44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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extern ActorInfo D_80366F68;
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extern ActorInfo fight_D_80391500;
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extern ActorInfo D_80391840;
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extern ActorInfo D_80391864;
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extern ActorInfo D_80391888;
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extern ActorInfo D_803918AC;
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extern ActorInfo D_80391990;
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extern ActorInfo fight_D_80391A10;
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extern ActorInfo fight_D_80391A40;
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extern ActorInfo D_80391AD0;
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extern ActorInfo fight_D_80391B00;
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extern ActorInfo D_80391B24;
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extern ActorInfo D_80391DC0;
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extern ActorInfo D_80392018;
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extern ActorInfo D_80392090;
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/* .bss */
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u8 pad_fight_80392740[0x10];
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void fight_func_803863F0(void)
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{
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spawnableActorList_add(&fight_D_80391B00, actor_new, 0X108444);
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spawnableActorList_add(&D_80391DC0, actor_new, 0X108444);
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spawnableActorList_add(&fight_D_80391500, actor_new, 0X300468);
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spawnableActorList_add(&D_80391840, actor_new, 0X8464);
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spawnableActorList_add(&D_80391864, actor_new, 0X8464);
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spawnableActorList_add(&D_80391888, actor_new, 0X8464);
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spawnableActorList_add(&D_803918AC, actor_new, 0X8464);
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spawnableActorList_add(&fight_D_80391A10, actor_new, 0X20004);
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spawnableActorList_add(&D_80391990, actor_new, 0X800100C);
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spawnableActorList_add(&fight_D_80391A40, actor_new, 0X8009404);
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spawnableActorList_add(&D_80391B24, actor_new, 0X108444);
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spawnableActorList_add(&D_80391AD0, actor_new, 0X101404);
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spawnableActorList_add(&D_80366F68, actor_new, 0X100404);
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spawnableActorList_add(&D_80392018, actor_new, 0X9464);
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spawnableActorList_add(&D_80392090, actor_new, 0X100404);
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}
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