#include #include "functions.h" #include "variables.h" extern void func_802EE6CC(f32[3], s32[4], s32[4], s32, f32, f32, s32, s32, s32); typedef struct { s32 unk0; s32 unk4; }ActorLocal_Lockup; Actor *func_803894C0(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80389600(Actor *this); /* .data */ ActorAnimationInfo D_8038C760[] ={ {0, 0.0f}, {ASSET_BC_ANIM_LOCKUP, 8000000.0f}, {ASSET_BC_ANIM_LOCKUP, 4.0f}, {ASSET_BC_ANIM_LOCKUP, 8000000.0f}, {ASSET_BC_ANIM_LOCKUP, 1.4f}, {ASSET_BC_ANIM_LOCKUP, 8000000.0f} }; ActorInfo D_8038C790 = { MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP, 1, D_8038C760, func_80389600, func_80326224, func_803894C0, 2500, 0x366, 0.0f, 0 }; ActorInfo D_8038C7B4 = { MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP, 1, D_8038C760, func_80389600, func_80326224, func_803894C0, 2500, 0x366, 0.0f, 0 }; ActorInfo D_8038C7D8 = { MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP, 1, D_8038C760, func_80389600, func_80326224, func_803894C0, 2500, 0x366, 0.0f, 0 }; s32 D_8038C7FC[4] = {120, 120, 120, 120}; s32 D_8038C80C[4] = {0,0,0,0}; /* .code */ Actor *func_803894C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor * actor = marker_getActor(marker); func_8033A45C(3, actor->unk38_31); func_8033A45C(4, actor->unk38_31); actor_draw(marker, gfx, mtx, vtx); } void TTC_func_80389530(Actor *this){ subaddie_set_state_with_direction(this, 1, 0.2f, 1); this->marker->collidable = FALSE; this->unk38_31 = 0; FUNC_8030E8B4(SFX_6C_LOCKUP_CLOSING, 1.0f, 32000, this->position, 1250, 2500); } void func_8038959C(Actor *this){ func_80389468(); subaddie_set_state_with_direction(this, 2, 0.2f, 1); this->unk38_31 = 1; FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500); } void func_80389600(Actor *this){ ActorLocal_Lockup *local = (ActorLocal_Lockup *)&this->local; s32 tmp_v1; int i; if( !this->is_first_encounter && this->unkF4_8 == 0xA && !jiggyscore_isCollected(JIGGY_13_TTC_LOCKUP) && func_80329530(this, 320) && !func_80329530(this, 160) && !func_8028ECAC() && func_80311480(0xA15, 0, NULL, NULL, NULL, NULL) ){ this->is_first_encounter = TRUE; }//L803896AC if(!this->volatile_initialized){ this->volatile_initialized = TRUE; } switch(this->state){ case 1: //L803896F0 if(!this->initialized){ this->marker->propPtr->unk8_3 = TRUE; subaddie_set_state_with_direction(this, 1, 0.2f, 1); this->marker->collidable = FALSE; this->unk38_31 = 0; this->initialized = TRUE; }//L80389758 local->unk0++; tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E : (this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 : (this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA : 10000; if(!(local->unk0 < tmp_v1)){ local->unk0 = 0; func_8038959C(this); } break; case 2: //L803897DC if(subaddie_playerIsWithinSphere(this, 400) && func_8028FB48(0x8000000)){ func_8028F428(0xA, this->marker); } if(actor_animationIsAt(this, 0.5f)){ subaddie_set_state_with_direction(this, 3, 0.5f, 1); } if(0.15 < animctrl_getAnimTimer(this->animctrl)){ this->marker->collidable = TRUE; } break; case 3: //L80389864 local->unk4++; tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E : (this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 : (this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA : 10000; if(!(local->unk4 < tmp_v1)){ local->unk4 = 0; subaddie_set_state_with_direction(this, 4, 0.5f, 1); } break; case 4: //L803898F4 case 5: //L803898F4 if(this->marker->unk14_21 && actor_animationIsAt(this, 0.99f)){ TTC_func_80389530(this); for(i = 5; i < 0xe; i++){ func_8034A174(this->marker->unk44, i, this->unk1C); func_802EE6CC(this->unk1C, D_8038C80C, D_8038C7FC, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0); } } break; }//L8038999C }