Files
banjo-kazooie/src/TTC/ch/lockup.c
2024-09-13 20:37:54 -05:00

154 lines
4.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_802EE6CC(f32[3], s32[4], s32[4], s32, f32, f32, s32, s32, s32);
typedef struct {
s32 unk0;
s32 unk4;
}ActorLocal_Lockup;
Actor *func_803894C0(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_80389600(Actor *this);
/* .data */
ActorAnimationInfo D_8038C760[] ={
{0, 0.0f},
{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
{ASSET_BC_ANIM_LOCKUP, 4.0f},
{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
{ASSET_BC_ANIM_LOCKUP, 1.4f},
{ASSET_BC_ANIM_LOCKUP, 8000000.0f}
};
ActorInfo D_8038C790 = {
MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP,
1, D_8038C760,
func_80389600, func_80326224, func_803894C0,
2500, 0x366, 0.0f, 0
};
ActorInfo D_8038C7B4 = {
MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP,
1, D_8038C760,
func_80389600, func_80326224, func_803894C0,
2500, 0x366, 0.0f, 0
};
ActorInfo D_8038C7D8 = {
MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP,
1, D_8038C760,
func_80389600, func_80326224, func_803894C0,
2500, 0x366, 0.0f, 0
};
s32 D_8038C7FC[4] = {120, 120, 120, 120};
s32 D_8038C80C[4] = {0,0,0,0};
/* .code */
Actor *func_803894C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * actor = marker_getActor(marker);
func_8033A45C(3, actor->unk38_31);
func_8033A45C(4, actor->unk38_31);
actor_draw(marker, gfx, mtx, vtx);
}
void TTC_func_80389530(Actor *this){
subaddie_set_state_with_direction(this, 1, 0.2f, 1);
this->marker->collidable = FALSE;
this->unk38_31 = 0;
FUNC_8030E8B4(SFX_6C_LOCKUP_CLOSING, 1.0f, 32000, this->position, 1250, 2500);
}
void func_8038959C(Actor *this){
func_80389468();
subaddie_set_state_with_direction(this, 2, 0.2f, 1);
this->unk38_31 = 1;
FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500);
}
void func_80389600(Actor *this){
ActorLocal_Lockup *local = (ActorLocal_Lockup *)&this->local;
s32 tmp_v1;
int i;
if( !this->is_first_encounter
&& this->unkF4_8 == 0xA
&& !jiggyscore_isCollected(JIGGY_13_TTC_LOCKUP)
&& func_80329530(this, 320)
&& !func_80329530(this, 160)
&& !func_8028ECAC()
&& func_80311480(0xA15, 0, NULL, NULL, NULL, NULL)
){
this->is_first_encounter = TRUE;
}//L803896AC
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
}
switch(this->state){
case 1: //L803896F0
if(!this->initialized){
this->marker->propPtr->unk8_3 = TRUE;
subaddie_set_state_with_direction(this, 1, 0.2f, 1);
this->marker->collidable = FALSE;
this->unk38_31 = 0;
this->initialized = TRUE;
}//L80389758
local->unk0++;
tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E :
(this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 :
(this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA :
10000;
if(!(local->unk0 < tmp_v1)){
local->unk0 = 0;
func_8038959C(this);
}
break;
case 2: //L803897DC
if(subaddie_playerIsWithinSphere(this, 400) && func_8028FB48(0x8000000)){
func_8028F428(0xA, this->marker);
}
if(actor_animationIsAt(this, 0.5f)){
subaddie_set_state_with_direction(this, 3, 0.5f, 1);
}
if(0.15 < animctrl_getAnimTimer(this->animctrl)){
this->marker->collidable = TRUE;
}
break;
case 3: //L80389864
local->unk4++;
tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E :
(this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 :
(this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA :
10000;
if(!(local->unk4 < tmp_v1)){
local->unk4 = 0;
subaddie_set_state_with_direction(this, 4, 0.5f, 1);
}
break;
case 4: //L803898F4
case 5: //L803898F4
if(this->marker->unk14_21 && actor_animationIsAt(this, 0.99f)){
TTC_func_80389530(this);
for(i = 5; i < 0xe; i++){
func_8034A174(this->marker->unk44, i, this->unk1C);
func_802EE6CC(this->unk1C, D_8038C80C, D_8038C7FC, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0);
}
}
break;
}//L8038999C
}