#include #include "functions.h" #include "variables.h" #include "prop.h" extern ActorInfo D_80366F68; extern ActorInfo fight_D_80391500; extern ActorInfo D_80391840; extern ActorInfo D_80391864; extern ActorInfo D_80391888; extern ActorInfo D_803918AC; extern ActorInfo D_80391990; extern ActorInfo fight_D_80391A10; extern ActorInfo fight_D_80391A40; extern ActorInfo D_80391AD0; extern ActorInfo fight_D_80391B00; extern ActorInfo D_80391B24; extern ActorInfo D_80391DC0; extern ActorInfo D_80392018; extern ActorInfo D_80392090; /* .bss */ u8 pad_fight_80392740[0x10]; void fight_func_803863F0(void) { spawnableActorList_add(&fight_D_80391B00, actor_new, 0X108444); spawnableActorList_add(&D_80391DC0, actor_new, 0X108444); spawnableActorList_add(&fight_D_80391500, actor_new, 0X300468); spawnableActorList_add(&D_80391840, actor_new, 0X8464); spawnableActorList_add(&D_80391864, actor_new, 0X8464); spawnableActorList_add(&D_80391888, actor_new, 0X8464); spawnableActorList_add(&D_803918AC, actor_new, 0X8464); spawnableActorList_add(&fight_D_80391A10, actor_new, 0X20004); spawnableActorList_add(&D_80391990, actor_new, 0X800100C); spawnableActorList_add(&fight_D_80391A40, actor_new, 0X8009404); spawnableActorList_add(&D_80391B24, actor_new, 0X108444); spawnableActorList_add(&D_80391AD0, actor_new, 0X101404); spawnableActorList_add(&D_80366F68, actor_new, 0X100404); spawnableActorList_add(&D_80392018, actor_new, 0X9464); spawnableActorList_add(&D_80392090, actor_new, 0X100404); }