Ability name corrections.
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
s32 D_8037C3A0;
|
||||
s32 D_8037C3A4;
|
||||
s32 learnedAbilities;
|
||||
s32 usedAbilities;
|
||||
|
||||
void ability_use(s32 arg0){
|
||||
s32 sp2C;
|
||||
@@ -12,7 +12,7 @@ void ability_use(s32 arg0){
|
||||
sp2C = 0;
|
||||
sp28 = 1;
|
||||
|
||||
if(D_8037C3A4 & (1 << arg0))
|
||||
if(usedAbilities & (1 << arg0))
|
||||
return;
|
||||
|
||||
switch(arg0){
|
||||
@@ -53,7 +53,7 @@ void ability_use(s32 arg0){
|
||||
return;
|
||||
}
|
||||
else{
|
||||
D_8037C3A4 |= (1 << arg0);
|
||||
usedAbilities |= (1 << arg0);
|
||||
}
|
||||
break;
|
||||
case 0x8://L80295738 //fly
|
||||
@@ -69,49 +69,49 @@ void ability_use(s32 arg0){
|
||||
if(sp2C)
|
||||
func_80311480(sp2C, 4, NULL, NULL, NULL, 0);
|
||||
|
||||
D_8037C3A4 |= (1 << arg0);
|
||||
usedAbilities |= (1 << arg0);
|
||||
}
|
||||
|
||||
int ability_hasUsed(enum ability_e move){
|
||||
return (1 << move) & D_8037C3A4;
|
||||
return (1 << move) & usedAbilities;
|
||||
}
|
||||
|
||||
void ability_setHasUsed(enum ability_e move){
|
||||
D_8037C3A4 |= (1 << move);
|
||||
usedAbilities |= (1 << move);
|
||||
}
|
||||
|
||||
int ability_hasLearned(enum ability_e move){
|
||||
return (1 << move) & D_8037C3A0;
|
||||
return (1 << move) & learnedAbilities;
|
||||
}
|
||||
|
||||
s32 ability_getAllLearned(void){
|
||||
return D_8037C3A0;
|
||||
return learnedAbilities;
|
||||
}
|
||||
|
||||
void ability_debug(void){}
|
||||
|
||||
void ability_clearAll(void){
|
||||
D_8037C3A0 = 0;
|
||||
D_8037C3A4 = 0;
|
||||
learnedAbilities = 0;
|
||||
usedAbilities = 0;
|
||||
}
|
||||
|
||||
void func_80295818(s32 move, s32 val){
|
||||
void ability_setLearned(s32 move, s32 val){
|
||||
if(val){
|
||||
D_8037C3A0 |= (1 << move);
|
||||
learnedAbilities |= (1 << move);
|
||||
}else{
|
||||
D_8037C3A0 &= ~(1 << move);
|
||||
learnedAbilities &= ~(1 << move);
|
||||
}
|
||||
}
|
||||
|
||||
void ability_setAllLearned(s32 val){
|
||||
D_8037C3A0 = val;
|
||||
learnedAbilities = val;
|
||||
}
|
||||
|
||||
void ability_setAllUsed(s32 val){
|
||||
D_8037C3A4 = val;
|
||||
usedAbilities = val;
|
||||
}
|
||||
|
||||
void ability_getSizeAndPtr(s32 *size, u8 **addr){
|
||||
*size = 8;
|
||||
*addr = &D_8037C3A0;
|
||||
*addr = &learnedAbilities;
|
||||
}
|
||||
|
@@ -723,7 +723,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
|
||||
case MARKER_45_FLIGHT_PAD: //L8028CE3C
|
||||
case MARKER_240_LAIR_SWITCH_FLIGHT_PAD: //L8028CE3C
|
||||
case MARKER_261_FIGHT_FLIGHT_PAD: //L8028CE3C
|
||||
if(ability_isUnlocked(ABILITY_9_FLY)){
|
||||
if(ability_isUnlocked(ABILITY_9_FLIGHT)){
|
||||
miscflag_set(MISC_FLAG_1_ON_FLIGHT_PAD);
|
||||
}
|
||||
else if(! func_80320454(0xD, 1)){
|
||||
|
@@ -92,7 +92,7 @@ void bsbshock_charge_update(void){
|
||||
func_80297970(0.0f);
|
||||
}
|
||||
else{//L802A6D18
|
||||
if(should_flap())
|
||||
if(should_feathery_flap())
|
||||
sp2C = BS_BFLAP;
|
||||
|
||||
if(should_beak_bust())
|
||||
@@ -174,7 +174,7 @@ void bsbshock_update(void){
|
||||
if(func_8028B424())
|
||||
sp2C = BS_3D_FALL_TUMBLING;
|
||||
|
||||
if(should_flap())
|
||||
if(should_feathery_flap())
|
||||
sp2C = BS_BFLAP;
|
||||
|
||||
if(should_beak_bust())
|
||||
|
@@ -197,7 +197,7 @@ enum bs_e func_802ADCD4(enum bs_e arg0){
|
||||
if(should_shoot_egg())
|
||||
func_80346C10(&arg0, -1, BS_9_EGG_HEAD, ITEM_D_EGGS, 0);
|
||||
|
||||
if(should_flip())
|
||||
if(should_flap_flip())
|
||||
arg0 = BS_12_BFLIP;
|
||||
|
||||
if(should_beak_barge())
|
||||
|
@@ -141,7 +141,7 @@ void bsjump_update(void){
|
||||
if(button_released(BUTTON_A))
|
||||
D_8037D4C2 = 0;
|
||||
|
||||
if(should_flap())
|
||||
if(should_feathery_flap())
|
||||
sp34 = BS_BFLAP;
|
||||
|
||||
if(should_peck())
|
||||
@@ -218,7 +218,7 @@ void bsjump_fall_update(void){
|
||||
if(func_8028B424())
|
||||
sp2C = BS_3D_FALL_TUMBLING;
|
||||
|
||||
if(should_flap() && miscflag_isFalse(MISC_FLAG_5_HAS_PECKED))
|
||||
if(should_feathery_flap() && miscflag_isFalse(MISC_FLAG_5_HAS_PECKED))
|
||||
sp2C = BS_BFLAP;
|
||||
|
||||
if(should_peck())
|
||||
@@ -412,7 +412,7 @@ void bsjump_tumble_update(void){
|
||||
pitch_setIdeal(pitch_getIdeal() + 20.0f);
|
||||
}
|
||||
if(func_8029E348(0)){
|
||||
if(should_flap())
|
||||
if(should_feathery_flap())
|
||||
sp1C = BS_BFLAP;
|
||||
|
||||
if(should_peck())
|
||||
|
@@ -400,7 +400,7 @@ void func_802C4C14(Actor *this){
|
||||
sp44 = 0.0f;
|
||||
if(this->state == 4 && (sp84 == 0 || sp84 == 1))
|
||||
sp44 = 0.25f;
|
||||
if(func_802DA498() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
|
||||
if(learnedAllTutorialAbilities() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
|
||||
timedFunc_set_2(sp44, (GenFunction_2)func_8031FB14, 0, 0);
|
||||
}
|
||||
else{//L802C5188
|
||||
|
@@ -36,7 +36,7 @@ struct_core2_52290 D_80367DC4[] = {
|
||||
{ASSET_B48_DIALOG_BEAKBUSTER_LEARN, ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER, 0x17, ABILITY_2_BEAK_BUSTER},
|
||||
{ASSET_B49_DIALOG_TALON_TROT_LEARN, ASSET_B4A_DIALOG_TALON_TROT_REFRESHER, 0x18, ABILITY_10_TALON_TROT},
|
||||
{ASSET_A1F_DIALOG_SHOCKJUMP_LEARN, ASSET_A23_DIALOG_SHOCKJUMP_REFRESHER, 0x0C, ABILITY_D_SHOCK_JUMP},
|
||||
{ASSET_A20_DIALOG_FLY_LEARN, ASSET_A22_DIALOG_FLY_REFRESHER, 0x0D, ABILITY_9_FLY},
|
||||
{ASSET_A20_DIALOG_FLY_LEARN, ASSET_A22_DIALOG_FLY_REFRESHER, 0x0D, ABILITY_9_FLIGHT},
|
||||
{ASSET_D35_DIALOG_WONDERWING_LEARN, ASSET_D36_DIALOG_WONDERWING_REFRESHER, 0x01, ABILITY_12_WONDERWING},
|
||||
{ASSET_C88_DIALOG_LONGLEG_LEARN, ASSET_C89_DIALOG_LONGLEG_REFRESHER, 0x10, ABILITY_E_WADING_BOOTS},
|
||||
{ASSET_A84_DIALOG_TURBOTRAINERS_LEARN, ASSET_A85_DIALOG_TURBOTRAINERS_REFRESHER, 0x19, ABILITY_11_TURBO_TALON},
|
||||
@@ -52,7 +52,7 @@ int func_802D9220(enum level_e level){
|
||||
&& ability_isUnlocked(ABILITY_10_TALON_TROT);
|
||||
case LEVEL_2_TREASURE_TROVE_COVE:
|
||||
return ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
|
||||
&& ability_isUnlocked(ABILITY_9_FLY);
|
||||
&& ability_isUnlocked(ABILITY_9_FLIGHT);
|
||||
case LEVEL_3_CLANKERS_CAVERN:
|
||||
return ability_isUnlocked(ABILITY_12_WONDERWING);
|
||||
case LEVEL_4_BUBBLEGLOOP_SWAMP:
|
||||
@@ -94,7 +94,7 @@ int func_802D93EC(void){
|
||||
&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
|
||||
&& ability_isUnlocked(ABILITY_10_TALON_TROT)
|
||||
&& ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
|
||||
&& ability_isUnlocked(ABILITY_9_FLY)
|
||||
&& ability_isUnlocked(ABILITY_9_FLIGHT)
|
||||
&& ability_isUnlocked(ABILITY_12_WONDERWING)
|
||||
&& ability_isUnlocked(ABILITY_E_WADING_BOOTS)
|
||||
&& ability_isUnlocked(ABILITY_1_BEAK_BOMB)
|
||||
@@ -216,7 +216,7 @@ int func_802D997C(Actor *this){
|
||||
sp2C = D_80367DC4[this->unkF4_8-9].learn_text;
|
||||
ability_unlock(D_80367DC4[this->unkF4_8-9].ability);
|
||||
switch(D_80367DC4[this->unkF4_8-9].ability){
|
||||
case ABILITY_9_FLY:
|
||||
case ABILITY_9_FLIGHT:
|
||||
case ABILITY_D_SHOCK_JUMP:
|
||||
func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000);
|
||||
break;
|
||||
@@ -440,15 +440,15 @@ void func_802D9D60(Actor *this){
|
||||
}//L802DA488
|
||||
}
|
||||
|
||||
int func_802DA498(void){
|
||||
int learnedAllTutorialAbilities(void){
|
||||
return ability_isUnlocked(ABILITY_F_DIVE)
|
||||
&& ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
|
||||
&& ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
|
||||
&& ability_isUnlocked(ABILITY_C_ROLL)
|
||||
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP)
|
||||
&& ability_isUnlocked(ABILITY_0_BARGE)
|
||||
&& ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
|
||||
&& ability_isUnlocked(ABILITY_7_FLAP)
|
||||
&& ability_isUnlocked(ABILITY_8_FLIP)
|
||||
&& ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
|
||||
&& ability_isUnlocked(ABILITY_8_FLAP_FLIP)
|
||||
&& ability_isUnlocked(ABILITY_5_CLIMB)
|
||||
;
|
||||
}
|
||||
|
@@ -752,7 +752,7 @@ void func_8029C748(void) {
|
||||
}
|
||||
|
||||
enum bs_e func_8029C780(void){
|
||||
if(button_held(BUTTON_Z) && can_flip())
|
||||
if(button_held(BUTTON_Z) && can_flap_flip())
|
||||
return BS_12_BFLIP;
|
||||
|
||||
if(miscflag_isTrue(MISC_FLAG_2_ON_SPRING_PAD))
|
||||
|
@@ -32,7 +32,7 @@ s32 can_control_camera(void){
|
||||
}
|
||||
|
||||
s32 can_claw(void){
|
||||
return ability_hasLearned(ABILITY_4_BEAR_PUNCH);
|
||||
return ability_hasLearned(ABILITY_4_CLAW_SWIPE);
|
||||
}
|
||||
|
||||
s32 can_climb(void){
|
||||
@@ -49,18 +49,18 @@ s32 can_egg(void){
|
||||
return ability_hasLearned(ABILITY_6_EGGS);
|
||||
}
|
||||
|
||||
int can_flap(void){
|
||||
int can_feathery_flap(void){
|
||||
return miscflag_isFalse(MISC_FLAG_12_HAS_FLAPPED)
|
||||
&& miscflag_isFalse(MISC_FLAG_5_HAS_PECKED)
|
||||
&& ability_hasLearned(ABILITY_7_FLAP);
|
||||
&& ability_hasLearned(ABILITY_7_FEATHERY_FLAP);
|
||||
}
|
||||
|
||||
s32 can_flip(void){
|
||||
return ability_hasLearned(ABILITY_8_FLIP);
|
||||
s32 can_flap_flip(void){
|
||||
return ability_hasLearned(ABILITY_8_FLAP_FLIP);
|
||||
}
|
||||
|
||||
s32 can_fly(void){
|
||||
return ability_hasLearned(ABILITY_9_FLY);
|
||||
return ability_hasLearned(ABILITY_9_FLIGHT);
|
||||
}
|
||||
|
||||
s32 can_control_jump_height(void){
|
||||
|
@@ -62,10 +62,10 @@ void func_802CA9D0(Actor *this){
|
||||
void func_802CAA44(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){
|
||||
ability_unlock(ABILITY_9_FLY);
|
||||
ability_unlock(ABILITY_9_FLIGHT);
|
||||
}
|
||||
|
||||
if(ability_isUnlocked(ABILITY_9_FLY)){
|
||||
if(ability_isUnlocked(ABILITY_9_FLIGHT)){
|
||||
actor_setOpacity(this, 0xff);
|
||||
}
|
||||
else{
|
||||
|
@@ -675,7 +675,7 @@ bool func_8028F364(f32 position[3], f32 radius, f32 vert_range, enum actor_e act
|
||||
}
|
||||
|
||||
void ability_unlock(enum ability_e uid){
|
||||
func_80295818(uid, TRUE);
|
||||
ability_setLearned(uid, TRUE);
|
||||
}
|
||||
|
||||
void func_8028F3D8(f32 arg0[3], f32 arg1, void(*arg2)(ActorMarker *), ActorMarker *arg3){
|
||||
|
@@ -30,7 +30,7 @@ void func_803634BC(void){
|
||||
|
||||
void func_80363500(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
if(!func_802DA498()){
|
||||
if(!learnedAllTutorialAbilities()){
|
||||
func_803634BC();
|
||||
}
|
||||
else{
|
||||
@@ -40,7 +40,7 @@ void func_80363500(Actor *this){
|
||||
this->unk16C_4 = 1;
|
||||
}//L8036355C
|
||||
|
||||
if(func_802DA498()){
|
||||
if(learnedAllTutorialAbilities()){
|
||||
func_80363470();
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
|
@@ -37,12 +37,12 @@ int should_shoot_egg(void){
|
||||
return button_pressed(BUTTON_C_UP) && can_egg();
|
||||
}
|
||||
|
||||
int should_flap(void){
|
||||
return button_pressed(BUTTON_A) && can_flap();
|
||||
int should_feathery_flap(void){
|
||||
return button_pressed(BUTTON_A) && can_feathery_flap();
|
||||
}
|
||||
|
||||
int should_flip(void){
|
||||
return button_pressed(BUTTON_A) && can_flip();
|
||||
int should_flap_flip(void){
|
||||
return button_pressed(BUTTON_A) && can_flap_flip();
|
||||
}
|
||||
|
||||
int should_peck(void){
|
||||
|
Reference in New Issue
Block a user