Banjo Kazooie
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a7adf1fab1
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progress defining core2 .data sections
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2022-11-29 00:32:05 -06:00 |
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Banjo Kazooie
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c796f32f8e
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progress defining core2 .data section
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2022-11-28 16:45:46 -06:00 |
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Banjo Kazooie
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065c01d3dc
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core2 .data definitions
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2022-11-28 00:46:21 -06:00 |
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Banjo Kazooie
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cedeb8ed4c
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MMM .data defined
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2022-11-27 22:56:33 -06:00 |
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Banjo Kazooie
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87ec8d0223
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FP .data defined
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2022-11-27 22:44:38 -06:00 |
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Banjo Kazooie
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a229e321f9
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cutscenes .data fully defined
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2022-11-27 18:56:51 -06:00 |
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Banjo Kazooie
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19b5bc0749
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lair .data fully define
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2022-11-27 16:25:40 -06:00 |
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Banjo Kazooie
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d0fd443274
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core2/code_5DBC0.c done
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2022-11-27 13:21:33 -06:00 |
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Banjo Kazooie
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d5bdae504b
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draw_sprite_ci8() done
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2022-11-23 11:56:16 -06:00 |
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banjo.decomp
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9dc37b91f5
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treat emptyLvl as actual level overlay
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2022-11-22 20:30:57 -06:00 |
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Mr-Wiseguy
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8dc929aeee
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Merged yaml changes
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2022-11-15 20:56:20 -05:00 |
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Mr-Wiseguy
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9d1e0d6c00
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Fixed splitting on latest splat by adding exclusive ram IDs to each overlay and IPL3
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2022-11-15 20:40:39 -05:00 |
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Mr-Wiseguy
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e1bf4549e3
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Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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2022-11-15 20:40:01 -05:00 |
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