diff --git a/include/enums.h b/include/enums.h index 28c8bdaf..bf33c92f 100644 --- a/include/enums.h +++ b/include/enums.h @@ -12,8 +12,10 @@ #define SPRITE_TYPE_RGBA32 (1 << 11) enum file_progress_e{ - - FILEPROG_3_MUSIC_NOTE_TEXT = 0x3, + FILEPROG_0_UNKNOWN, + FILEPROG_1_UNKNOWN, + FILEPROG_2_UNKNOWN, + FILEPROG_3_MUSIC_NOTE_TEXT, FILEPROG_4_MUMBO_TOKEN_TEXT, FILEPROG_5_BLUE_EGG_TEXT, FILEPROG_6_RED_FEATHER_TEXT, @@ -227,6 +229,10 @@ enum file_progress_e{ FILEPROG_FD_BANNED_CHEATCODES_ENTERED //2 bit }; +enum volatile_progress_e{ + VOLAPROG_0_UNKNOWN +}; + enum unkflags_1{ UNKFLAGS1_6_HAS_SEEN_BOSS_BOOM_BOX_FF_MINIGAME = 0x6, UNKFLAGS1_7_HAS_SEEN_VILE_FF_MINIGAME, @@ -1988,13 +1994,13 @@ enum actor_e ACTOR_387_PORTRAIT_OF_TEEHEE, ACTOR_388_PORTRAIT_OF_MINION, ACTOR_389_GRUNTY_SPELL_FIREBALL, - - ACTOR_38B_GRUNTILDA_FINAL_BOSS = 0x38B, + ACTOR_38A_SPRITE_SMOKE_GREEN_2, + ACTOR_38B_GRUNTILDA_FINAL_BOSS, ACTOR_39F_FIGHT_FLIGHT_PAD = 0x39F, ACTOR_3A0_ICECUBE_B, - ACTOR_3A1_STONE_JINJO = 0x3A1, - ACTOR_3A2_JINJO_STATUE_BASE = 0x3A2, + ACTOR_3A1_STONE_JINJO, + ACTOR_3A2_JINJO_STATUE_BASE, ACTOR_3A5_BOSS_JINJO_ORANGE = 0x3A5, ACTOR_3A6_BOSS_JINJO_GREEN, @@ -4573,9 +4579,9 @@ enum marker_e{ MARKER_25A_PORTRAIT_OF_TEEHEE, MARKER_25B_PORTRAIT_OF_MINION, MARKER_25C_GRUNTY_SPELL_FIREBALL, - - MARKER_25E_GRUNTILDA_FINAL_BOSS = 0x25E, - MARKER_25F_ICECUBE_B = 0x25F, + MARKER_25D_SPRITE_SMOKE_GREEN_2, + MARKER_25E_GRUNTILDA_FINAL_BOSS, + MARKER_25F_ICECUBE_B, MARKER_261_FIGHT_FLIGHT_PAD = 0x261, diff --git a/include/prop.h b/include/prop.h index 4025977b..b8031639 100644 --- a/include/prop.h +++ b/include/prop.h @@ -284,7 +284,7 @@ typedef struct actor_s{ s8 pad167[0x1]; s32 unk168; //saved marker->unk58 u32 unk16C_31:27; //saved s1->marker->unk5C - u32 unk16C_4:1; + u32 unk16C_4:1; // initialization related? u32 unk16C_3:1; u32 unk16C_2:1; u32 unk16C_1:1; diff --git a/src/core2/code_43A40.c b/src/core2/code_43A40.c index 70846f97..1a23170b 100644 --- a/src/core2/code_43A40.c +++ b/src/core2/code_43A40.c @@ -2,34 +2,34 @@ #include "functions.h" #include "variables.h" -void func_802CA9D0(Actor *this); -void func_802CAA44(Actor *this); -void func_802CAB70(Actor *this); +void chShockJump_update(Actor *this); +void chFlightPad_update(Actor *this); +void chFightFlightPad_update(Actor *this); /* .data */ -extern ActorInfo D_80366F20 = { +extern ActorInfo chShockJump = { 0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD, 0, NULL, - func_802CA9D0, func_80326224, actor_draw, + chShockJump_update, func_80326224, actor_draw, 0, 0, 0.0f, 0 }; -extern ActorInfo D_80366F44 = { +extern ActorInfo chFlightPad = { MARKER_45_FLIGHT_PAD, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD, 0, NULL, - func_802CAA44, func_80326224, actor_draw, + chFlightPad_update, func_80326224, actor_draw, 0, 0, 0.0f, 0 }; -extern ActorInfo D_80366F68 = { +extern ActorInfo chFightFlightPad = { MARKER_261_FIGHT_FLIGHT_PAD, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD, 0, NULL, - func_802CAB70, func_80326224, actor_draw, + chFightFlightPad_update, func_80326224, actor_draw, 0, 0, 0.0f, 0 }; -extern struct31s D_80366F8C = { +extern struct31s chFightFlightPad_D_80366F8C = { {0.4f, 0.4f}, {0.0f, 0.0f}, {0.0f, 0.01f}, @@ -38,14 +38,14 @@ extern struct31s D_80366F8C = { }; -extern struct43s D_80366FB4 = { +extern struct43s chFightFlightPad_D_80366FB4 = { {{-360.0f, 360.0f, -360.0}, {360.0f, 660.0f, 360.0f}}, {{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f}, {0.0f, 40.0f, 0.0f}} }; /* .code */ -void func_802CA9D0(Actor *this){ +void chShockJump_update(Actor *this){ this->marker->propPtr->unk8_3 = TRUE; if(func_803203FC(UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED)){ ability_unlock(ABILITY_D_SHOCK_JUMP); @@ -59,7 +59,7 @@ void func_802CA9D0(Actor *this){ } } -void func_802CAA44(Actor *this){ +void chFlightPad_update(Actor *this){ this->marker->propPtr->unk8_3 = TRUE; if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){ ability_unlock(ABILITY_9_FLIGHT); @@ -80,20 +80,20 @@ void func_802CAA44(Actor *this){ } } -void func_802CAAF0(f32 position[3]){ +void chFightFlightPad_emitSparklesAtPosition(f32 position[3]){ ParticleEmitter *pCtrl = partEmitMgr_newEmitter(0x18); particleEmitter_setSprite(pCtrl, ASSET_715_SPRITE_SPARKLE_RED); particleEmitter_setPosition(pCtrl, position); - particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80366FB4); - func_802EFB98(pCtrl, &D_80366F8C); + particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &chFightFlightPad_D_80366FB4); + func_802EFB98(pCtrl, &chFightFlightPad_D_80366F8C); func_802EFA78(pCtrl, 1); particleEmitter_emitN(pCtrl, 0x18); } -void func_802CAB70(Actor *this){ +void chFightFlightPad_update(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; - func_802CAAF0(this->position); + chFightFlightPad_emitSparklesAtPosition(this->position); FUNC_8030E8B4(SFX_113_PAD_APPEARS, 1.0f, 32000, this->position, 5000, 12000); } this->marker->propPtr->unk8_3 = TRUE; diff --git a/src/core2/code_CF3E0.c b/src/core2/code_CF3E0.c index 9547d0ba..0f7c9071 100644 --- a/src/core2/code_CF3E0.c +++ b/src/core2/code_CF3E0.c @@ -2,9 +2,10 @@ #include "functions.h" #include "variables.h" -typedef KEY_VALUE_PAIR(s16, s16) unkD_80372730; +typedef KEY_VALUE_PAIR(s16, s16) MapProgressFlagToDialogID; -unkD_80372730 D_80372730[] = { +/* Mapping for file progess flags to Dialog IDs */ +MapProgressFlagToDialogID fileProgressDialogMap[] = { { FILEPROG_AB_SWIM_OILY_WATER, 0xBA1}, { FILEPROG_AC_DIVE_OILY_WATER, 0xBA2}, { FILEPROG_AA_HAS_TOUCHED_CCW_BRAMBLE_FIELD, 0xCE6}, @@ -33,8 +34,9 @@ unkD_80372730 D_80372730[] = { { -1, -1} }; - -unkD_80372730 D_80372798[] = { +/* This progress IDs are not saved in the save file, like when Banjo goes near a Note door which requires more notes than the Banjo has. */ +/* Triggers a dialog every time after the game restarts. */ +MapProgressFlagToDialogID volatileProgressDialogMap[] = { {0x9E, 0xBA3}, {0x9F, 0xCE8}, {0xA0, 0x1032}, @@ -59,52 +61,55 @@ unkD_80372730 D_80372798[] = { { -1, -1} }; -static s32 __findIndex(unkD_80372730 *arg0, s32 arg1) { - s32 phi_v1 = 0; +static s32 __findIndex(MapProgressFlagToDialogID *map, s32 key) { + s32 i = 0; - while (arg0[phi_v1].key >= 0) { - if (arg1 == arg0[phi_v1].key) { - return phi_v1; + while (map[i].key >= 0) { + if (key == map[i].key) { + return i; } - phi_v1++; + i++; } + return -1; } -s32 func_803563B8(enum file_progress_e arg0, s32 arg1) { +/* Checks for a specific file progress flag and triggers a dialog only if the progress flag was not set and sets the progress flag */ +s32 func_803563B8(enum file_progress_e progress_flag, s32 arg1) { s32 index; - if (fileProgressFlag_get(arg0) != 0) { + if (fileProgressFlag_get(progress_flag) != 0) { return 0; } else { - index = __findIndex(D_80372730, arg0); + index = __findIndex(fileProgressDialogMap, progress_flag); if (index != -1) { - if (func_80311480(D_80372730[index].value, arg1, 0, 0, 0, 0) != 0) { - fileProgressFlag_set(arg0, 1); + if (func_80311480(fileProgressDialogMap[index].value, arg1, 0, 0, 0, 0) != 0) { + fileProgressFlag_set(progress_flag, 1); } - return fileProgressFlag_get(arg0); + return fileProgressFlag_get(progress_flag); } return 0; } } -void func_8035644C(enum file_progress_e arg0){ - func_803563B8(arg0, 0); +void func_8035644C(enum file_progress_e progress_flag){ + func_803563B8(progress_flag, 0); } -void func_8035646C(s32 arg0) { - func_803563B8(arg0, 4); +void func_8035646C(enum file_progress_e progress_flag) { + func_803563B8(progress_flag, 4); } +/* Checks for a specific "volatile" progress flag and triggers a dialog only if the progress flag was not set and sets the progress flag */ s32 func_8035648C(s32 arg0, s32 arg1) { s32 index; if (func_803203FC() != 0) { return 0; } else { - index = __findIndex(D_80372798, arg0); + index = __findIndex(volatileProgressDialogMap, arg0); if (index != -1) { - if (func_80311480(D_80372798[index].value, arg1, 0, 0, 0, 0) != 0) { + if (func_80311480(volatileProgressDialogMap[index].value, arg1, 0, 0, 0, 0) != 0) { func_803204E4(arg0, 1); } return func_803203FC(arg0); diff --git a/src/core2/spawnqueue.c b/src/core2/spawnqueue.c index c0b27aee..70b79f5d 100644 --- a/src/core2/spawnqueue.c +++ b/src/core2/spawnqueue.c @@ -38,8 +38,8 @@ extern ActorInfo D_80366C80; //chhoneycarrier extern ActorInfo D_80366CA4; //chhoney extern ActorInfo chTrainers; extern ActorInfo D_80366EF0; //large_shadow -extern ActorInfo D_80366F20; //chshockjump -extern ActorInfo D_80366F44; //flight_pad +extern ActorInfo chShockJump; //chshockjump +extern ActorInfo chFlightPad; //flight_pad extern ActorInfo D_803670B8; //snippet extern ActorInfo D_803670DC; //black_snippet extern ActorInfo D_80367100; //mutie_snippet @@ -251,8 +251,8 @@ void spawnQueue_reset(void){ spawnableActorList_add(&D_80367F30, actor_new, 0x0000400); spawnableActorList_add(&chBubble, actor_new, 0x0000004); spawnableActorList_add(&chGloop, actor_new, 0x000008A); //gloop - spawnableActorList_add(&D_80366F20, actor_new, 0x0000000); //chshockjump - spawnableActorList_add(&D_80366F44, actor_new, 0x0000000); //flight_pad + spawnableActorList_add(&chShockJump, actor_new, 0x0000000); //chshockjump + spawnableActorList_add(&chFlightPad, actor_new, 0x0000000); //flight_pad spawnableActorList_add(&D_80367D24, actor_new, 0x0200000); //redfeather spawnableActorList_add(&D_80367D48, actor_new, 0x0200000); //goldfeather spawnableActorList_add(&D_80367C90, actor_new, 0x0000004); //spent_redfeather diff --git a/src/fight/chbossjinjo.c b/src/fight/chbossjinjo.c index 2b72d6d9..42e093a9 100644 --- a/src/fight/chbossjinjo.c +++ b/src/fight/chbossjinjo.c @@ -12,11 +12,11 @@ extern void func_80387470(Actor *, f32 [3], f32, f32, f32, f32, f32); extern void func_80329904(ActorMarker*, s32, f32*); -void func_8038C840(Actor *this); -void func_8038D014(Actor *this); +void chBossJinjo_update(Actor *this); +void chBossJinjo_func_8038D014(Actor *this); /* .data */ -ActorAnimationInfo D_80391810[] = { +ActorAnimationInfo chBossJinjoAnimations[] = { {0, 0.0f}, {0x264, 1000000.0f}, {0x264, 2.26f}, @@ -25,31 +25,31 @@ ActorAnimationInfo D_80391810[] = { {0x262, 2.0f} }; -ActorInfo D_80391840 = { +ActorInfo chBossJinjoOrange = { MARKER_27B_BOSS_JINJO_ORANGE, ACTOR_3A5_BOSS_JINJO_ORANGE, ASSET_3BC_MODEL_JINJO_ORANGE, - 0x1, D_80391810, - func_8038C840, func_8038D014, actor_draw, + 0x1, chBossJinjoAnimations, + chBossJinjo_update, chBossJinjo_func_8038D014, actor_draw, 0, 0, 1.0f, 0 }; -ActorInfo D_80391864 = { +ActorInfo chBossJinjoGreen = { MARKER_27C_BOSS_JINJO_GREEN, ACTOR_3A6_BOSS_JINJO_GREEN, ASSET_3C2_MODEL_JINJO_GREEN, - 0x1, D_80391810, - func_8038C840, func_8038D014, actor_draw, + 0x1, chBossJinjoAnimations, + chBossJinjo_update, chBossJinjo_func_8038D014, actor_draw, 0, 0, 1.0f, 0 }; -ActorInfo D_80391888 = { +ActorInfo chBossJinjoPink = { MARKER_27D_BOSS_JINJO_PINK, ACTOR_3A7_BOSS_JINJO_PINK, ASSET_3C1_MODEL_JINJO_PINK, - 0x1, D_80391810, - func_8038C840, func_8038D014, actor_draw, + 0x1, chBossJinjoAnimations, + chBossJinjo_update, chBossJinjo_func_8038D014, actor_draw, 0, 0, 1.0f, 0 }; -ActorInfo D_803918AC = { +ActorInfo chBossJinjoYellow = { MARKER_27E_BOSS_JINJO_YELLOW, ACTOR_3A8_BOSS_JINJO_YELLOW, ASSET_3BB_MODEL_JINJO_YELLOW, - 0x1, D_80391810, - func_8038C840, func_8038D014, actor_draw, + 0x1, chBossJinjoAnimations, + chBossJinjo_update, chBossJinjo_func_8038D014, actor_draw, 0, 0, 1.0f, 0 }; @@ -184,7 +184,7 @@ void func_8038C79C(Actor *this){ } } -void func_8038C840(Actor *this){ +void chBossJinjo_update(Actor *this){ f32 sp74 = time_getDelta(); f32 sp68[3]; f32 sp5C[3]; @@ -346,7 +346,7 @@ void func_8038CED8(f32 arg0[3], enum asset_e model_id, f32 arg2, f32 arg3){ particleEmitter_emitN(s0, 1); } -void func_8038D014(Actor *this){ +void chBossJinjo_func_8038D014(Actor *this){ s32 temp_a1; if(!this->unk16C_4){ diff --git a/src/fight/chbossjinjobase.c b/src/fight/chbossjinjobase.c index 77fdc646..cdd8b4a7 100644 --- a/src/fight/chbossjinjobase.c +++ b/src/fight/chbossjinjobase.c @@ -9,7 +9,7 @@ typedef struct { void func_8038D568(Actor *this); /* .data */ -ActorInfo D_80391990 = { +ActorInfo chBossJinjoBase = { MARKER_27A_JINJO_STATUE_BASE, ACTOR_3A2_JINJO_STATUE_BASE, ASSET_543_MODEL_JINJO_STATUE_BASE, 0x1, NULL, func_8038D568, func_80326224, actor_draw, diff --git a/src/fight/chbossshadow.c b/src/fight/chbossshadow.c index 2ff645d6..0ca0469b 100644 --- a/src/fight/chbossshadow.c +++ b/src/fight/chbossshadow.c @@ -6,7 +6,7 @@ Actor *chbossshadow_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3) void chbossshadow_update(Actor *this); /* .data */ -ActorInfo D_80392090 = { +ActorInfo chBossShadow = { MARKER_288_GRUNTY_SHADOW, ACTOR_3AF_GRUNTY_SHADOW, ASSET_3BF_MODEL_PLAYER_SHADOW, 0x1, NULL, chbossshadow_update, func_80326224, chbossshadow_draw, 0, 0, 0.0f, 0 diff --git a/src/fight/chfinalboss.c b/src/fight/chfinalboss.c index 2fc3432b..a1aeedff 100644 --- a/src/fight/chfinalboss.c +++ b/src/fight/chfinalboss.c @@ -112,7 +112,7 @@ ActorAnimationInfo D_803913A0[] = { { 0x266, 4.0f} }; -ActorInfo fight_D_80391500 = { +ActorInfo chFinalBoss = { MARKER_25E_GRUNTILDA_FINAL_BOSS, ACTOR_38B_GRUNTILDA_FINAL_BOSS, ASSET_53D_MODEL_GRUNTILDA_FINAL_BOSS, 1, D_803913A0, chfinalboss_update, func_80326224, chfinalboss_draw, diff --git a/src/fight/chjinjonator.c b/src/fight/chjinjonator.c index 7ec97b7b..cd32034e 100644 --- a/src/fight/chjinjonator.c +++ b/src/fight/chjinjonator.c @@ -44,7 +44,7 @@ ActorAnimationInfo D_80391FB0[] = { {0x280, 0.4f} }; -ActorInfo D_80392018 = { +ActorInfo chJinjonator = { MARKER_285_JINJONATOR, ACTOR_3AC_JINJONATOR, ASSET_551_MODEL_JINJONATOR, 0x1, D_80391FB0, chjinjonator_update, func_80326224, actor_draw, diff --git a/src/fight/chjinjonatorbase.c b/src/fight/chjinjonatorbase.c index 9580765f..304b4ef5 100644 --- a/src/fight/chjinjonatorbase.c +++ b/src/fight/chjinjonatorbase.c @@ -9,7 +9,7 @@ typedef struct { void chjinjonatorbase_update(Actor *); /* .data */ -ActorInfo fight_D_80391A40 = { +ActorInfo chJinjonatorBase = { MARKER_27F_JINJONATOR_STATUE_BASE, ACTOR_3A9_JINJONATOR_STATUE_BASE, ASSET_544_MODEL_JINJONATOR_STATUE_BASE, 0x1, NULL, chjinjonatorbase_update, func_80326224, actor_draw, diff --git a/src/fight/chspellbarrier.c b/src/fight/chspellbarrier.c index 974c10d4..65482518 100644 --- a/src/fight/chspellbarrier.c +++ b/src/fight/chspellbarrier.c @@ -26,7 +26,7 @@ typedef struct { void chspellbarrier_update(Actor *this); /* .data */ -ActorInfo D_80391AD0 = { +ActorInfo chSpellBarrier = { MARKER_284_GRUNTY_SPELL_BARRIER, ACTOR_3AB_GRUNTY_SPELL_BARRIER, ASSET_546_MODEL_GRUNTY_SPELL_BARRIER, 0x1, NULL, chspellbarrier_update, func_80326224, actor_draw, diff --git a/src/fight/chspellfireball.c b/src/fight/chspellfireball.c index 50cb2d05..4fc80f92 100644 --- a/src/fight/chspellfireball.c +++ b/src/fight/chspellfireball.c @@ -19,14 +19,14 @@ typedef struct { void func_8038F620(Actor *this); /* .data */ -ActorInfo fight_D_80391B00 = { +ActorInfo chSpellFireball = { MARKER_25C_GRUNTY_SPELL_FIREBALL, ACTOR_389_GRUNTY_SPELL_FIREBALL, ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK, 0x1, NULL, func_8038F620, func_80326224, actor_draw, 0, 0, 1.0f, 0 }; -ActorInfo D_80391B24 = { +ActorInfo chSpellGreen = { MARKER_280_GRUNTY_SPELL_GREEN_ATTACK, ACTOR_3AA_GRUNTY_SPELL_GREEN_ATTACK, ASSET_6C9_SPRITE_GREEN_SPELL_ATTACK, 0x1, NULL, func_8038F620, func_80326224, func_80325CAC, diff --git a/src/fight/chstonejinjo.c b/src/fight/chstonejinjo.c index a0506114..00211318 100644 --- a/src/fight/chstonejinjo.c +++ b/src/fight/chstonejinjo.c @@ -10,15 +10,15 @@ extern f32 chbossjinjo_8038D268(void); void chstonejinjo_update(Actor *); /* .data */ -ActorAnimationInfo fight_D_803919F0[] ={ +ActorAnimationInfo chStoneJinjo_AnimationInfo[] ={ {0, 0.0f}, {0x265, 1e+8f}, {0x265, 1e+8f}, {0x265, 1e+8f}, }; -ActorInfo fight_D_80391A10 = { +ActorInfo chStoneJinjo = { MARKER_276_STONE_JINJO, ACTOR_3A1_STONE_JINJO, ASSET_545_MODEL_STONE_JINJO, - 0x1, fight_D_803919F0, + 0x1, chStoneJinjo_AnimationInfo, chstonejinjo_update, func_80326224, actor_draw, 0, 0x800, 1.0f, 0 }; diff --git a/src/fight/code_0.c b/src/fight/code_0.c index 76405444..bb02b1f1 100644 --- a/src/fight/code_0.c +++ b/src/fight/code_0.c @@ -3,41 +3,41 @@ #include "variables.h" #include "prop.h" -extern ActorInfo D_80366F68; -extern ActorInfo fight_D_80391500; -extern ActorInfo D_80391840; -extern ActorInfo D_80391864; -extern ActorInfo D_80391888; -extern ActorInfo D_803918AC; -extern ActorInfo D_80391990; -extern ActorInfo fight_D_80391A10; -extern ActorInfo fight_D_80391A40; -extern ActorInfo D_80391AD0; -extern ActorInfo fight_D_80391B00; -extern ActorInfo D_80391B24; -extern ActorInfo D_80391DC0; -extern ActorInfo D_80392018; -extern ActorInfo D_80392090; +extern ActorInfo chFightFlightPad; +extern ActorInfo chFinalBoss; +extern ActorInfo chBossJinjoOrange; +extern ActorInfo chBossJinjoGreen; +extern ActorInfo chBossJinjoPink; +extern ActorInfo chBossJinjoYellow; +extern ActorInfo chBossJinjoBase; +extern ActorInfo chStoneJinjo; +extern ActorInfo chJinjonatorBase; +extern ActorInfo chSpellBarrier; +extern ActorInfo chSpellFireball; +extern ActorInfo chSpellGreen; +extern ActorInfo chSpriteSmokeGreen2; +extern ActorInfo chJinjonator; +extern ActorInfo chBossShadow; /* .bss */ u8 pad_fight_80392740[0x10]; void fight_func_803863F0(void) { - spawnableActorList_add(&fight_D_80391B00, actor_new, 0X108444); - spawnableActorList_add(&D_80391DC0, actor_new, 0X108444); - spawnableActorList_add(&fight_D_80391500, actor_new, 0X300468); - spawnableActorList_add(&D_80391840, actor_new, 0X8464); - spawnableActorList_add(&D_80391864, actor_new, 0X8464); - spawnableActorList_add(&D_80391888, actor_new, 0X8464); - spawnableActorList_add(&D_803918AC, actor_new, 0X8464); - spawnableActorList_add(&fight_D_80391A10, actor_new, 0X20004); - spawnableActorList_add(&D_80391990, actor_new, 0X800100C); - spawnableActorList_add(&fight_D_80391A40, actor_new, 0X8009404); - spawnableActorList_add(&D_80391B24, actor_new, 0X108444); - spawnableActorList_add(&D_80391AD0, actor_new, 0X101404); - spawnableActorList_add(&D_80366F68, actor_new, 0X100404); - spawnableActorList_add(&D_80392018, actor_new, 0X9464); - spawnableActorList_add(&D_80392090, actor_new, 0X100404); + spawnableActorList_add(&chSpellFireball, actor_new, 0X108444); + spawnableActorList_add(&chSpriteSmokeGreen2, actor_new, 0X108444); + spawnableActorList_add(&chFinalBoss, actor_new, 0X300468); + spawnableActorList_add(&chBossJinjoOrange, actor_new, 0X8464); + spawnableActorList_add(&chBossJinjoGreen, actor_new, 0X8464); + spawnableActorList_add(&chBossJinjoPink, actor_new, 0X8464); + spawnableActorList_add(&chBossJinjoYellow, actor_new, 0X8464); + spawnableActorList_add(&chStoneJinjo, actor_new, 0X20004); + spawnableActorList_add(&chBossJinjoBase, actor_new, 0X800100C); + spawnableActorList_add(&chJinjonatorBase, actor_new, 0X8009404); + spawnableActorList_add(&chSpellGreen, actor_new, 0X108444); + spawnableActorList_add(&chSpellBarrier, actor_new, 0X101404); + spawnableActorList_add(&chFightFlightPad, actor_new, 0X100404); + spawnableActorList_add(&chJinjonator, actor_new, 0X9464); + spawnableActorList_add(&chBossShadow, actor_new, 0X100404); } diff --git a/src/fight/code_9850.c b/src/fight/code_9850.c index a3894f18..d2ab329e 100644 --- a/src/fight/code_9850.c +++ b/src/fight/code_9850.c @@ -6,14 +6,14 @@ extern void func_80386654(f32 arg0, f32 (*arg1)[4], f32 (*arg2)[4]); extern void func_80387470(Actor *, f32 [3], f32, f32, f32, f32, f32); extern Actor *func_80325CAC(ActorMarker *, Gfx **, Mtx **, Vtx**); -void func_8038FE94(Actor *this); -Actor *func_8038FC40(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3); +void chSpriteSmokeGreen2_update(Actor *this); +Actor *chSpriteSmokeGreen2_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3); /* .data */ -ActorInfo D_80391DC0 = { - 0x25D, 0x38A, ASSET_6C7_SPRITE_SMOKE_GREEN_2, +ActorInfo chSpriteSmokeGreen2 = { + MARKER_25D_SPRITE_SMOKE_GREEN_2, ACTOR_38A_SPRITE_SMOKE_GREEN_2, ASSET_6C7_SPRITE_SMOKE_GREEN_2, 0x1, NULL, - func_8038FE94, func_80326224, func_8038FC40, + chSpriteSmokeGreen2_update, func_80326224, chSpriteSmokeGreen2_draw, 0, 0, 1.0f, 0 }; @@ -48,7 +48,7 @@ f32 D_80391F94[4] = {0.0f, 0.01f, 0.7f, 0.8f}; f32 D_80391FA4[2] = {0.0f, 0.65f}; /* .code */ -Actor *func_8038FC40(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){ +Actor *chSpriteSmokeGreen2_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){ Actor *actor = marker_getActor(marker); func_80344C2C(1); return func_80325CAC(marker, gdl, mptr, arg3); @@ -88,7 +88,7 @@ void func_8038FCF0(ActorMarker *marker, ActorMarker *other_marker){ marker_despawn(actor->marker); } -void func_8038FE94(Actor *this){ +void chSpriteSmokeGreen2_update(Actor *this){ f32 sp54 = time_getDelta(); f32 sp48[3];