Further documentations have made:
- src/fight: named all ActorInfos and related functions - src/core2: named shock jump and flight pad ActorInfos and related functions in code_43A40.c, partially documented code_CF3E0.c - include/enums.h: added some enum values
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@@ -26,7 +26,7 @@ typedef struct {
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void chspellbarrier_update(Actor *this);
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/* .data */
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ActorInfo D_80391AD0 = {
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ActorInfo chSpellBarrier = {
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MARKER_284_GRUNTY_SPELL_BARRIER, ACTOR_3AB_GRUNTY_SPELL_BARRIER, ASSET_546_MODEL_GRUNTY_SPELL_BARRIER,
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0x1, NULL,
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chspellbarrier_update, func_80326224, actor_draw,
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