treat emptyLvl as actual level overlay
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@@ -2223,6 +2223,13 @@ segments:
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- [0x10BCC50, .rodata, code_7BF0]
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- [0x10BCC60, .rodata, code_8050]
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- [0x10BCD00, .bss, code_3310]
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- [0x010BCD00, bin, emptyLvl.us.v10.rzip]
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- [0x010BCD10, bin, trailer] # 0x00 to end
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- name: emptyLvl
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dir: emptyLvl
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type: code
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start: 0x010BCD00
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vram: 0x803863F0
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exclusive_ram_id: overlay
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subsegments:
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- [0x10BCD00, c, code_0]
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- [0x10BCD10, .data, code_0]
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- [0x010BCD20] # end of ROM
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