Files
banjo-kazooie/include/core2/animctrl.h
mariob92 d9439b9cef src/core1: renamed matrix math library
umbenannt:      include/ml/mtx.h -> include/core1/mlmtx.h
        umbenannt:      src/core1/code_13990.c -> src/core1/mlmtx.c
2024-10-17 17:00:39 +02:00

101 lines
3.1 KiB
C

#ifndef __ANIM_CTRL_H__
#define __ANIM_CTRL_H__
#include <ultra64.h>
#include "generic.h"
#ifndef NONMATCHING
#define animctrl_start(this, file, line) _animctrl_start(this, file, line)
#else
#define animctrl_start(this, file, line) _animctrl_start(this, __FILE__, __LINE__)
#endif
enum animctrl_playback_e{
ANIMCTRL_ONCE = 1,
ANIMCTRL_LOOP = 2,
ANIMCTRL_STOPPED = 3,
ANIMCTRL_SUBRANGE_LOOP = 4
};
typedef struct{
MtxF mtx_0;
s32 size_40;
s32 capacity_44;
MtxF data[];
}AnimMtxList;
typedef struct animation_s{
GenFunction_2 matrices;
s32 unk4;
u8 unk8;
u8 unk9;
s16 animcache_index[3];
u32 index;
f32 timer;
f32 duration;
u8 reset;
u8 triple_buffer;
u8 unk1E;
u8 unk1F;
} Animation;
typedef struct animctrl_s{
Animation *animation;
f32 timer;
f32 subrange_start;
f32 subrange_end;
f32 animation_duration;
f32 transition_duration;
float start;
s32 index;
u8 playback_type;
u8 playback_direction;
u8 smooth_transition;
u8 unk23;
u8 unk24;
u8 default_start;
u8 pad26[2];
} AnimCtrl;
typedef struct actorAnimCtrl_s{
AnimCtrl animctrl;
Animation animation;
} ActorAnimCtrl;
AnimCtrl *animctrl_new(s32 arg0);
void animctrl_free(AnimCtrl * this);
void animctrl_update(AnimCtrl *this);
AnimCtrl *animctrl_defrag(AnimCtrl *this);
void animctrl_setIndex(AnimCtrl *this, enum asset_e index);
Animation *animctrl_getAnimPtr(AnimCtrl *this);
void func_8028746C(AnimCtrl *this, void (* arg1)(s32,s32));
void func_8028748C(AnimCtrl *this, s32 arg1);
void animctrl_reset(AnimCtrl *this);
void __animctrl_gotoStart(AnimCtrl *this);
void _animctrl_start(AnimCtrl * this, char *file, s32 line);
void animctrl_setAnimTimer(AnimCtrl *this, f32 timer);
void animctrl_setPlaybackType(AnimCtrl *this, enum animctrl_playback_e arg1);
void animctrl_setDirection(AnimCtrl *this, s32 arg1);
void animctrl_setSmoothTransition(AnimCtrl *this, s32 arg1);
void animctrl_setDuration(AnimCtrl *this, f32 arg1);
void animctrl_setTransitionDuration(AnimCtrl *this, f32 arg1);
void animctrl_setSubRange(AnimCtrl *this, f32 start, f32 end);
void animctrl_getSubRange(AnimCtrl *this, f32 *startPtr, f32 *endPtr);
void animctrl_setStart(AnimCtrl *this, f32 arg1);
void func_80287784(AnimCtrl *this, s32 arg1);
enum asset_e animctrl_getIndex(AnimCtrl *this);
enum animctrl_playback_e animctrl_getPlaybackType(AnimCtrl *this);
s32 animctrl_isPlayedForwards(AnimCtrl *this);
s32 animctrl_isSmoothTransistion(AnimCtrl *this);
f32 animctrl_getDuration(AnimCtrl *this);
f32 animctrl_getTransistionDuration(AnimCtrl *this);
f32 animctrl_getAnimTimer(AnimCtrl *this);
f32 animctrl_getTimer(AnimCtrl *this);
void animctrl_setTimer(AnimCtrl *this, f32 arg1);
s32 animctrl_8028780C(f32 position[3], s32 arg1);
void animctrl_drawSetup(AnimCtrl *this, f32 *arg1, s32 arg2);
s32 animctrl_isStopped(AnimCtrl *this);
int animctrl_isAt(AnimCtrl *this, f32 arg1);
s32 animctrl_isContiguous(AnimCtrl *this);
#endif