#include #include "functions.h" #include "variables.h" void func_80388434(Actor *this); Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); /* .data */ ActorAnimationInfo D_8038C540[] = { {0x00, 0.0f}, {ASSET_C0_ANIM_NIPPER_IDLE, 2.0f}, {ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f}, {ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f}, {ASSET_BE_ANIM_NIPPER_OW, 1.3f}, {ASSET_C0_ANIM_NIPPER_IDLE, 2.0f}, {ASSET_133_ANIM_NIPPER_DIE, 3.0f}, {0x00, 0.0f} }; ActorInfo D_8038C580 = { MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER, 0x1, D_8038C540, func_80388434, func_80326224, func_80387EB0, 0, 0x299, 10.0f, 0 }; /* .code */ void func_80387DC0(f32 *position, s32 count) { static s32 D_8038C5A4[3] = {180, 180, 180}; static struct31s D_8038C5B0 = { {0.1f, 0.5f}, {1.4f, 2.8f}, {0.0f, 0.01f}, {0.5f, 1.4f}, 0.0f, 0.01f }; ParticleEmitter *pCtrl; pCtrl = partEmitMgr_newEmitter(count); pCtrl = pCtrl; particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST); particleEmitter_setRGB(pCtrl, D_8038C5A4); particleEmitter_setStartingFrameRange(pCtrl, 0, 7); particleEmitter_setPosition(pCtrl, position); particleEmitter_setParticleSpawnPositionRange(pCtrl, -10.0f, -5.0f, -10.0f, 10.0f, 10.0f, 10.0f ); particleEmitter_setParticleVelocityRange(pCtrl, -40.0f, 10.0f, -40.0f, 40.0f, 40.0f, 40.0f ); func_802EFB98(pCtrl, &D_8038C5B0); particleEmitter_emitN(pCtrl, count); } Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { Actor *this; this = marker_getActor(marker); func_8033A45C(3, (this->state == 7)? 0 : 1); return func_80325888(marker, gfx, mtx, vtx); } void TTC_func_80387F18(Actor *this) { func_80328AEC(this, 3); this->unk1C[0] = 0.0f; switch((s32)this->unk60){ case 0x78: animctrl_setDuration(this->animctrl, 1.2f); break; case 0x50: animctrl_setDuration(this->animctrl, 1.05f); break; case 0x28: animctrl_setDuration(this->animctrl, 0.9f); break; } } void TTC_func_80387FB0(ActorMarker *caller, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(caller); TTC_func_80387F18(this); func_802BAE4C(); comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300); } void TTC_func_80387FF4(Actor *this) { s32 i; func_80328B8C(this, 4, 0.01f, 1); actor_playAnimationOnce(this); for(i = 0; i < 3; i ++){ FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000); }; } bool func_80388088(Actor *this){ f32 sp2C; f32 sp20[3]; bool out; sp2C = this->yaw - func_80329784(this); player_getPosition(sp20); if(sp20[0] < -5680.0f){ return FALSE; } return (-35.0f < sp2C && sp2C < 35.0f) ? TRUE : FALSE; } bool func_8038812C(Actor *this){ return (func_80329530(this, 1300) && func_80388088(this)) ? TRUE : FALSE; } void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) { Actor *this; s32 i; this = marker_getActor(this_marker); func_8032B4DC(this, other_marker, 7); if (this->unk60 == 40.0f) { func_80328B8C(this, 6, 0.01f, 1); actor_playAnimationOnce(this); for(i = 0; i < 3; i++){ FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000); }; comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300); func_8025AABC(0x12); func_8032BB88(this, -1, 300); func_802BAFE4(0x1C); return; } if (this->unk60 == 80.0f) { TTC_func_80387FF4(this); this->unk60 = 40.0f; return; } TTC_func_80387FF4(this); this->unk60 = 80.0f; func_80311480(0xA10, 4, NULL, NULL, NULL, NULL); return; } bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){ if(this_marker->unk40_31 == 1){ this_marker->unk14_20 = 0x16C; } else{ this_marker->unk14_20 = MARKER_A5_NIPPER; } return TRUE; } void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){ Actor *this; if(other_marker->unk14_20 == 1){ this = marker_getActor(this_marker); if( !mapSpecificFlags_get(7) && this->unk138_24 && func_80311480(0xa0f, 0, NULL, NULL, NULL, NULL) ){ mapSpecificFlags_set(7, TRUE); } } } void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){ Actor *this = marker_getActor(this_marker); if( !this->unk138_23 && this->unk138_24 && func_80311480(0xa11, 0, NULL, NULL, NULL, NULL) ){ this->unk138_23 = TRUE; } } void func_80388434(Actor *this){ f32 sp4C[3]; s32 sp48; s32 sp44; f32 sp38[3]; s32 temp_v0; player_getPosition(sp38); sp44 = func_80309D58(sp38, 1); if(!this->unk16C_4){ this->unk16C_4 = TRUE; this->velocity_x = sp44; func_8032BC18(this); } if(this->state != 7){ // sp30 = sp44; if(0.0f == this->velocity_x && sp44){ comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 5000); func_8032BB88(this, 0, 4000); func_8024BD08(0); } else if(!sp44 && 0.0f != this->velocity_x){ comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300); func_8025AABC(COMUSIC_12_TTC_NIPPER); func_8032BB88(this, -1, 300); func_8024BD08(1); } this->velocity_x = sp44; }//L80388554 switch(this->state){ case 1:// L80388578 if(!this->initialized){ animctrl_setTransitionDuration(this->animctrl, 0.35f); func_80328B8C(this, 1, 0.01f, 1); this->unk60 = 120.0f; this->marker->propPtr->unk8_3 = TRUE; marker_setCollisionScripts(this->marker, func_803883C8, func_80388344, func_80388178); func_803300C0(this->marker, func_803882E4); this->initialized = TRUE; }//L8038860C if(func_8038812C(this)){ temp_v0 = func_8028ECAC(); if( !this->unk138_24 && temp_v0 != 1 && temp_v0 != 10 ){ func_80328B8C(this, 5, 0.01f, 1); if(func_80311480(0xa0e, 0xf, this->position, this->marker, TTC_func_80387FB0, NULL)){ this->unk138_24 = TRUE; } comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300); set_camera_to_node(11); } else{//L803886B0 TTC_func_80387F18(this); } break; } //L803886C0 if( actor_animationIsAt(this, 0.2f) || actor_animationIsAt(this, 0.2f) || actor_animationIsAt(this, 0.6f) || actor_animationIsAt(this, 0.7f) ){ FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8); } break; case 2:// L8038872C if(!func_8038812C(this)){ func_80328AEC(this, 1); break; } if(this->unk60 <= this->unk38_31){ TTC_func_80387F18(this); break; } this->unk38_31++; break; case 3:// L803887B4 if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){ func_8034A174(this->marker->unk44, 6, sp4C); func_80387DC0(sp4C, 2); } else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800 func_8034A174(this->marker->unk44, 5, sp4C); func_80387DC0(sp4C, 2); }//L80388848 if(actor_animationIsAt(this, 0.99f)){ this->unk1C[0] += 1.0f; } if(2.0f <= this->unk1C[0]){ func_80328AEC(this, 2); this->unk38_31 = 0; break; } if( actor_animationIsAt(this, 0.5f) || actor_animationIsAt(this, 0.95f) ){ for(sp48 = 0; sp48 < 3; sp48++){ FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 1500, 3000); } } break; case 4:// L80388910 if(actor_animationIsAt(this, 0.99f)){ TTC_func_80387F18(this); } break; case 5:// L80388938 if( actor_animationIsAt(this, 0.2f) || actor_animationIsAt(this, 0.2f) || actor_animationIsAt(this, 0.6f) || actor_animationIsAt(this, 0.7f) ){ FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8); } break; case 6:// L803889A8 this->marker->collidable = FALSE; if(actor_animationIsAt(this, 0.6f)){ FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000); break; } if(actor_animationIsAt(this, 0.99f)){ func_80328B8C(this, 7, 0.01f, 1); } break; case 7:// L80388A20 this->marker->collidable = FALSE; break; }//L80388A30 } bool func_80388A44(s16 arg0[3]){ f32 sp1C[3]; Actor *nipper; sp1C[0] = (f32) arg0[0]; sp1C[1] = (f32) arg0[1]; sp1C[2] = (f32) arg0[2]; nipper = actorArray_findClosestActorFromActorId(sp1C, ACTOR_117_NIPPER, -1, NULL); return nipper->state == 7; }