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225
src/MMM/ch/napper.c
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225
src/MMM/ch/napper.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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typedef struct{
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ActorMarker *jiggy_marker;
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f32 unk4;
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f32 unk8;
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f32 unkC;
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u8 unk10;
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} ActorLocal_Napper;
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void chnapper_update(Actor *this);
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Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorInfo chNapper = {
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MARKER_48_NAPPER, ACTOR_39_NAPPER, ASSET_55E_MODEL_NAPPER,
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0x0, NULL,
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chnapper_update, chnapper_update, chnapper_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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void __chnapper_setState(Actor *this, s32 next_state){
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ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
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local->jiggy_marker->collidable = TRUE;
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local->unk4 = 0.0f;
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actor_collisionOff(this);
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if(next_state == 1)
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func_80335924(this->unk148, ASSET_A3_ANIM_NAPPER_SLEEPING, 0.2f, 2.5f);
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if(next_state == 2){
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func_80335924(this->unk148, ASSET_A4_ANIM_NAPPER_AWAKE, 0.2f, 5.0f);
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actor_collisionOn(this);
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local->jiggy_marker->collidable = FALSE;
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local->unk8 = randf2(2.0f, 6.0f);
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}
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if(next_state == 3){
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func_80335924(this->unk148, 0xA5, 0.2f, 1.5f);
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func_80335A8C(this->unk148, 2);
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func_8030E484(SFX_41_MUMBO_ERGHHH);
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}
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if(next_state == 4){
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func_8030E484(SFX_C_TAKING_FLIGHT_LIFTOFF);
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func_803895B0(0);
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}
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if(next_state == 5){
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func_80335924(this->unk148, 0xA6, 2.0f, 4.0f);
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actor_collisionOn(this);
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local->jiggy_marker->collidable = FALSE;
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}
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this->state = next_state;
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}
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void func_80386ACC(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if(!this->unk138_24){
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if(func_80311480(0xad8, 0, NULL, NULL, NULL, NULL)){
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this->unk138_24 = TRUE;
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}
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}
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}
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Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
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if(this->state == 1){
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func_8033A45C(1, TRUE);
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func_8033A45C(2, FALSE);
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func_8033A45C(3, FALSE);
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}
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else {
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func_8033A45C(1, FALSE);
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func_8033A45C(2, (local->unk10) ? TRUE : FALSE);
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func_8033A45C(3, (local->unk10) ? FALSE : TRUE);
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}
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if(this->state == 1){ //set model alpha
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func_8033A410(0x80);
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}
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else{
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func_8033A410(0xdc);
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}
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return func_80325888(marker, gfx, mtx, vtx);
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}
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void chnapper_update(Actor *this){
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f32 sp74;
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f32 sp70;
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ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
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f32 sp68;
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Actor *jiggy;
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f32 sp58[3];
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f32 sp4C[3];
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s32 pad;
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f32 player_position[3];
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f32 sp30[3];
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sp68 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->scale = 0.5f;
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marker_setCollisionScripts(this->marker, func_80386ACC, NULL, NULL);
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local->unk10 = TRUE;
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local->jiggy_marker = NULL;
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local->unk4 = 0.0f;
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local->unk8 = 0.0f;
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local->unkC = 1.0f;
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return;
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}//L80386CBC
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if(this->state == 0){
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jiggy = func_80326EEC(ACTOR_46_JIGGY);
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if(jiggy){
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local->jiggy_marker = jiggy->marker;
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this->position_x = jiggy->position_x;\
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this->position_y = jiggy->position_y;\
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this->position_z = jiggy->position_z;
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this->position_y -= 50.0f;
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__chnapper_setState(this, 1);
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}
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else{
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marker_despawn(this->marker);
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}
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return;
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}
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func_8033568C(this->unk148, &sp70, &sp74);
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local->unk4 += sp68;
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if(this->state != 1){
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local->unkC -= sp68;
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if(local->unkC <= 0.0f){
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local->unk10 = 1 - local->unk10;
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if(local->unk10 == 0){
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local->unkC = randf2(0.1f, 0.2f);
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}
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else{
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local->unkC = randf2(1.5f, 5.0f);
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}
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}
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}//L80386DF4
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if(this->state != 4){
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func_8024C5CC(sp58);
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sp4C[0] = this->position_x - sp58[0];
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sp4C[1] = this->position_y - sp58[1];
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sp4C[2] = this->position_z - sp58[2];
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ml_vec3f_set_length(sp4C, 5.0f);
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jiggy = marker_getActor(local->jiggy_marker);
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jiggy->position_x = sp4C[0] + this->position_x;
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jiggy->position_y = sp4C[1] + this->position_y;
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jiggy->position_z = sp4C[2] + this->position_z;
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}//L80386E98
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if(this->state == 1){
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if(sp74 < sp70)
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FUNC_8030E624(SFX_5E_BANJO_PHEWWW, 0.8f, 11000);
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if(sp70 < 0.5 && 0.5 <= sp74)
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FUNC_8030E624(SFX_5D_BANJO_RAAOWW, 0.8f, 11000);
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if(!func_80389510()){
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__chnapper_setState(this, 2);
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}
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if(func_80389530() || func_803203FC(0x1f)){
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__chnapper_setState(this, 3);
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}
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}//L80386F74
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if(this->state == 2 && func_8025773C(&local->unk8, sp68)){
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player_getPosition(player_position);
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sp30[0] = player_position[0] - this->position_x;
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sp30[1] = player_position[1] - this->position_y;
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sp30[2] = player_position[2] - this->position_z;
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if( 0.0f < sp30[2]
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&& gu_sqrtf(sp30[0]*sp30[0] + sp30[1]*sp30[1] + sp30[2]*sp30[2]) < 600.0f
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){
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__chnapper_setState(this, 5);
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}
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else{//L8038703C
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local->unk8 = randf2(1.0f, 2.0f);
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}
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}//L80387058
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if(this->state == 5){
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if(4.0f <= local->unk4){
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__chnapper_setState(this, 2);
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}
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if(sp70 < 0.35 && 0.35 <= sp74){
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if(!func_803114B0()){
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func_8030E6A4(SFX_3F5_UNKNOWN, randf2(0.9f, 1.1f), 0x7fff);
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}
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}
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}//L803870F8
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if(this->state == 3){
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if(func_80335794(this->unk148) > 0){
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func_80335924(this->unk148, ASSET_A4_ANIM_NAPPER_AWAKE, 1.0f, 5.0f);
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func_80335A8C(this->unk148, 1);
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}
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if(func_80389524())
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__chnapper_setState(this, 4);
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}//L80387154
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if(this->state == 4){
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func_80326224(this);
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if(0.99 <= this->unk48)
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marker_despawn(this->marker);
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}
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}
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