Files
banjo-kazooie/src/MMM/ch/napper.c
2022-07-15 17:09:41 -05:00

225 lines
6.1 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct{
ActorMarker *jiggy_marker;
f32 unk4;
f32 unk8;
f32 unkC;
u8 unk10;
} ActorLocal_Napper;
void chnapper_update(Actor *this);
Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo chNapper = {
MARKER_48_NAPPER, ACTOR_39_NAPPER, ASSET_55E_MODEL_NAPPER,
0x0, NULL,
chnapper_update, chnapper_update, chnapper_draw,
0, 0, 0.0f, 0
};
/* .code */
void __chnapper_setState(Actor *this, s32 next_state){
ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
local->jiggy_marker->collidable = TRUE;
local->unk4 = 0.0f;
actor_collisionOff(this);
if(next_state == 1)
func_80335924(this->unk148, ASSET_A3_ANIM_NAPPER_SLEEPING, 0.2f, 2.5f);
if(next_state == 2){
func_80335924(this->unk148, ASSET_A4_ANIM_NAPPER_AWAKE, 0.2f, 5.0f);
actor_collisionOn(this);
local->jiggy_marker->collidable = FALSE;
local->unk8 = randf2(2.0f, 6.0f);
}
if(next_state == 3){
func_80335924(this->unk148, 0xA5, 0.2f, 1.5f);
func_80335A8C(this->unk148, 2);
func_8030E484(SFX_41_MUMBO_ERGHHH);
}
if(next_state == 4){
func_8030E484(SFX_C_TAKING_FLIGHT_LIFTOFF);
func_803895B0(0);
}
if(next_state == 5){
func_80335924(this->unk148, 0xA6, 2.0f, 4.0f);
actor_collisionOn(this);
local->jiggy_marker->collidable = FALSE;
}
this->state = next_state;
}
void func_80386ACC(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if(!this->unk138_24){
if(func_80311480(0xad8, 0, NULL, NULL, NULL, NULL)){
this->unk138_24 = TRUE;
}
}
}
Actor *chnapper_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
if(this->state == 1){
func_8033A45C(1, TRUE);
func_8033A45C(2, FALSE);
func_8033A45C(3, FALSE);
}
else {
func_8033A45C(1, FALSE);
func_8033A45C(2, (local->unk10) ? TRUE : FALSE);
func_8033A45C(3, (local->unk10) ? FALSE : TRUE);
}
if(this->state == 1){ //set model alpha
func_8033A410(0x80);
}
else{
func_8033A410(0xdc);
}
return func_80325888(marker, gfx, mtx, vtx);
}
void chnapper_update(Actor *this){
f32 sp74;
f32 sp70;
ActorLocal_Napper *local = (ActorLocal_Napper *)&this->local;
f32 sp68;
Actor *jiggy;
f32 sp58[3];
f32 sp4C[3];
s32 pad;
f32 player_position[3];
f32 sp30[3];
sp68 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->scale = 0.5f;
marker_setCollisionScripts(this->marker, func_80386ACC, NULL, NULL);
local->unk10 = TRUE;
local->jiggy_marker = NULL;
local->unk4 = 0.0f;
local->unk8 = 0.0f;
local->unkC = 1.0f;
return;
}//L80386CBC
if(this->state == 0){
jiggy = func_80326EEC(ACTOR_46_JIGGY);
if(jiggy){
local->jiggy_marker = jiggy->marker;
this->position_x = jiggy->position_x;\
this->position_y = jiggy->position_y;\
this->position_z = jiggy->position_z;
this->position_y -= 50.0f;
__chnapper_setState(this, 1);
}
else{
marker_despawn(this->marker);
}
return;
}
func_8033568C(this->unk148, &sp70, &sp74);
local->unk4 += sp68;
if(this->state != 1){
local->unkC -= sp68;
if(local->unkC <= 0.0f){
local->unk10 = 1 - local->unk10;
if(local->unk10 == 0){
local->unkC = randf2(0.1f, 0.2f);
}
else{
local->unkC = randf2(1.5f, 5.0f);
}
}
}//L80386DF4
if(this->state != 4){
func_8024C5CC(sp58);
sp4C[0] = this->position_x - sp58[0];
sp4C[1] = this->position_y - sp58[1];
sp4C[2] = this->position_z - sp58[2];
ml_vec3f_set_length(sp4C, 5.0f);
jiggy = marker_getActor(local->jiggy_marker);
jiggy->position_x = sp4C[0] + this->position_x;
jiggy->position_y = sp4C[1] + this->position_y;
jiggy->position_z = sp4C[2] + this->position_z;
}//L80386E98
if(this->state == 1){
if(sp74 < sp70)
FUNC_8030E624(SFX_5E_BANJO_PHEWWW, 0.8f, 11000);
if(sp70 < 0.5 && 0.5 <= sp74)
FUNC_8030E624(SFX_5D_BANJO_RAAOWW, 0.8f, 11000);
if(!func_80389510()){
__chnapper_setState(this, 2);
}
if(func_80389530() || func_803203FC(0x1f)){
__chnapper_setState(this, 3);
}
}//L80386F74
if(this->state == 2 && func_8025773C(&local->unk8, sp68)){
player_getPosition(player_position);
sp30[0] = player_position[0] - this->position_x;
sp30[1] = player_position[1] - this->position_y;
sp30[2] = player_position[2] - this->position_z;
if( 0.0f < sp30[2]
&& gu_sqrtf(sp30[0]*sp30[0] + sp30[1]*sp30[1] + sp30[2]*sp30[2]) < 600.0f
){
__chnapper_setState(this, 5);
}
else{//L8038703C
local->unk8 = randf2(1.0f, 2.0f);
}
}//L80387058
if(this->state == 5){
if(4.0f <= local->unk4){
__chnapper_setState(this, 2);
}
if(sp70 < 0.35 && 0.35 <= sp74){
if(!func_803114B0()){
func_8030E6A4(SFX_3F5_UNKNOWN, randf2(0.9f, 1.1f), 0x7fff);
}
}
}//L803870F8
if(this->state == 3){
if(func_80335794(this->unk148) > 0){
func_80335924(this->unk148, ASSET_A4_ANIM_NAPPER_AWAKE, 1.0f, 5.0f);
func_80335A8C(this->unk148, 1);
}
if(func_80389524())
__chnapper_setState(this, 4);
}//L80387154
if(this->state == 4){
func_80326224(this);
if(0.99 <= this->unk48)
marker_despawn(this->marker);
}
}