347 lines
9.7 KiB
C
347 lines
9.7 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_80388434(Actor *this);
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Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C540[] = {
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{0x00, 0.0f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
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{ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f},
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{ASSET_BE_ANIM_NIPPER_OW, 1.3f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_133_ANIM_NIPPER_DIE, 3.0f},
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{0x00, 0.0f}
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};
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ActorInfo D_8038C580 = {
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MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER,
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0x1, D_8038C540,
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func_80388434, func_80326224, func_80387EB0,
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0, 0x299, 10.0f, 0
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};
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/* .code */
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void func_80387DC0(f32 *position, s32 count) {
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static s32 D_8038C5A4[3] = {180, 180, 180};
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static struct31s D_8038C5B0 = {
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{0.1f, 0.5f},
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{1.4f, 2.8f},
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{0.0f, 0.01f},
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{0.5f, 1.4f},
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0.0f, 0.01f
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};
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ParticleEmitter *pCtrl;
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pCtrl = partEmitMgr_newEmitter(count);
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pCtrl = pCtrl;
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particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
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particleEmitter_setRGB(pCtrl, D_8038C5A4);
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particleEmitter_setStartingFrameRange(pCtrl, 0, 7);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setParticleSpawnPositionRange(pCtrl,
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-10.0f, -5.0f, -10.0f,
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10.0f, 10.0f, 10.0f
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);
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particleEmitter_setParticleVelocityRange(pCtrl,
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-40.0f, 10.0f, -40.0f,
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40.0f, 40.0f, 40.0f
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);
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func_802EFB98(pCtrl, &D_8038C5B0);
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particleEmitter_emitN(pCtrl, count);
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}
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Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *this;
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this = marker_getActor(marker);
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func_8033A45C(3, (this->state == 7)? 0 : 1);
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return func_80325888(marker, gfx, mtx, vtx);
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}
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void TTC_func_80387F18(Actor *this) {
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func_80328AEC(this, 3);
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this->unk1C[0] = 0.0f;
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switch((s32)this->unk60){
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case 0x78:
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animctrl_setDuration(this->animctrl, 1.2f);
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break;
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case 0x50:
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animctrl_setDuration(this->animctrl, 1.05f);
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break;
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case 0x28:
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animctrl_setDuration(this->animctrl, 0.9f);
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break;
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}
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}
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void TTC_func_80387FB0(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(caller);
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TTC_func_80387F18(this);
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func_802BAE4C();
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300);
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}
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void TTC_func_80387FF4(Actor *this) {
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s32 i;
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func_80328B8C(this, 4, 0.01f, 1);
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actor_playAnimationOnce(this);
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for(i = 0; i < 3; i ++){
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FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000);
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};
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}
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bool func_80388088(Actor *this){
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f32 sp2C;
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f32 sp20[3];
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bool out;
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sp2C = this->yaw - func_80329784(this);
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player_getPosition(sp20);
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if(sp20[0] < -5680.0f){
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return FALSE;
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}
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return (-35.0f < sp2C && sp2C < 35.0f) ? TRUE : FALSE;
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}
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bool func_8038812C(Actor *this){
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return (func_80329530(this, 1300) && func_80388088(this)) ? TRUE : FALSE;
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}
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void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
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Actor *this;
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s32 i;
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this = marker_getActor(this_marker);
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func_8032B4DC(this, other_marker, 7);
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if (this->unk60 == 40.0f) {
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func_80328B8C(this, 6, 0.01f, 1);
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actor_playAnimationOnce(this);
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for(i = 0; i < 3; i++){
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FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000);
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};
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
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func_8025AABC(0x12);
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func_8032BB88(this, -1, 300);
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func_802BAFE4(0x1C);
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return;
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}
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if (this->unk60 == 80.0f) {
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TTC_func_80387FF4(this);
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this->unk60 = 40.0f;
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return;
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}
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TTC_func_80387FF4(this);
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this->unk60 = 80.0f;
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func_80311480(0xA10, 4, NULL, NULL, NULL, NULL);
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return;
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}
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bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
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if(this_marker->unk40_31 == 1){
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this_marker->unk14_20 = 0x16C;
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}
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else{
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this_marker->unk14_20 = MARKER_A5_NIPPER;
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}
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return TRUE;
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}
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void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
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Actor *this;
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if(other_marker->unk14_20 == 1){
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this = marker_getActor(this_marker);
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if( !mapSpecificFlags_get(7)
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&& this->unk138_24
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&& func_80311480(0xa0f, 0, NULL, NULL, NULL, NULL)
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){
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mapSpecificFlags_set(7, TRUE);
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}
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}
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}
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void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if( !this->unk138_23
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&& this->unk138_24
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&& func_80311480(0xa11, 0, NULL, NULL, NULL, NULL)
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){
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this->unk138_23 = TRUE;
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}
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}
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void func_80388434(Actor *this){
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f32 sp4C[3];
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s32 sp48;
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s32 sp44;
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f32 sp38[3];
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s32 temp_v0;
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player_getPosition(sp38);
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sp44 = func_80309D58(sp38, 1);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->velocity_x = sp44;
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func_8032BC18(this);
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}
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if(this->state != 7){
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// sp30 = sp44;
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if(0.0f == this->velocity_x && sp44){
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 5000);
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func_8032BB88(this, 0, 4000);
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func_8024BD08(0);
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}
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else if(!sp44 && 0.0f != this->velocity_x){
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
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func_8025AABC(COMUSIC_12_TTC_NIPPER);
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func_8032BB88(this, -1, 300);
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func_8024BD08(1);
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}
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this->velocity_x = sp44;
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}//L80388554
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switch(this->state){
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case 1:// L80388578
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if(!this->initialized){
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animctrl_setTransitionDuration(this->animctrl, 0.35f);
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func_80328B8C(this, 1, 0.01f, 1);
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this->unk60 = 120.0f;
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this->marker->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, func_803883C8, func_80388344, func_80388178);
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func_803300C0(this->marker, func_803882E4);
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this->initialized = TRUE;
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}//L8038860C
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if(func_8038812C(this)){
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temp_v0 = func_8028ECAC();
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if( !this->unk138_24
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&& temp_v0 != 1
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&& temp_v0 != 10
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){
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func_80328B8C(this, 5, 0.01f, 1);
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if(func_80311480(0xa0e, 0xf, this->position, this->marker, TTC_func_80387FB0, NULL)){
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this->unk138_24 = TRUE;
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}
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300);
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set_camera_to_node(11);
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}
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else{//L803886B0
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TTC_func_80387F18(this);
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}
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break;
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}
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//L803886C0
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if( actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.6f)
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|| actor_animationIsAt(this, 0.7f)
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){
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FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
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}
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break;
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case 2:// L8038872C
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if(!func_8038812C(this)){
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func_80328AEC(this, 1);
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break;
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}
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if(this->unk60 <= this->unk38_31){
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TTC_func_80387F18(this);
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break;
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}
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this->unk38_31++;
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break;
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case 3:// L803887B4
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if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){
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func_8034A174(this->marker->unk44, 6, sp4C);
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func_80387DC0(sp4C, 2);
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}
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else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800
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func_8034A174(this->marker->unk44, 5, sp4C);
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func_80387DC0(sp4C, 2);
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}//L80388848
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if(actor_animationIsAt(this, 0.99f)){
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this->unk1C[0] += 1.0f;
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}
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if(2.0f <= this->unk1C[0]){
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func_80328AEC(this, 2);
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this->unk38_31 = 0;
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break;
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}
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if( actor_animationIsAt(this, 0.5f)
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|| actor_animationIsAt(this, 0.95f)
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){
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for(sp48 = 0; sp48 < 3; sp48++){
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FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 1500, 3000);
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}
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}
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break;
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case 4:// L80388910
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if(actor_animationIsAt(this, 0.99f)){
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TTC_func_80387F18(this);
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}
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break;
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case 5:// L80388938
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if( actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.6f)
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|| actor_animationIsAt(this, 0.7f)
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){
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FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
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}
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break;
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case 6:// L803889A8
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this->marker->collidable = FALSE;
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if(actor_animationIsAt(this, 0.6f)){
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FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000);
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break;
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}
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if(actor_animationIsAt(this, 0.99f)){
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func_80328B8C(this, 7, 0.01f, 1);
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}
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break;
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case 7:// L80388A20
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this->marker->collidable = FALSE;
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break;
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}//L80388A30
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}
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bool func_80388A44(s16 arg0[3]){
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f32 sp1C[3];
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Actor *nipper;
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sp1C[0] = (f32) arg0[0];
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sp1C[1] = (f32) arg0[1];
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sp1C[2] = (f32) arg0[2];
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nipper = actorArray_findClosestActorFromActorId(sp1C, ACTOR_117_NIPPER, -1, NULL);
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return nipper->state == 7;
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}
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