#include #include "functions.h" #include "variables.h" void func_802DCA30(Actor *this); /* .data */ f32 D_803680D0[3] = {0.0f, 0.0f, 0.0f}; ActorInfo D_803680DC = { 0x176, 0x1DD, 0x54E, 0x1, NULL, func_802DCA30, func_80326224, func_802DC7E0, 0, 0, 0.0f, 0 }; /* .bss */ ActorMarker *D_8037DE70; /* .code */ void func_802DCA20(Actor *this){ D_8037DE70 = NULL; } void func_802DCA30(Actor *this){ if(!this->initialized){ this->initialized = TRUE; this->unk124_9 = 0; actor_collisionOff(this); func_803300D8(this->marker, func_802DCA20); } } void func_802DCA90(void) { Actor *actor; if (D_8037DE70 == 0) { actor = func_8032813C(0x1DD, D_803680D0, 0); D_8037DE70 = actor->marker; } } void func_802DCAD4(s32 arg0, s32 arg1){ if(D_8037DE70 == NULL){ func_802C3BF8(func_802DCA90); } } void func_802DCB0C(s32 arg0, s32 arg1) { ActorMarker *temp_a0; temp_a0 = D_8037DE70; if (temp_a0 != 0) { func_80326310(marker_getActor(temp_a0)); } }