Further documentations have made:

- src/fight: named all ActorInfos and related functions
- src/core2: named shock jump and flight pad ActorInfos and related functions in code_43A40.c, partially documented code_CF3E0.c
- include/enums.h: added some enum values
This commit is contained in:
mariob92
2024-09-06 12:07:27 +02:00
parent 4f122e5b8c
commit fbeb744fc6
16 changed files with 130 additions and 119 deletions

View File

@@ -19,14 +19,14 @@ typedef struct {
void func_8038F620(Actor *this);
/* .data */
ActorInfo fight_D_80391B00 = {
ActorInfo chSpellFireball = {
MARKER_25C_GRUNTY_SPELL_FIREBALL, ACTOR_389_GRUNTY_SPELL_FIREBALL, ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK,
0x1, NULL,
func_8038F620, func_80326224, actor_draw,
0, 0, 1.0f, 0
};
ActorInfo D_80391B24 = {
ActorInfo chSpellGreen = {
MARKER_280_GRUNTY_SPELL_GREEN_ATTACK, ACTOR_3AA_GRUNTY_SPELL_GREEN_ATTACK, ASSET_6C9_SPRITE_GREEN_SPELL_ATTACK,
0x1, NULL,
func_8038F620, func_80326224, func_80325CAC,