Further documentations have made:
- src/fight: named all ActorInfos and related functions - src/core2: named shock jump and flight pad ActorInfos and related functions in code_43A40.c, partially documented code_CF3E0.c - include/enums.h: added some enum values
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@@ -9,7 +9,7 @@ typedef struct {
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void chjinjonatorbase_update(Actor *);
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/* .data */
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ActorInfo fight_D_80391A40 = {
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ActorInfo chJinjonatorBase = {
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MARKER_27F_JINJONATOR_STATUE_BASE, ACTOR_3A9_JINJONATOR_STATUE_BASE, ASSET_544_MODEL_JINJONATOR_STATUE_BASE,
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0x1, NULL,
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chjinjonatorbase_update, func_80326224, actor_draw,
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