Files
banjo-kazooie/src/TTC/ch/nipper.c

347 lines
9.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_80388434(Actor *this);
Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_8038C540[] = {
{0x00, 0.0f},
{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
{ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f},
{ASSET_BE_ANIM_NIPPER_OW, 1.3f},
{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
{ASSET_133_ANIM_NIPPER_DIE, 3.0f},
{0x00, 0.0f}
};
ActorInfo D_8038C580 = {
MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER,
0x1, D_8038C540,
func_80388434, func_80326224, func_80387EB0,
0, 0x299, 10.0f, 0
};
/* .code */
void func_80387DC0(f32 *position, s32 count) {
static s32 D_8038C5A4[3] = {180, 180, 180};
static struct31s D_8038C5B0 = {
{0.1f, 0.5f},
{1.4f, 2.8f},
{0.0f, 0.01f},
{0.5f, 1.4f},
0.0f, 0.01f
};
ParticleEmitter *pCtrl;
pCtrl = partEmitMgr_newEmitter(count);
pCtrl = pCtrl;
particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
particleEmitter_setRGB(pCtrl, D_8038C5A4);
particleEmitter_setStartingFrameRange(pCtrl, 0, 7);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setParticleSpawnPositionRange(pCtrl,
-10.0f, -5.0f, -10.0f,
10.0f, 10.0f, 10.0f
);
particleEmitter_setParticleVelocityRange(pCtrl,
-40.0f, 10.0f, -40.0f,
40.0f, 40.0f, 40.0f
);
func_802EFB98(pCtrl, &D_8038C5B0);
particleEmitter_emitN(pCtrl, count);
}
Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
this = marker_getActor(marker);
func_8033A45C(3, (this->state == 7)? 0 : 1);
return func_80325888(marker, gfx, mtx, vtx);
}
void TTC_func_80387F18(Actor *this) {
func_80328AEC(this, 3);
this->unk1C[0] = 0.0f;
switch((s32)this->unk60){
case 0x78:
animctrl_setDuration(this->animctrl, 1.2f);
break;
case 0x50:
animctrl_setDuration(this->animctrl, 1.05f);
break;
case 0x28:
animctrl_setDuration(this->animctrl, 0.9f);
break;
}
}
void TTC_func_80387FB0(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this;
this = marker_getActor(caller);
TTC_func_80387F18(this);
func_802BAE4C();
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300);
}
void TTC_func_80387FF4(Actor *this) {
s32 i;
func_80328B8C(this, 4, 0.01f, 1);
actor_playAnimationOnce(this);
for(i = 0; i < 3; i ++){
FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000);
};
}
bool func_80388088(Actor *this){
f32 sp2C;
f32 sp20[3];
bool out;
sp2C = this->yaw - func_80329784(this);
player_getPosition(sp20);
if(sp20[0] < -5680.0f){
return FALSE;
}
return (-35.0f < sp2C && sp2C < 35.0f) ? TRUE : FALSE;
}
bool func_8038812C(Actor *this){
return (func_80329530(this, 1300) && func_80388088(this)) ? TRUE : FALSE;
}
void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
Actor *this;
s32 i;
this = marker_getActor(this_marker);
func_8032B4DC(this, other_marker, 7);
if (this->unk60 == 40.0f) {
func_80328B8C(this, 6, 0.01f, 1);
actor_playAnimationOnce(this);
for(i = 0; i < 3; i++){
FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000);
};
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
func_8025AABC(0x12);
func_8032BB88(this, -1, 300);
func_802BAFE4(0x1C);
return;
}
if (this->unk60 == 80.0f) {
TTC_func_80387FF4(this);
this->unk60 = 40.0f;
return;
}
TTC_func_80387FF4(this);
this->unk60 = 80.0f;
func_80311480(0xA10, 4, NULL, NULL, NULL, NULL);
return;
}
bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
if(this_marker->unk40_31 == 1){
this_marker->unk14_20 = 0x16C;
}
else{
this_marker->unk14_20 = MARKER_A5_NIPPER;
}
return TRUE;
}
void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
Actor *this;
if(other_marker->unk14_20 == 1){
this = marker_getActor(this_marker);
if( !mapSpecificFlags_get(7)
&& this->unk138_24
&& func_80311480(0xa0f, 0, NULL, NULL, NULL, NULL)
){
mapSpecificFlags_set(7, TRUE);
}
}
}
void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if( !this->unk138_23
&& this->unk138_24
&& func_80311480(0xa11, 0, NULL, NULL, NULL, NULL)
){
this->unk138_23 = TRUE;
}
}
void func_80388434(Actor *this){
f32 sp4C[3];
s32 sp48;
s32 sp44;
f32 sp38[3];
s32 temp_v0;
player_getPosition(sp38);
sp44 = func_80309D58(sp38, 1);
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->velocity_x = sp44;
func_8032BC18(this);
}
if(this->state != 7){
// sp30 = sp44;
if(0.0f == this->velocity_x && sp44){
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 5000);
func_8032BB88(this, 0, 4000);
func_8024BD08(0);
}
else if(!sp44 && 0.0f != this->velocity_x){
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
func_8025AABC(COMUSIC_12_TTC_NIPPER);
func_8032BB88(this, -1, 300);
func_8024BD08(1);
}
this->velocity_x = sp44;
}//L80388554
switch(this->state){
case 1:// L80388578
if(!this->initialized){
animctrl_setTransitionDuration(this->animctrl, 0.35f);
func_80328B8C(this, 1, 0.01f, 1);
this->unk60 = 120.0f;
this->marker->propPtr->unk8_3 = TRUE;
marker_setCollisionScripts(this->marker, func_803883C8, func_80388344, func_80388178);
func_803300C0(this->marker, func_803882E4);
this->initialized = TRUE;
}//L8038860C
if(func_8038812C(this)){
temp_v0 = func_8028ECAC();
if( !this->unk138_24
&& temp_v0 != 1
&& temp_v0 != 10
){
func_80328B8C(this, 5, 0.01f, 1);
if(func_80311480(0xa0e, 0xf, this->position, this->marker, TTC_func_80387FB0, NULL)){
this->unk138_24 = TRUE;
}
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300);
set_camera_to_node(11);
}
else{//L803886B0
TTC_func_80387F18(this);
}
break;
}
//L803886C0
if( actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.6f)
|| actor_animationIsAt(this, 0.7f)
){
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
}
break;
case 2:// L8038872C
if(!func_8038812C(this)){
func_80328AEC(this, 1);
break;
}
if(this->unk60 <= this->unk38_31){
TTC_func_80387F18(this);
break;
}
this->unk38_31++;
break;
case 3:// L803887B4
if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){
func_8034A174(this->marker->unk44, 6, sp4C);
func_80387DC0(sp4C, 2);
}
else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800
func_8034A174(this->marker->unk44, 5, sp4C);
func_80387DC0(sp4C, 2);
}//L80388848
if(actor_animationIsAt(this, 0.99f)){
this->unk1C[0] += 1.0f;
}
if(2.0f <= this->unk1C[0]){
func_80328AEC(this, 2);
this->unk38_31 = 0;
break;
}
if( actor_animationIsAt(this, 0.5f)
|| actor_animationIsAt(this, 0.95f)
){
for(sp48 = 0; sp48 < 3; sp48++){
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 1500, 3000);
}
}
break;
case 4:// L80388910
if(actor_animationIsAt(this, 0.99f)){
TTC_func_80387F18(this);
}
break;
case 5:// L80388938
if( actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.6f)
|| actor_animationIsAt(this, 0.7f)
){
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
}
break;
case 6:// L803889A8
this->marker->collidable = FALSE;
if(actor_animationIsAt(this, 0.6f)){
FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000);
break;
}
if(actor_animationIsAt(this, 0.99f)){
func_80328B8C(this, 7, 0.01f, 1);
}
break;
case 7:// L80388A20
this->marker->collidable = FALSE;
break;
}//L80388A30
}
bool func_80388A44(s16 arg0[3]){
f32 sp1C[3];
Actor *nipper;
sp1C[0] = (f32) arg0[0];
sp1C[1] = (f32) arg0[1];
sp1C[2] = (f32) arg0[2];
nipper = actorArray_findClosestActorFromActorId(sp1C, ACTOR_117_NIPPER, -1, NULL);
return nipper->state == 7;
}