Further documentations have made:
- src/fight: named all ActorInfos and related functions - src/core2: named shock jump and flight pad ActorInfos and related functions in code_43A40.c, partially documented code_CF3E0.c - include/enums.h: added some enum values
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@@ -112,7 +112,7 @@ ActorAnimationInfo D_803913A0[] = {
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{ 0x266, 4.0f}
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};
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ActorInfo fight_D_80391500 = {
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ActorInfo chFinalBoss = {
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MARKER_25E_GRUNTILDA_FINAL_BOSS, ACTOR_38B_GRUNTILDA_FINAL_BOSS, ASSET_53D_MODEL_GRUNTILDA_FINAL_BOSS,
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1, D_803913A0,
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chfinalboss_update, func_80326224, chfinalboss_draw,
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