document more vola flags
This commit is contained in:
@@ -69,7 +69,7 @@ void __matchingGame_spawnJIggy(void){
|
||||
void __matchingGame_setState(s32 next_state){
|
||||
if(next_state == 2){
|
||||
item_set(ITEM_6_HOURGLASS, 1);
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2))
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME))
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 4499);
|
||||
else
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 5999);
|
||||
@@ -79,9 +79,9 @@ void __matchingGame_setState(s32 next_state){
|
||||
}
|
||||
|
||||
if(next_state == 3){
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2)){
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
|
||||
volatileFlag_set(VOLATILE_FLAG_3, 0);
|
||||
volatileFlag_set(VOLATILE_FLAG_5, 0);
|
||||
volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 0);
|
||||
}
|
||||
else{
|
||||
func_8028F66C(BS_INTR_F);
|
||||
@@ -89,9 +89,9 @@ void __matchingGame_setState(s32 next_state){
|
||||
}
|
||||
|
||||
if(next_state == 4){
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2)){
|
||||
if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
|
||||
volatileFlag_set(VOLATILE_FLAG_3, 0);
|
||||
volatileFlag_set(VOLATILE_FLAG_5, 1);
|
||||
volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 1);
|
||||
}
|
||||
else{
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
|
||||
@@ -120,7 +120,7 @@ void gv_matchingGame_init(void){
|
||||
matchingGame.state = 0;
|
||||
if(map_get() == MAP_13_GV_MEMORY_GAME){
|
||||
if( !jiggyscore_isSpawned(JIGGY_40_GV_MATCHING_GAME) //jiggy is collected
|
||||
|| volatileFlag_get(VOLATILE_FLAG_2) //in FF minigame
|
||||
|| volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) //in FF minigame
|
||||
){
|
||||
matchingGame.match_count = 0;
|
||||
matchingGame.tile_a = NULL;
|
||||
@@ -222,7 +222,7 @@ void gv_matchingGame_update(void){
|
||||
}//L803907F0
|
||||
|
||||
if( matchingGame.state == 1
|
||||
&& volatileFlag_get(VOLATILE_FLAG_2)
|
||||
&& volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)
|
||||
&& volatileFlag_get(VOLATILE_FLAG_3)
|
||||
){
|
||||
__matchingGame_setState(2);
|
||||
|
Reference in New Issue
Block a user