Further documentations have made:
- src/fight: named all ActorInfos and related functions - src/core2: named shock jump and flight pad ActorInfos and related functions in code_43A40.c, partially documented code_CF3E0.c - include/enums.h: added some enum values
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@@ -19,14 +19,14 @@ typedef struct {
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void func_8038F620(Actor *this);
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/* .data */
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ActorInfo fight_D_80391B00 = {
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ActorInfo chSpellFireball = {
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MARKER_25C_GRUNTY_SPELL_FIREBALL, ACTOR_389_GRUNTY_SPELL_FIREBALL, ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK,
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0x1, NULL,
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func_8038F620, func_80326224, actor_draw,
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0, 0, 1.0f, 0
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};
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ActorInfo D_80391B24 = {
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ActorInfo chSpellGreen = {
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MARKER_280_GRUNTY_SPELL_GREEN_ATTACK, ACTOR_3AA_GRUNTY_SPELL_GREEN_ATTACK, ASSET_6C9_SPRITE_GREEN_SPELL_ATTACK,
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0x1, NULL,
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func_8038F620, func_80326224, func_80325CAC,
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