Merge branch 'master' into 'document/lighting'

# Conflicts:
#   src/core2/code_AC520.c
This commit is contained in:
Banjo Kazooie
2024-10-20 04:58:04 +00:00
353 changed files with 3703 additions and 3666 deletions

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@@ -3,7 +3,6 @@
#include <ultra64.h>
#include "generic.h"
#include "ml/mtx.h"
#ifndef NONMATCHING
#define animctrl_start(this, file, line) _animctrl_start(this, file, line)

73
include/core2/camera.h Normal file
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@@ -0,0 +1,73 @@
#ifndef _CAMERA_H_
#define _CAMERA_H_
#include <ultratypes.h>
#include <core2/file.h>
typedef struct {
s32 type: 24;
s32 valid: 8;
s32 data_ptr;
} CameraNode;
typedef struct {
f32 position[3];
f32 horizontalSpeed;
f32 verticalSpeed;
f32 rotation;
f32 accelaration;
f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
s32 unknownFlag; // unknown, some sort of flag value, is &'ed with 1, 2 and 4
} CameraNodeType1;
CameraNodeType1 *cameraNodeType1_init();
void cameraNodeType1_free(CameraNodeType1 *this);
void cameraNodeType1_fromFile(File *file_ptr, CameraNodeType1 *this);
void cameraNodeType1_getPosition(CameraNodeType1 *this, f32 position[3]);
void cameraNodeType1_getHorizontalAndVerticalSpeed(CameraNodeType1 *this, f32 *horizontal_speed, f32 *vertical_speed);
void cameraNodeType1_getRotationAndAccelaration(CameraNodeType1 *this, f32 *rotation, f32 *accelaration);
typedef struct {
f32 position[3];
f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
} CameraNodeType2;
CameraNodeType2 *cameraNodeType2_init();
void cameraNodeType2_free(CameraNodeType2 *this);
void cameraNodeType2_fromFile(File *file_ptr, CameraNodeType2 *this);
void cameraNodeType2_getPosition(CameraNodeType2 *this, f32 position[3]);
/*
* Sets 0 to pitch, 1 to yaw and 2 to roll
*/
void cameraNodeType2_getPitchYawRoll(CameraNodeType2 *this, f32 pitch_yaw_roll[3]);
typedef struct {
f32 position[3];
f32 horizontalSpeed;
f32 verticalSpeed;
f32 rotation;
f32 accelaration;
f32 closeDistance;
f32 farDistance;
f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
s32 unknownFlag;
} CameraNodeType3;
CameraNodeType3 *cameraNodeType3_init();
void cameraNodeType3_free(CameraNodeType3 *this);
void cameraNodeType3_fromFile(File *file_ptr, CameraNodeType3 *this);
void cameraNodeType3_getPosition(CameraNodeType3 *this, f32 position[3]);
void cameraNodeType3_getHorizontalAndVerticalSpeed(CameraNodeType3 *this, f32 *horizontal_speed, f32 *vertical_speed);
void cameraNodeType3_getRotationAndAccelaration(CameraNodeType3 *this, f32 *rotation, f32 *accelaration);
/*
* Sets 0 to pitch, 1 to yaw and 2 to roll
*/
void cameraNodeType3_getPositionWithPitchYawRoll(CameraNodeType3 *this, f32 pitch_yaw_roll[3]);
f32 cameraNodeType3_getCloseDistance(CameraNodeType3 *this);
f32 cameraNodeType3_getFarDistance(CameraNodeType3 *this);
typedef struct {
s32 unknownFlag;
} CameraNodeType4;
CameraNodeType4 *cameraNodeType4_init();
void cameraNodeType4_free(CameraNodeType4 *this);
void cameraNodeType4_fromFile(File *file_ptr, CameraNodeType4 *this);
#endif

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@@ -12,4 +12,7 @@ void func_8035179C_copyPosition(Struct68s* arg0, f32 arg1[3]);
void func_80351814(Struct68s *arg0, f32 arg1[3]);
f32 func_80351830(Struct68s *arg0);
extern void sfxsource_setSampleRate(u8, s32);
#endif