modelRender.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 00:21:11 -06:00
parent 0ffe8f35a2
commit b74c76a430
69 changed files with 296 additions and 326 deletions

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@@ -794,7 +794,7 @@ segments:
- [0x1003BF0, c, code_AE290] #DONE
- [0x1003F30, c, code_AE5D0] #DONE
- [0x1004700, c, code_AEDA0]
- [0x1006D60, c, code_B1400]
- [0x1006D60, c, modelRender]
- [0x1008EE0, c, code_B3580] #DONE
- [0x10093E0, c, code_B3A80] #DONE
- [0x100A9A0, c, code_B5040] #DONE
@@ -1052,7 +1052,7 @@ segments:
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- [0x103EC20, .data, code_AD5B0]
- [0x103EC30, .data, code_AEDA0]
- [0x103ED10, .data, code_B1400]
- [0x103ED10, .data, modelRender]
- [0x103F3B0, .data, code_B3A80]
- [0x103F3F0, .data, code_B5040]
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@@ -1290,7 +1290,7 @@ segments:
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- [0x1047910, .rodata, code_B1400]
- [0x1047910, .rodata, modelRender]
- [0x1047920, .rodata, code_B3A80]
- [0x1047930, .rodata, string]
- [0x1047950, .rodata, code_B6C60]
@@ -1570,7 +1570,7 @@ segments:
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- [0x1048560, .bss, code_AEDA0]
- [0x1048560, .bss, code_B1400]
- [0x1048560, .bss, modelRender]
- [0x1048560, .bss, code_B3A80]
- [0x1048560, .bss, code_B5040]
- [0x1048560, .bss, code_B5E00]

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@@ -0,0 +1,24 @@
#ifndef _MODEL_RENDER_H_
#define _MODEL_RENDER_H_
#include <ultra64.h>
#include "model.h"
enum model_render_depth_mode_e{
MODEL_RENDER_DEPTH_NONE = 0,
MODEL_RENDER_DEPTH_FULL = 1,
MODEL_RENDER_DEPTH_COMPARE = 2
};
BKAnimationList *model_getAnimationList(BKModelBin *arg0);
BKTextureList *model_getTextureList(BKModelBin *arg0);
void modelRender_reset(void);
BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin);
void modelRender_setDisplayList(BKGfxList *gfx_list);
void modelRender_setTextureList(BKTextureList *textureList);
void modelRender_setVertexList(BKVertexList *vertex_list);
void modelRender_setDepthMode(enum model_render_depth_mode_e renderMode);
#endif

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@@ -495,7 +495,7 @@ Struct80s *func_803358B4(void);
void func_80335924(Struct80s *, enum asset_e anim_id, f32, f32);
void func_80335A74(Struct80s *self, f32 arg1);
void func_80335A94(Struct80s *, f32, s32);
BKModelBin *func_803391A4(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
BKModelBin *modelRender_draw(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
void func_8033A280(f32);
void func_80346C10(enum bs_e *retVal, enum bs_e fail_state, enum bs_e success_state, enum item_e item_id, int use_item);

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@@ -5,6 +5,7 @@
#include "structs.h"
#include "core2/animctrl.h"
#include "core2/modelRender.h"
typedef struct sprite_prop_s{
u32 unk0_31:0xC;
@@ -231,7 +232,7 @@ typedef struct actor_s{
u32 unk124_31:12;
u32 alpha_124_19:8;
u32 unk124_11:2; //blend_mode?
u32 unk124_9:2; //render_mode (passed to set_model_render_mode())
u32 depth_mode:2; //render_mode (passed to modelRender_setDepthMode())
u32 unk124_7:1;
u32 unk124_6:1;
u32 unk124_5:2;

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@@ -3,9 +3,9 @@
#include "variables.h"
#include "prop.h"
#include "core2/modelRender.h"
void func_80335A24(void *, u32, f32, f32);
void set_model_render_mode(u32);
Actor *chvile_draw(ActorMarker*, Gfx **, Mtx **, Vtx **);
void chvile_update(Actor *);
void func_8038BB40(ActorMarker *);
@@ -240,8 +240,8 @@ Actor *chvile_draw(ActorMarker *marker, Gfx **gfx, Mtx** mtx, Vtx **vtx){
) {
func_8034A174(func_80329934(), 5, &sp34);
sp34[1] -= 30.0f;
set_model_render_mode(1);
func_803391A4(gfx, mtx, &sp34, 0, local->unk14, 0, local->unk4);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, &sp34, 0, local->unk14, 0, local->unk4);
}
return this;
}

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@@ -118,10 +118,10 @@ Actor *chyumblie_draw(ActorMarker *this, Gfx **gfx, Mtx** mtx, Vtx **vtx){
sp38[1] = thisActor->yaw;
sp38[2] = thisActor->roll;
if(sp40->unk4 && sp40->game_marker){
func_803391A4(gfx, mtx, sp44, sp38, 1.0f, NULL, chvilegame_get_grumblie_model(sp40->game_marker));
modelRender_draw(gfx, mtx, sp44, sp38, 1.0f, NULL, chvilegame_get_grumblie_model(sp40->game_marker));
}
else{
func_803391A4(gfx, mtx, sp44, sp38, 1.0f, NULL, func_80330B1C(this));
modelRender_draw(gfx, mtx, sp44, sp38, 1.0f, NULL, func_80330B1C(this));
}
return thisActor;
}

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@@ -118,7 +118,7 @@ void chpinkegg_update(Actor *this){
if(animctrl_isStopped(this->animctrl)){
func_80326310(this);
if(this->alpha_124_19 < 0x60){
this->unk124_9 = 0x2;
this->depth_mode = 0x2;
}
}
break;

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@@ -3,6 +3,8 @@
#include "variables.h"
#include "CC.h"
#include "core2/modelRender.h"
typedef struct{
void (*unk0)(s32 arg0);
u8 pad4[0x14];
@@ -41,8 +43,8 @@ void func_803877B0(Struct_CC_13C0_1* arg0, void* arg1, f32 position[3], f32 rota
arg4 = arg4*(1.0f - arg0->unkC);
}
func_8033A45C(2, 0);
set_model_render_mode(1);
func_803391A4(gfx, mtx, position, rotation, arg4, NULL, modeL_ptr);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, position, rotation, arg4, NULL, modeL_ptr);
}
void func_803878AC(Struct_CC_13C0_1 *arg0, Struct68s *arg1, s32 arg2) {

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@@ -2,6 +2,8 @@
#include "functions.h"
#include "variables.h"
#include "core2/modelRender.h"
extern BKCollisionTri *func_8028EF48(void);
extern void func_8030E9FC(enum sfx_e uid, f32 arg1, f32 arg2, u32 arg3, f32 arg4[3], f32 arg5, f32 arg6);
extern void func_8030EA54(enum sfx_e uid, f32 arg1, f32 arg2, u32 arg3, f32 arg4[3], f32 arg5, f32 arg6);
@@ -202,9 +204,9 @@ void CC_func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
}
func_8033A238(s1);
func_8033A450(D_80389FA0.unk34);
func_8033A4C0(D_80389FA0.unk40);
set_model_render_mode(1);
func_803391A4(gfx, mtx, D_80389FA0.unk28, NULL, 1.0f, NULL, D_80389FA0.unk24);
modelRender_setVertexList(D_80389FA0.unk40);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, D_80389FA0.unk28, NULL, 1.0f, NULL, D_80389FA0.unk24);
if(func_80340020(D_80389FA0.unk18, D_80389FA0.unk28, 0, 1.0f, 0, D_80389FA0.unk40, spA4, spA4)){
func_8028FAB0(spA4);
func_802921D4(spA4);

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@@ -113,8 +113,8 @@ Actor *func_803889AC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp2C[2] = this->roll;
func_8033A238(func_803356A0(local->unk4, local));
set_model_render_mode(2);
func_803391A4(gfx, mtx, this->position, sp2C, 1.0f, NULL, local->unk8);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, this->position, sp2C, 1.0f, NULL, local->unk8);
}
return func_80325888(marker, gfx, mtx, vtx);
}

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@@ -26,7 +26,7 @@ void func_8038D9E0(Actor *this) {
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
this->unk124_9 = 2;
this->depth_mode = 2;
this->marker->unk40_22 = TRUE;
func_8038D960(this, 1);
}

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@@ -106,7 +106,7 @@ void chXmasTree_update(Actor *this){
}
}
this->unk124_9 = 1;
this->depth_mode = 1;
if(jiggyscore_isCollected(JIGGY_2F_FP_XMAS_TREE) || levelSpecificFlags_get(0x29)){
FP_func_80386EF4(this, 1);
return;

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@@ -131,12 +131,12 @@ Actor *chgobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp3C[2] = this->roll;
func_8033A238(func_803356A0(this->unk148));
func_8033A2D4(func_803253A0, this);
func_803391A4(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(this_marker));
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(this_marker));
if(this->state == 4){
func_8033A238(func_803356A0(local->unk4));
set_model_render_mode(2);
func_803391A4(gfx, mtx, this->position, sp3C, 1.0f, NULL, local->unk8);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, local->unk8);
}
return this;
}

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@@ -73,7 +73,7 @@ Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp3C[2] = this->roll;
func_8033A2D4(func_803253A0, this);
func_8033A450(func_80329934());
func_803391A4(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
func_8034A174(func_80329934(), 5, local->unk0);
return this;

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@@ -47,8 +47,8 @@ Actor *func_80389050(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp2C[0] = this->pitch;
sp2C[1] = this->yaw + 220.0f;
sp2C[2] = this->roll;
set_model_render_mode(2);
func_803391A4(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3));
return this;
}

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@@ -30,7 +30,7 @@ Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
position[2] = this->position_z;
position[1] += 8.0f;
func_8033A2D4(func_803253A0, this);
func_803391A4(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
modelRender_draw(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
}
return this;
}

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@@ -51,8 +51,8 @@ Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
actorPtr = func_80325300(this, sp34);
jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
if(jujuPtr->unk0 != 2){
set_model_render_mode(1);
func_803391A4(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, func_80330B1C(this));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, func_80330B1C(this));
}
return actorPtr;
}

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@@ -86,8 +86,8 @@ Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
sp48[1] = actorPtr->unk1C_y + 3.0f;
sp48[2] = actorPtr->position_z;
func_8033A410( (s32) MIN(255.0f, actorPtr->unk60) );
set_model_render_mode(1);
func_803391A4(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
actorPtr->position_y -= 1.9;
if(actorPtr->unk28 < 2.428){
actorPtr->unk28 += 0.1;

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@@ -77,8 +77,8 @@ Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp3C[0] = sp3C[1] = sp3C[2] = 0.0f;
sp3C[1] = 180.0f;
set_model_render_mode(1);
func_803391A4(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(marker));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(marker));
this->marker->unk14_21 = func_8033A170();
return this;
}

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@@ -36,8 +36,8 @@ void func_8038AC40(Struct_MMM_47D0_0 *arg0, struct struct_68_s *arg1, f32 positi
} else if (arg0->unk4 == 2) {
func_8033A410((s32)((1 - ((f64)arg0->unk8 * 1)) * 255.0), arg0);
}
set_model_render_mode(1);
func_803391A4(gfx, mtx, position, rotation, scale, NULL, model_bin);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, position, rotation, scale, NULL, model_bin);
}
}

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@@ -41,8 +41,8 @@ void func_8038B3F0(Struct5Fs *arg0, struct struct_68_s *arg1, f32 position[3], f
sp30[3] = 0xFF;
func_8033A334(sp30, __mmm_5000_blue);
}
set_model_render_mode(1);
func_803391A4(gfx, mtx, position, rotation, scale, NULL, model_bin);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, position, rotation, scale, NULL, model_bin);
}
void func_8038B590(Struct5Fs *arg0, Struct68s *arg1){

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@@ -79,10 +79,10 @@ Actor *func_8038A224(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3){
func_8033A2D4(func_803253A0, actor);
if(local->unk4){
func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, local->unk4);
modelRender_draw(gdl, mptr, &actor->position, NULL, 1.0f, NULL, local->unk4);
}
else{
func_803391A4(gdl, mptr, &actor->position, NULL, 1.0f, NULL, func_80330B1C(marker));
modelRender_draw(gdl, mptr, &actor->position, NULL, 1.0f, NULL, func_80330B1C(marker));
}
return actor;
}

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@@ -119,7 +119,7 @@ Actor *func_8038AD9C(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3){
(local->unk4->unk4[1] - actor->position_y)/30.0,
func_8033A148(temp_v0)
);
func_8033A4C0(local->unkC);
modelRender_setVertexList(local->unkC);
}
return func_80325888(marker, gdl, mptr, arg3);
}

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@@ -113,7 +113,7 @@ Actor *func_8038B230(ActorMarker *marker, Gfx** gdl, Mtx** mptr, s32 arg3){
sp3C[2] = actor->roll;
func_8033A2D4(&func_803253A0, actor);
func_8033A450(func_80329934());
func_803391A4(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, func_80330B1C(marker));
modelRender_draw(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, func_80330B1C(marker));
func_8034A174(func_80329934(), 5, &local->unk4);
local->unk4[0] -= 60.0f;
return actor;

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@@ -467,7 +467,7 @@ Actor *func_8038D638(ActorMarker *marker, Gfx **gdl, Mtx ** mptr, s32 arg3){
}
func_8033A2D4(func_803253A0, actor);
func_8033A2E8(func_80325794, marker);
func_803391A4(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, func_80330B1C(marker));
modelRender_draw(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, func_80330B1C(marker));
return actor;
}

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@@ -138,7 +138,7 @@ void func_80386A7C(Actor *this){
s32 temp_v0;
func_802D3D74(this);
this->unk124_9 = 1;
this->depth_mode = 1;
func_8024C5CC(&sp2C);
sp28 = func_80386A30(&this->position);
temp_v0 = func_80386A30(&sp2C);

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@@ -209,7 +209,7 @@ void TTC_func_80389E90(Actor *this){
break;
}//L8038A094
actor_setOpacity(this, (s32)this->unk60);
this->unk124_9 = 2;
this->depth_mode = 2;
}
Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
@@ -240,6 +240,6 @@ Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8032AA58(actor, sp3C);
func_8033A2D4(func_803253A0, actor);
func_803391A4(gfx, mtx, sp40, sp4C, sp3C, NULL, func_80330B1C(marker));
modelRender_draw(gfx, mtx, sp40, sp4C, sp3C, NULL, func_80330B1C(marker));
return actor;
}

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@@ -600,8 +600,8 @@ void func_802AD2A8(Gfx **gdl, Mtx **mPtr, void *arg2){
player_getRotation(&sp34);
func_8028E9C4(2, &sp28);
set_model_render_mode(1);
func_803391A4(gdl, mPtr, &sp28, &sp34, D_8037D3F0, NULL, D_8037D3E8);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gdl, mPtr, &sp28, &sp34, D_8037D3F0, NULL, D_8037D3E8);
}

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@@ -50,8 +50,8 @@ Actor *func_802D6F48(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
if(other)
func_8033A410(other->alpha_124_19);
sp40 = ml_map_f(this->unk28, 0.0f , 800.0f, 0.53f, 0.18f)*this->unk1C[1];
set_model_render_mode(2);
func_803391A4(gfx, mtx, this->position, sp44, sp40, NULL, func_80330B1C(marker));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, this->position, sp44, sp40, NULL, func_80330B1C(marker));
return this;
}

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@@ -79,8 +79,8 @@ Actor *func_802C8484(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
phi_s4 = FALSE;
for(phi_s0 = temp_s1->begin; phi_s0 < temp_s1->current; phi_s0++){
if ((phi_s0->unk0 != 0) && (phi_s0->model_bin != NULL)) {
set_model_render_mode(1);
func_803391A4(gfx, mtx, phi_s0->unk8, phi_s0->unk14, phi_s0->unk2C / 10.0f, NULL, phi_s0->model_bin);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, phi_s0->unk8, phi_s0->unk14, phi_s0->unk2C / 10.0f, NULL, phi_s0->model_bin);
phi_s4 = TRUE;
}
}

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@@ -18,7 +18,7 @@ ActorInfo D_80366EF0 = {
/* .code */
void func_802CA790(Actor *this){
func_8033A410(0xff);
set_model_render_mode(2);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
}
Actor *func_802CA7BC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
@@ -53,7 +53,7 @@ Actor *func_802CA7BC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp48[2] = this->roll;
sp44 = ml_map_f(sp54[1] - sp40, 0.0f, 300.0f, 0.43f, 0.28f);
func_8033A2D4(func_802CA790, this);
func_803391A4(gfx, mtx, this->position, sp48, sp44, NULL, func_80330B1C(marker));
modelRender_draw(gfx, mtx, this->position, sp48, sp44, NULL, func_80330B1C(marker));
return this;
}

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@@ -189,7 +189,7 @@ void func_802CB7C0(ActorMarker *marker, ActorMarker *other){
if( map_get() == MAP_B_CC_CLANKERS_CAVERN
&& func_80259254(this->position, 13778.0f, 0.0f, 3000.0f)
) {
this->unk124_9 = 2;
this->depth_mode = MODEL_RENDER_DEPTH_COMPARE;
if( !jiggyscore_isCollected(JIGGY_16_CC_SNIPPETS)
&& ((func_80326D68(this->position, 0xF5, -1, &sp44) == NULL) || (3000.0f < sp44))) {
sp48[0] = 13814.0f;

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@@ -97,15 +97,15 @@ Actor *chBeeSwarm_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp8C[1] = this->position[1] + phi_s0->unk0[1];
sp8C[2] = this->position[2] + phi_s0->unk0[2];
set_model_render_mode(2);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
func_8033A410(0xFF);
func_803391A4(gfx, mtx, sp8C, sp80, 0.25f, NULL, phi_fp);
modelRender_draw(gfx, mtx, sp8C, sp80, 0.25f, NULL, phi_fp);
local->unk5 |= func_8033A170();
if(phi_s2 < 10){
sp8C[1] = local->unk18 + 6.0f;
func_8033A410(0xC0);
set_model_render_mode(2);
func_803391A4(gfx, mtx, sp8C, sp80, 0.1f, NULL, local->unk20);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, sp8C, sp80, 0.1f, NULL, local->unk20);
local->unk5 |= func_8033A170();
}
phi_s0++;

View File

@@ -48,7 +48,7 @@ Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp34[0] = 0.0f;
sp34[1] = 137.5f;
sp34[2] = 0.0f;
func_803391A4(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
modelRender_draw(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
func_8024E2FC();
func_8024C904(gfx, mtx);
return this;
@@ -64,7 +64,7 @@ void func_802DC45C(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
func_803262E4(this);
actor_collisionOff(this);
func_803300D8(this->marker, func_802DC430);

View File

@@ -27,7 +27,7 @@ void func_802DC67C(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
func_803262E4(this);
actor_collisionOff(this);
func_803300D8(this->marker, func_802DC650);

View File

@@ -47,7 +47,7 @@ Actor *func_802DC7E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp34[0] = 0.0f;
sp34[1] = -87.0f;
sp34[2] = 0.0f;
func_803391A4(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
modelRender_draw(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
func_8024E2FC();
func_8024C904(gfx, mtx);
return this;
@@ -60,7 +60,7 @@ void func_802DC8F0(Actor *this){
void func_802DC900(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_803300D8(this->marker, func_802DC8F0);
}

View File

@@ -24,7 +24,7 @@ void func_802DCA20(Actor *this){
void func_802DCA30(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_803300D8(this->marker, func_802DCA20);
}

View File

@@ -56,7 +56,7 @@ Actor *func_802DCB50(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
func_8024C904(gdl, mptr);
{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
{sp34[0] = 0.0f; sp34[1] = 400.0f; sp34[2] = 0.0f;};
func_803391A4(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
func_8024E2FC();
func_8024C904(gdl, mptr);
return actor;
@@ -70,7 +70,7 @@ void func_802DCC78(ActorMarker *this){
void func_802DCC90(Actor *this){
if(!this->initialized){
this->initialized = 1;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_80328B8C(this, 1, 0.0f, 1);
actor_playAnimationOnce(this);

View File

@@ -46,7 +46,7 @@ Actor *func_802DCE00(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
func_8024C904(gdl, mptr);
{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
{sp34[0] = 0.0f; sp34[1] = 165.0f; sp34[2] = 0.0f;};
func_803391A4(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
func_8024E2FC();
func_8024C904(gdl, mptr);
return actor;
@@ -59,7 +59,7 @@ void func_802DCF10(Actor *this){
void func_802DCF20(Actor *this) {
if (!this->initialized) {
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_80328B8C(this, 1, 0.0f, 1);
actor_playAnimationOnce(this);

View File

@@ -9,7 +9,7 @@ extern f32 *func_802E05AC(s32);
extern f32 func_802E4B38(void);
extern void func_8033A8F0(s32, s32, f32[4]);
extern f32 func_8033DDB8(void);
BKAnimationList *func_8033A0D4(BKModelBin *arg0);
BKAnimationList *model_getAnimationList(BKModelBin *arg0);
extern void func_8034BB08(s32);
extern void func_803458E4(f32[4], f32[4], f32[4], f32);
@@ -160,9 +160,9 @@ Actor *func_802DD188(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
func_802DD080(gfx, mtx);
{sp60[0] = 0.0f; sp60[1] = 0.0f; sp60[2] = 0.0f;};
{sp54[0] = 0.0f; sp54[1] = 0.0f; sp54[2] = 0.0f;};
set_model_render_mode(1);
func_803391A4(gfx, mtx, sp60, NULL, 1.0f, sp54, D_8037DEA4);
func_803391A4(gfx, mtx, sp60, NULL, 1.0f, sp54, D_8037DEA8);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, sp60, NULL, 1.0f, sp54, D_8037DEA4);
modelRender_draw(gfx, mtx, sp60, NULL, 1.0f, sp54, D_8037DEA8);
gDPSetTextureFilter((*gfx)++, G_TF_POINT);
gDPSetColorDither((*gfx)++, G_CD_DISABLE);
@@ -174,7 +174,7 @@ Actor *func_802DD188(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
func_8033A2D4(func_803253A0, sp6C);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, sp60, NULL, D_80368250, sp54, func_80330B1C(marker));
modelRender_draw(gfx, mtx, sp60, NULL, D_80368250, sp54, func_80330B1C(marker));
gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
func_802DF71C(gfx, mtx, vtx);
@@ -222,7 +222,7 @@ f32 *func_802DD584(s32 arg0){
// temp_f0 = D_80376F48;
sizeof(BKAnimationList);
temp_v1 = (BKAnimation*)(func_8033A0D4(func_80330B1C(D_8037DEA0)) + 1);
temp_v1 = (BKAnimation*)(model_getAnimationList(func_80330B1C(D_8037DEA0)) + 1);
D_8037DF70[0] = temp_v1[5 + arg0].unk0[0] * 0.01;
D_8037DF70[1] = temp_v1[5 + arg0].unk0[1] * 0.01;
D_8037DF70[2] = temp_v1[5 + arg0].unk0[2] * 0.01;

View File

@@ -60,14 +60,14 @@ Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
D_8037DFF0[0] = 0.0f;
D_8037DFF0[1] = 270.0f;
D_8037DFF0[2] = 0.0f;
set_model_render_mode(1);
func_803391A4(gfx, mtx, sp58, NULL, 1.0f, sp4C, D_8037DFE8);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, sp58, NULL, 1.0f, sp4C, D_8037DFE8);
gDPSetColorDither((*gfx)++, G_CD_DISABLE);
func_80253190(gfx);
gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp48));
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, this->position, NULL, 4.5f, &sp4C, func_80330B1C(marker));
modelRender_draw(gfx, mtx, this->position, NULL, 4.5f, &sp4C, func_80330B1C(marker));
gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
func_802DD158(gfx, mtx);

View File

@@ -28,12 +28,12 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
this = marker_getActor(D_8037E000);
sp38 = func_8030C704();
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
gDPSetTextureFilter((*gfx)++, G_TF_POINT);
gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp38));
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, D_8037E000);
func_803391A4(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
modelRender_draw(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
return this;
}

View File

@@ -148,7 +148,7 @@ void func_802DF71C(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
this = func_80325300(D_8037E060, &sp44);
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, D_8037E060);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
actor_setOpacity(this, 0xB9);
func_8024E030(this->position, D_8037E5C0.unk18);
sp3C = (this->scale * 650.0f);
@@ -157,7 +157,7 @@ void func_802DF71C(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
(s32)sp3C, (s32)sp3C,
D_803A5D00[func_8024BDA0()]
);
func_803391A4(gfx, mtx, this->position, sp44, this->scale, NULL, func_80330B1C(D_8037E060));
modelRender_draw(gfx, mtx, this->position, sp44, this->scale, NULL, func_80330B1C(D_8037E060));
func_8024E030(this->position, D_8037E5C0.unk10);
if (this->state == 1) {
D_8037E5C0.unk10[0] -= 24.0f;

View File

@@ -91,7 +91,7 @@ Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
this = func_80325300(marker, &sp34);
func_8033A2D4(func_802E0710, this);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, this->position, &sp34, this->scale, NULL, func_80330B1C(marker));
modelRender_draw(gfx, mtx, this->position, &sp34, this->scale, NULL, func_80330B1C(marker));
return this;
}

View File

@@ -289,7 +289,7 @@ void func_802E1168(Actor *this) {
}
actor_setOpacity(this, local->unk4);
this->unk124_9 = (255.0 == local->unk4) ? 1 : 2;
this->depth_mode = (255.0 == local->unk4) ? MODEL_RENDER_DEPTH_FULL : MODEL_RENDER_DEPTH_COMPARE;
}
extern f32 D_8037E624;

View File

@@ -165,8 +165,8 @@ void func_802EEE3C(ParticleEmitter *this, Gfx **gfx, Mtx **mtx, Vtx **vtx, u32 a
func_8033A410((s32) (iPtr->unkC*this->unk49));
}//L802EEF5C
// tmp_a3 = (this->unk18 & 0x10)?0:1;
set_model_render_mode((this->unk18 & 0x10)?0:1);
func_803391A4(gfx, mtx, sp8C, iPtr->unk24, iPtr->size_30, NULL, this->model_20);
modelRender_setDepthMode((this->unk18 & 0x10)?0:1);
modelRender_draw(gfx, mtx, sp8C, iPtr->unk24, iPtr->size_30, NULL, this->model_20);
}
return;
}

View File

@@ -66,8 +66,8 @@ void func_802F8110(struct3s *this, Gfx **gdl, Mtx **mptr, u32 arg3){
startPtr = vector_getBegin(this->unk20);
endPtr = vector_getEnd(this->unk20);
for(iPtr = startPtr; iPtr < endPtr; iPtr++){
set_model_render_mode(2);
func_803391A4(gdl, mptr, iPtr, 0, 1.0f, 0, this->unk2C);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gdl, mptr, iPtr, 0, 1.0f, 0, this->unk2C);
iPtr->unk18 = func_8033A170();
}
}

View File

@@ -77,8 +77,8 @@ void func_802F8A90(struct6s *this, Gfx **gdl, Mtx **mptr, Vtx **vptr){
struct5s * iPtr;
struct5s * endPtr = vector_getEnd(this->unk1C);
for(iPtr = startPtr; iPtr < endPtr; iPtr++){
set_model_render_mode(2);
func_803391A4(gdl, mptr, iPtr->unk4, iPtr->unk1C, 1.0f, NULL, iPtr->unk0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gdl, mptr, iPtr->unk4, iPtr->unk1C, 1.0f, NULL, iPtr->unk0);
iPtr->unk34 = func_8033A170();
}
}

View File

@@ -19,12 +19,12 @@ void func_802FEDE0(BKTextureList *texture_list, s32 indx, s32 x_offset, s32 y_of
};
}
//framebuffer_to_texture_list
//framebuffer_to_model_texture
void func_802FEF48(BKModelBin *model_bin){
BKTextureList *texture_list;
s32 x, y;
texture_list = func_8033A104(model_bin);
texture_list = model_getTextureList(model_bin);
osInvalDCache((void *)D_803A5D00[func_8024BDA0()], framebuffer_width * framebuffer_height*2);
for(y = 0; y < 8; y++){//L802FEFEC

View File

@@ -2,12 +2,13 @@
#include "functions.h"
#include "variables.h"
#include "core2/modelRender.h"
extern UNK_TYPE(s32) func_802E8E88(BKCollisionList *, BKVertexList *, f32[3], f32[3], f32, f32[3], s32, s32);
extern UNK_TYPE(s32) func_802E92AC(BKCollisionList *, BKVertexList *, f32[3], f32, f32[3], s32);
extern UNK_TYPE(s32) func_802EC394(BKMeshList *, UNK_TYPE(s32), UNK_TYPE(s32), f32, UNK_TYPE(s32), UNK_TYPE(s32), UNK_TYPE(s32));
extern void func_802EC458(BKVertexList *, s32[3], s32[3]);
extern void func_8033A494(s32);
extern void set_model_render_mode(s32);
extern void func_8033A388(s32, s32, s32, s32);
extern void func_802F7BC0(Gfx **, Mtx **, Vtx **);
extern void func_8033A450(s32);
@@ -209,7 +210,7 @@ f32 func_80308FDC(f32 arg0[3], u32 arg1) {
sp58[1] = arg0[1];
sp58[2] = arg0[2];
sp58[1] -= 2000.0f;
if (func_80309B48(&sp64, &sp58, &sp70, arg1)) {
if (func_80309B48(sp64, sp58, sp70, arg1)) {
return sp58[1];
}
phi_s2 = 150;
@@ -339,19 +340,20 @@ void func_803091D4(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
break;
}
func_8033A450(D_80382350.unk24);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
temp_a0 = D_80382350.unk0;
if (temp_a0 != 0) {
func_8033A494(temp_a0);
}
func_8033A388(D_80382350.unk2C, D_80382350.unk2D, D_80382350.unk2E, 0xFF);
func_803391A4(gfx, mtx, NULL, NULL, D_80382350.unk28->unk14, NULL, D_80382350.unk18);
modelRender_draw(gfx, mtx, NULL, NULL, D_80382350.unk28->unk14, NULL, D_80382350.unk18);
if (!func_80309F78()) {
func_802F7BC0(gfx, mtx, vtx);
}
}
}
//levelRender_model2_draw
void func_80309628(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
s32 temp_a0;
@@ -359,13 +361,13 @@ void func_80309628(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
if (map_get() == MAP_1D_MMM_CELLAR) {
func_8033A45C(1, (func_80326EEC(0x191) != NULL) ? 0 : 1);
}
set_model_render_mode(2);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
temp_a0 = D_80382350.unk4;
if (temp_a0 != 0) {
func_8033A494(temp_a0);
}
func_8033A388(D_80382350.unk2C, D_80382350.unk2D, D_80382350.unk2E, 0xFF);
func_803391A4(gfx, mtx, NULL, NULL, D_80382350.unk28->unk14, NULL, D_80382350.unk1C);
modelRender_draw(gfx, mtx, NULL, NULL, D_80382350.unk28->unk14, NULL, D_80382350.unk1C);
func_802F7BC0(gfx, mtx, vtx);
}
}

View File

@@ -38,9 +38,9 @@ void func_8030A2D0(Gfx **gfx, Mtx **mtx, Vtx **vtx, f32 arg3[3], f32 arg4[3], f3
sp2C = func_8030A428(arg6);
func_8033A244(3700.0f);
func_8033A28C(1);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
func_8033A1FC();
func_803391A4(gfx, mtx, arg3, arg4, arg5, NULL, sp2C);
modelRender_draw(gfx, mtx, arg3, arg4, arg5, NULL, sp2C);
}
void func_8030A350(Gfx **gfx, Mtx **mtx, Vtx **Vtx, f32 arg3[3], f32 arg4, s32 arg5, Cube *arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA, s32 argB) {

View File

@@ -102,11 +102,11 @@ void func_803253A0(Actor *this){
if(this->marker->unk20 != NULL){
sp44 = FALSE;
if(this->unk148 != NULL){
func_802EA1A8(&this->marker->unk20, func_8033A0D4(sp48), func_803356A0(this->unk148));
func_802EA1A8(&this->marker->unk20, model_getAnimationList(sp48), func_803356A0(this->unk148));
sp44 = TRUE;
}//L8032542C
else if(this->animctrl != NULL && func_8033A0D4(sp48)){
anim_802897D4(&this->marker->unk20, func_8033A0D4(sp48), animctrl_getAnimPtr(this->animctrl));
else if(this->animctrl != NULL && model_getAnimationList(sp48)){
anim_802897D4(&this->marker->unk20, model_getAnimationList(sp48), animctrl_getAnimPtr(this->animctrl));
sp44 = TRUE;
}//L80325474
@@ -119,7 +119,7 @@ void func_803253A0(Actor *this){
func_8033A410(this->alpha_124_19);
}
set_model_render_mode(this->unk124_9);
modelRender_setDepthMode(this->depth_mode);
if(this->marker->unk44 != 0){
if((s32)this->marker->unk44 == 1){
func_8033A450(D_8036E568);
@@ -137,7 +137,7 @@ void func_803253A0(Actor *this){
sp34[2] = this->roll;
func_80333D48(sp40, this->position, sp34, this->scale, 0, func_8033A148(sp48));
}//L80325560
func_8033A4C0(sp40);
modelRender_setVertexList(sp40);
this->unkF4_29 = NOT(this->unkF4_29);
}//L80325594
@@ -221,7 +221,7 @@ Actor *func_80325888(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
this = func_80325300(marker, sp3C);
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, this->position, sp3C, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
modelRender_draw(gfx, mtx, this->position, sp3C, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
return this;
}
@@ -340,10 +340,10 @@ Actor *func_80325E78(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
this = func_80325300(marker, rotation);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, this->position, rotation, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
modelRender_draw(gfx, mtx, this->position, rotation, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
return this;
}
@@ -902,7 +902,7 @@ Actor *actor_new(s32 (* position)[3], s32 yaw, ActorInfo* actorInfo, u32 flags){
}//L80327BA8
D_80383390->unk124_11 = 0;
D_80383390->alpha_124_19 = 0xff;
D_80383390->unk124_9 = 1;
D_80383390->depth_mode = MODEL_RENDER_DEPTH_FULL;
D_80383390->unk124_0 = D_80383390->unk138_31 = 1;
for(i = 0; i < 0x10; i++){
((s32 *)D_80383390->unk7C)[i] = 0;

View File

@@ -106,13 +106,13 @@ void func_80291AF0(Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8033A280(2.0f);
func_8033A2D4(func_80291AC4, 0);
func_8033A450(D_80363780);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
if(D_8037C150.unk0){
D_8037C150.unk0 = 0;
func_803391A4(gfx, mtx, D_8037C150.unk4, sp5C, D_8037C0EC, sp38, D_8037C0E0);
modelRender_draw(gfx, mtx, D_8037C150.unk4, sp5C, D_8037C0EC, sp38, D_8037C0E0);
}
else{
func_803391A4(gfx, mtx, plyr_pos, sp5C, D_8037C0EC, sp38, D_8037C0E0);
modelRender_draw(gfx, mtx, plyr_pos, sp5C, D_8037C0EC, sp38, D_8037C0E0);
}
}//L80291CD4

View File

@@ -98,55 +98,55 @@ s32 func_8033AC30(AnimationFile *this){
return this->elem_cnt;
}
f32 func_8033AC38(AnimationFile *this, AnimationFileElement *elem, f32 arg2){
AnimationFileData *var_a0;
AnimationFileData *var_a2;
f32 func_8033AC38(AnimationFile *this, AnimationFileElement *elem, f32 time){
AnimationFileData *end_anim;
AnimationFileData *start_anim;
AnimationFileData *var_v0;
f32 temp_f12;
f32 sp38[4];
f32 knot_list[4];
u32 temp_t2;
var_a2 = &elem->data[0];
if ((s32)arg2 < var_a2->unk0_13) {
sp38[0] = sp38[1] = D_803709E0[elem->unk0_3];
sp38[2] = (f32) var_a2->unk2 / 64;
sp38[3] = (var_a2->unk0_15 == 1 && elem->data_cnt >= 2) ? (f32)(var_a2 + 1)->unk2/64 : sp38[2];
return glspline_catmull_rom_interpolate((arg2 - this->unk0)/(var_a2->unk0_13 - this->unk0), 4, sp38);
start_anim = &elem->data[0];
if ((s32)time < start_anim->unk0_13) {
knot_list[0] = knot_list[1] = D_803709E0[elem->unk0_3];
knot_list[2] = (f32) start_anim->unk2 / 64;
knot_list[3] = (start_anim->unk0_15 == 1 && elem->data_cnt >= 2) ? (f32)(start_anim + 1)->unk2/64 : knot_list[2];
return glspline_catmull_rom_interpolate((time - this->unk0)/(start_anim->unk0_13 - this->unk0), 4, knot_list);
}
var_a0 = var_a2 + elem->data_cnt;
var_a0--;
if ((s32) arg2 >= (var_a0->unk0_13)) {
sp38[1] = (f32) var_a0->unk2 / 64;
sp38[0] = ((var_a0->unk0_14 == 1) && (elem->data_cnt >= 2)) ? (f32) (var_a0 - 1)->unk2 / 64 : sp38[1];
sp38[2] = sp38[3] = sp38[1];
end_anim = start_anim + elem->data_cnt;
end_anim--;
if ((s32) time >= (end_anim->unk0_13)) {
knot_list[1] = (f32) end_anim->unk2 / 64;
knot_list[0] = ((end_anim->unk0_14 == 1) && (elem->data_cnt >= 2)) ? (f32) (end_anim - 1)->unk2 / 64 : knot_list[1];
knot_list[2] = knot_list[3] = knot_list[1];
return glspline_catmull_rom_interpolate(arg2 - var_a0->unk0_13, 4, sp38);
return glspline_catmull_rom_interpolate(time - end_anim->unk0_13, 4, knot_list);
}
var_v0 = var_a2 + 1;
while (var_v0 < var_a0){
var_v0 = &var_a2[(var_a0 - var_a2)/2];
if (var_v0->unk0_13 <= (s32)arg2) {
var_a2 = var_v0;
if (!var_a2);
var_v0 = start_anim + 1;
while (var_v0 < end_anim){
var_v0 = &start_anim[(end_anim - start_anim)/2];
if (var_v0->unk0_13 <= (s32)time) {
start_anim = var_v0;
if (!start_anim);
} else {
var_a0 = var_v0;
end_anim = var_v0;
}
var_v0 = var_a2 + 1;
var_v0 = start_anim + 1;
}
sp38[1] = (f32) var_a2->unk2 / 64;
sp38[2] = (f32) var_a0->unk2 / 64;
temp_f12 = (arg2 - var_a2->unk0_13) / (var_a0->unk0_13 - var_a2->unk0_13);
if ((var_a2->unk0_14 == 0) && (var_a0->unk0_15 == 0)) {
return sp38[1] + ((sp38[2] - sp38[1]) * temp_f12);
knot_list[1] = (f32) start_anim->unk2 / 64;
knot_list[2] = (f32) end_anim->unk2 / 64;
temp_f12 = (time - start_anim->unk0_13) / (end_anim->unk0_13 - start_anim->unk0_13);
if ((start_anim->unk0_14 == 0) && (end_anim->unk0_15 == 0)) {
return knot_list[1] + ((knot_list[2] - knot_list[1]) * temp_f12);
}
sp38[0] = (var_a2->unk0_14 == 1 && (var_a2 - 1) >= &elem->data[0]) ? (f32)(var_a2 - 1)->unk2/64 : sp38[1];
sp38[3] = (var_a0->unk0_15 == 1 && (var_a0 + 1) < &elem->data[elem->data_cnt]) ? (f32)(var_a0 + 1)->unk2/64 : sp38[2];
return glspline_catmull_rom_interpolate(temp_f12, 4, sp38);
knot_list[0] = (start_anim->unk0_14 == 1 && (start_anim - 1) >= &elem->data[0]) ? (f32)(start_anim - 1)->unk2/64 : knot_list[1];
knot_list[3] = (end_anim->unk0_15 == 1 && (end_anim + 1) < &elem->data[elem->data_cnt]) ? (f32)(end_anim + 1)->unk2/64 : knot_list[2];
return glspline_catmull_rom_interpolate(temp_f12, 4, knot_list);
}
void func_8033AFB8(Struct_B1400 *arg0, s32 arg1, f32 arg2[3][3]){

View File

@@ -28,67 +28,6 @@ typedef struct {
}unkC;
} Struct_glspline_0;
// typedef struct {
// u8 pad_0[0x4];
// union {
// struct{
// u16 bit63;
// u16 bit47:12;
// u16 unk0_3:3;
// u16 pad0_0:1;
// u32 bit31:24;
// u32 pad4_7:8;
// }t0;
// struct{
// u32 pad_bit63: 12;
// u32 bit51: 2;
// u32 pad_bit49: 18;
// u32 bit31: 10;
// u32 bit21: 11;
// u32 bit10: 1;
// u32 pad_bit9: 1;
// u32 bit8: 1;
// u32 pad_bit7: 1;
// u32 bit6: 3;
// u32 bit3: 3;
// u32 pad_bit0: 1;
// }t1;
// struct{
// u32 bit63: 1;
// u32 bit62: 15;
// u32 bit47: 8;
// u32 bit39: 4;
// u32 pad_bit35: 4;
// u32 pad_bit31: 32;
// }t2;
// }unk4;
// u32 padC_31:8;
// u32 unkC_23:2;
// u32 unkC_21:1;
// u32 unkC_20:8;
// u32 unkC_12:12;
// u32 unkC_0 : 1;
// union {
// struct {
// u32 pad_bit31: 24;
// u32 bit7:7;
// u32 bit0:1;
// }t0;
// struct {
// u32 pad_bit31: 25;
// u32 bit6: 1;
// u32 bit5: 1;
// u32 bit4: 1;
// u32 pad_bit3:5;
// }t1;
// struct {
// u32 pad_bit31: 24;
// u32 bit7:5;
// u32 pad_bit1:2;
// }t2;
// }unk10;
// }Struct_glspline_0;
typedef struct {
u32 bit31: 16;
u32 bit15: 12;
@@ -203,7 +142,7 @@ typedef union{
typedef struct{
s32 unk0;
Union_glspline spline[];
}glspline_list;
}SplineList;
typedef struct {
s16 unk0;
@@ -214,11 +153,11 @@ typedef struct {
u16 pad8_12:13;
}Struct_glspline_803411B0;
s32 func_80341BC8(struct56s *arg0, glspline_list * arg1);
s32 func_80341BC8(struct56s *arg0, SplineList * arg1);
/* .data */
struct56s **D_80371E70 = NULL;
glspline_list **D_80371E74 = NULL;
SplineList **D_80371E74 = NULL;
s32 D_80371E78 = 0;
s32 D_80371E7C = 0;
s32 D_80371E80 = 0;
@@ -236,7 +175,6 @@ s16 *D_803858A0;
struct56s *func_80342038(s32 indx);
/* .code */
//glspline_clamp
f32 func_80340700(f32 value, f32 min, f32 max) {
return (value < min) ? min
: (max < value) ? max
@@ -248,8 +186,8 @@ bool func_80340748(s32 arg0, s32 arg1, s32 arg2, f32 arg3[3], s32 arg4, s32 arg5
}
s32 func_80340760(s32 arg0, s32 *arg1, f32 *arg2, s32 arg3, s32 arg4, f32 *arg5, f32 *arg6) {
glspline_list **temp_t0 = D_80371E74;
glspline_list *temp_a0;
SplineList **temp_t0 = D_80371E74;
SplineList *temp_a0;
Union_glspline *temp_v0;
Union_glspline *var_v1;
s32 var_a2;
@@ -303,23 +241,23 @@ s32 func_80340760(s32 arg0, s32 *arg1, f32 *arg2, s32 arg3, s32 arg4, f32 *arg5,
return 0;
}
f32 glspline_catmull_rom_interpolate(f32 arg0, s32 arg1, f32 *arg2) {
s32 tmp_v1;
f32 glspline_catmull_rom_interpolate(f32 x, s32 knotCount, f32 *knotList) {
s32 start_knot;
s32 tmp_t7;
f32 sp24[3];
f32 *var_a0;
tmp_t7 = arg1 - 3;
tmp_v1 = arg0 = tmp_t7 * func_80340700(arg0, 0.0f, 1.0f);
tmp_v1 = (tmp_v1 >= (arg1 - 4)) ? (arg1 - 4) : (tmp_v1);
arg2 += tmp_v1;
arg0 -= tmp_v1;
tmp_t7 = knotCount - 3;
start_knot = x = tmp_t7 * func_80340700(x, 0.0f, 1.0f);
start_knot = (start_knot >= (knotCount - 4)) ? (knotCount - 4) : (start_knot);
knotList += start_knot;
x -= start_knot;
sp24[2] = -0.5*arg2[0] + 1.5*arg2[1] + -1.5*arg2[2] + 0.5*arg2[3];
sp24[1] = 1.0*arg2[0] + -2.5*arg2[1] + 2.0*arg2[2] + -0.5*arg2[3];
sp24[0] = -0.5*arg2[0] + 0.0*arg2[1] + 0.5*arg2[2] + 0.0*arg2[3];
sp24[2] = -0.5*knotList[0] + 1.5*knotList[1] + -1.5*knotList[2] + 0.5*knotList[3];
sp24[1] = 1.0*knotList[0] + -2.5*knotList[1] + 2.0*knotList[2] + -0.5*knotList[3];
sp24[0] = -0.5*knotList[0] + 0.0*knotList[1] + 0.5*knotList[2] + 0.0*knotList[3];
return (((((sp24[2] * arg0) + sp24[1]) * arg0) + sp24[0]) * arg0) + (1.0*arg2[1]);
return (((((sp24[2] * x) + sp24[1]) * x) + sp24[0]) * x) + (1.0*knotList[1]);
}
void func_80340BE4(f32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 * arg4, f32 arg5[3]);
@@ -340,7 +278,7 @@ void func_803411B0(void) {
s32 spC8;
s32 spC4;
struct56s *spB4;
glspline_list *spA8;
SplineList *spA8;
struct56s *spA4;
Union_glspline *sp80;
Struct_glspline_803411B0 *sp50;
@@ -440,7 +378,7 @@ void func_803411B0(void) {
spB4 = (struct56s *) malloc(sizeof(struct56s) + (var_s7 * 3* sizeof(f32)));
spB4->unk0 = var_s7;
spB4->unk4 = 0;
spA8 = (glspline_list *)malloc(sizeof(glspline_list) + var_s0*sizeof(Union_glspline));
spA8 = (SplineList *)malloc(sizeof(SplineList) + var_s0*sizeof(Union_glspline));
spA8->unk0 = var_s0;
var_s1_2 = &spA8->spline[0];
var_s2 = var_s0;
@@ -519,7 +457,7 @@ void func_80341BA0(void){
func_803411B0();
}
s32 func_80341BC8(struct56s *arg0, glspline_list * arg1) {
s32 func_80341BC8(struct56s *arg0, SplineList * arg1) {
s32 temp_t7;
void *temp_v0;
void *temp_v0_2;
@@ -528,7 +466,7 @@ s32 func_80341BC8(struct56s *arg0, glspline_list * arg1) {
D_80371E70 = (struct56s **)realloc(D_80371E70, D_80371E78 * sizeof(struct56s *));
D_80371E70[D_80371E78 - 1] = arg0;
D_80371E74 = (glspline_list **)realloc(D_80371E74, D_80371E78 * sizeof(glspline_list *));
D_80371E74 = (SplineList **)realloc(D_80371E74, D_80371E78 * sizeof(SplineList *));
D_80371E74[D_80371E78 - 1] = arg1;
return D_80371E78 - 1;
}
@@ -645,8 +583,8 @@ int func_80342064(s32 arg0){
}
s32 func_80342070(s32 arg0){
glspline_list **temp_v0 = D_80371E74;
glspline_list *temp_v1;
SplineList **temp_v0 = D_80371E74;
SplineList *temp_v1;
if(arg0 == -1)
return 0;
@@ -659,8 +597,8 @@ s32 func_80342070(s32 arg0){
}
s32 func_803420BC(s32 arg0, s32 arg1, s32 arg2){
glspline_list **temp_v0 = D_80371E74;
glspline_list *temp_v1;
SplineList **temp_v0 = D_80371E74;
SplineList *temp_v1;
s32 temp_a1;
s32 var_a0;
@@ -686,8 +624,8 @@ s32 func_803420BC(s32 arg0, s32 arg1, s32 arg2){
}
s32 func_803421A4(s32 arg0, f32 arg1) {
glspline_list **temp_v0 = D_80371E74;
glspline_list *temp_v1;
SplineList **temp_v0 = D_80371E74;
SplineList *temp_v1;
s32 var_a3;
Union_glspline *i_ptr;
Union_glspline *temp_a2;
@@ -722,7 +660,7 @@ void func_803422AC(ActorMarker *caller, enum asset_e text_id, s32 arg2){
#ifndef NONMATCHING
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_B9770/func_803422D4.s")
#else
s32 func_803422D4(Actor *arg0, Union_glspline *arg1, glspline_list *arg2) {
s32 func_803422D4(Actor *arg0, Union_glspline *arg1, SplineList *arg2) {
s32 sp84 = 0;
u8 sp83;
f32 sp7C;
@@ -1114,8 +1052,8 @@ s32 func_80343654(Actor *this){
}
s32 func_80343694(Actor *actor, s32 indx, s32 begin, s32 end, s32 count, s32 stride) {
glspline_list **temp_v0;
glspline_list *temp_s5;
SplineList **temp_v0;
SplineList *temp_s5;
Union_glspline *start_ptr;
Union_glspline *end_ptr;
bool var_v1;
@@ -1275,14 +1213,14 @@ void glspline_defrag(void) {
D_80371E70 = (struct56s **) defrag(D_80371E70);
}
if (D_80371E74 != 0) {
D_80371E74 = (glspline_list **) defrag(D_80371E74);
D_80371E74 = (SplineList **) defrag(D_80371E74);
}
if (D_803858A0 != 0) {
D_803858A0 = (s16 *) defrag(D_803858A0);
}
for(i = 0; i < D_80371E78; i++){
D_80371E74[i] = (glspline_list *) defrag(D_80371E74[i]);
D_80371E74[i] = (SplineList *) defrag(D_80371E74[i]);
D_80371E70[i] = (struct56s *) defrag(D_80371E70[i]);
}
}

View File

@@ -109,8 +109,8 @@ Actor* func_8034FCDC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
sp2C[0] = 0.0f;
sp2C[1] = sp28->unk14;
sp2C[2] = 0.0f;
set_model_render_mode(2);
func_803391A4(gfx, mtx, sp28->unk8, sp2C, sp28->unk18 * 0.1, NULL, D_80386150.unk0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, sp28->unk8, sp2C, sp28->unk18 * 0.1, NULL, D_80386150.unk0);
return NULL;
}

View File

@@ -163,7 +163,7 @@ void func_80350818(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
sp80[3] = temp_s2->unk4[i].unk4[3];
sp80[3] *= var_f22;
func_8033A334(sp80, D_803725A8);
func_803391A4(gfx, mtx, spB8, spD0, temp_s2->unk4[i].unk14*0.25, NULL, D_80386170.unk8);
modelRender_draw(gfx, mtx, spB8, spD0, temp_s2->unk4[i].unk14*0.25, NULL, D_80386170.unk8);
}
}
}

View File

@@ -106,8 +106,8 @@ Actor *func_80350E90(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
if (temp_s0->unk8 != NULL) {
temp_s0->unk8(&temp_s0->local, temp_s0, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, temp_v0, gfx, mtx, vtx);
} else {
set_model_render_mode(1);
func_803391A4(gfx, mtx, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, NULL, temp_s0->unkC);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, temp_s0->unk14, temp_s0->unk20, temp_s0->unk2C, NULL, temp_s0->unkC);
}
}
return 0;

View File

@@ -50,7 +50,7 @@ Actor *func_8035ECA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
func_8033A45C(4, local->unk0);
func_8033A2D4(func_803253A0, this);
func_8033A2E8(func_80325794, marker);
func_803391A4(gfx, mtx, this->position, rotation, this->scale, D_80373008, func_803257B4(marker));
modelRender_draw(gfx, mtx, this->position, rotation, this->scale, D_80373008, func_803257B4(marker));
return this;
}

View File

@@ -203,7 +203,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
sp50[2] = 0.0f;
func_8033A308(sp50);
if(getGameMode() != GAME_MODE_4_PAUSED){
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
}
sp68[0] += a1->unk4C;
if(a1->unk6C == 0.0f){
@@ -213,7 +213,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
if(a1->anim_ctrl != NULL){
func_8028781C(a1->anim_ctrl, sp5C, 1);
}
func_803391A4(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
modelRender_draw(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
}//L80300BA4
}

View File

@@ -1357,9 +1357,9 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
func_8033A45C(var_s0_2 + 1, 0);
}
func_8033A45C(i, 1);
set_model_render_mode(0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
func_8033A410(D_80383010.sns_alpha);
func_803391A4(gfx, mtx, &sp98, &sp8C, 0.8f, &sp80, D_80383010.sns_egg_model);
modelRender_draw(gfx, mtx, &sp98, &sp8C, 0.8f, &sp80, D_80383010.sns_egg_model);
func_8024E2FC();
func_8024C904(gfx, mtx);
}
@@ -1398,9 +1398,9 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
sp80[0] = 0.0f;
sp80[1] = 120.0f;
sp80[2] = 0.0f;
set_model_render_mode(0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
func_8033A410(D_80383010.sns_alpha);
func_803391A4(gfx, mtx, sp98, sp8C, 0.8f, sp80, D_80383010.ice_key_model);
modelRender_draw(gfx, mtx, sp98, sp8C, 0.8f, sp80, D_80383010.ice_key_model);
func_8024E2FC();
func_8024C904(gfx, mtx);
}

View File

@@ -85,7 +85,7 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
rotation[0] = 0.0f;
rotation[1] = gcSky.sky_info->sky_list[i].rotation_speed * gcSky.timer;
rotation[2] = 0.0f;
func_803391A4(gfx, mtx, position, rotation, gcSky.sky_info->sky_list[i].scale, NULL, iAsset);
modelRender_draw(gfx, mtx, position, rotation, gcSky.sky_info->sky_list[i].scale, NULL, iAsset);
}
}
}

View File

@@ -223,10 +223,10 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
gDPSetTextureFilter((*gdl)++, G_TF_POINT);
gDPSetColorDither((*gdl)++, G_CD_DISABLE);
func_8028781C(D_80382430.animctrl, sp58, 1);
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
}
if(D_80382430.unk8 == 1 || D_80382430.unk8 == 6){
func_803391A4(gdl, mptr, sp58, sp68, 1.0f, 0, D_80382430.unkC);
modelRender_draw(gdl, mptr, sp58, sp68, 1.0f, 0, D_80382430.unkC);
if(D_80382430.animctrl != NULL){
gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
gDPSetColorDither((*gdl)++, G_CD_MAGICSQ);
@@ -244,7 +244,7 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
sp68[2] = D_80382430.rotation - 90.0f*sp64;
tmp = sp64*D_80382430.unk4->unk10 + 0.1;
}
func_803391A4(gdl, mptr, sp58, sp68, tmp, 0, D_80382430.unkC);
modelRender_draw(gdl, mptr, sp58, sp68, tmp, 0, D_80382430.unkC);
}
else if(D_80382430.unk8 == 5){//L8030B9EC
switch (D_80382430.unk4->uid)
@@ -262,10 +262,10 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
break;
}
if(!(D_80382430.unk1C < 3) || D_80382430.unk4->uid != 0x11){
func_803391A4(gdl, mptr, sp58, sp68, tmp, 0, D_80382430.unkC);
modelRender_draw(gdl, mptr, sp58, sp68, tmp, 0, D_80382430.unkC);
}
else{
func_80338390();
modelRender_reset();
}
}

View File

@@ -841,11 +841,11 @@ void func_803163A8(gczoombox_t *this, Gfx **gfx, Mtx **mtx) {
sp38[0] = 0.0f; sp38[1] = 0.0f; sp38[2] = 0.0f;
sp44[0] = 0.0f; sp44[1] = 0.0f; sp44[2] = 0.0f;
func_8033A308(sp44);
set_model_render_mode(0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
if (this->anim_ctrl != NULL) {
func_8028781C(this->anim_ctrl, sp50, 1);
}
func_803391A4(gfx, mtx, sp50, sp5C, this->unk198 * sp34, &sp38, this->unkF0);
modelRender_draw(gfx, mtx, sp50, sp5C, this->unk198 * sp34, &sp38, this->unkF0);
}
void func_803164B0(gczoombox_t *this, Gfx **gfx, Mtx **mtx, s32 arg3, s32 arg4, s32 arg5, f32 arg6) {
@@ -874,7 +874,7 @@ void func_803164B0(gczoombox_t *this, Gfx **gfx, Mtx **mtx, s32 arg3, s32 arg4,
mlMtxScale_xyz(temp_f12, temp_f12, 1.0f);
mlMtxApply(*mtx);
gSPMatrix((*gfx)++, (*mtx)++, G_MTX_LOAD | G_MTX_MODELVIEW);
set_model_render_mode(0);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
func_80344090(arg5, this->unk186, gfx);
func_8033687C(gfx);
func_8024C904(gfx, mtx);

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@@ -1,6 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/modelRender.h"
#define ARRAYLEN(x) (sizeof(x) / sizeof((x)[0]))
@@ -149,7 +150,7 @@ typedef struct {
s32 unk8;
}GeoCmd10;
void func_80338390(void);
void modelRender_reset(void);
void func_803384A8(Gfx **, Mtx **, void *);
void func_803385BC(Gfx **, Mtx **, void *);
void func_803387F8(Gfx **, Mtx **, void *);
@@ -613,11 +614,11 @@ f32 D_80383708;
f32 D_8038370C;
s32 D_80383710;
s32 D_80383714;
BKGfxList *D_80383718;
BKGfxList *modelRenderDisplayList;
struct58s *D_8038371C;
BKTextureList *D_80383720;
static BKTextureList *modelRenderTextureList;
s32 D_80383724;
BKVertexList *D_80383728;
static BKVertexList *modelRenderVextureList;
BKModelUnk20List *D_8038372C;
struct58s *D_80383730;
f32 D_80383734;
@@ -636,12 +637,12 @@ struct {
}D_803837B0;
u8 D_803837C0;
struct {
s32 unk0; //model_asset_index
s32 model_id; //model_asset_index
f32 unk4;
f32 unk8;
u8 padC[0x4];
} D_803837C8;
s32 D_803837D8;
static s32 modelRenderDepthMode;
struct {
LookAt lookat_buffer[32];
LookAt *cur_lookat;
@@ -651,7 +652,7 @@ struct {
Mtx D_80383BF8;
f32 D_80383C38[3];
f32 D_80383C48[3];
BKModelBin *D_80383C54;
BKModelBin *modelRenderModelBin;
f32 D_80383C58[3];
f32 D_80383C64;
f32 D_80383C68[3];
@@ -660,7 +661,7 @@ f32 D_80383C88[3];
f32 D_80383C98[3];
/* .code */
void func_80338390(void){
void modelRender_reset(void){
D_80383700 = 0;
D_80383708 = 30000.0f;
D_80383704 = TRUE;
@@ -668,17 +669,17 @@ void func_80338390(void){
D_80383710 = FALSE;
D_80383714 = 2;
D_80383650 = 0;
D_80383718 = NULL;
modelRenderDisplayList = NULL;
D_8038371C = NULL;
D_80383720 = 0;
modelRenderTextureList = NULL;
D_80383724 = 0;
D_80383728 = 0;
modelRenderVextureList = NULL;
D_8038372C = 0;
D_80383790.unk0 = NULL;
D_80383790.unk8 = NULL;
D_803837B0.unk0 = 0;
D_803837C8.unk0 = 0;
D_803837D8 = 0;
D_803837C8.model_id = 0;
modelRenderDepthMode = 0;
func_8033A45C(1,1);
func_8033A45C(2,0);
if(D_80383758.unk18){
@@ -804,7 +805,7 @@ void func_80338904(Gfx **gfx, Mtx **mtx, void *arg2){
Gfx *vptr;
if(D_80370990){
vptr = &D_80383718->list[cmd->unk8];
vptr = &modelRenderDisplayList->list[cmd->unk8];
gSPDisplayList((*gfx)++, osVirtualToPhysical(vptr));
}
}
@@ -815,14 +816,14 @@ void func_80338970(Gfx **gfx, Mtx **mtx, void *arg2){
int i;
if(D_80370990){
gSPDisplayList((*gfx)++, osVirtualToPhysical(D_80383718->list + cmd->unk8[0]));
gSPDisplayList((*gfx)++, osVirtualToPhysical(modelRenderDisplayList->list + cmd->unk8[0]));
}
if(D_80370990){
for(i = 1; cmd->unk8[i]; i++){
mlMtxApply(*mtx);
gSPMatrix((*gfx)++, (*mtx)++, G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList((*gfx)++, osVirtualToPhysical(D_80383718->list + cmd->unk8[i]));
gSPDisplayList((*gfx)++, osVirtualToPhysical(modelRenderDisplayList->list + cmd->unk8[i]));
}
}
}
@@ -836,7 +837,7 @@ void func_80338AC4(Gfx **gfx, Mtx **mtx, void *arg2){
//Cmd7_LOAD_DL???
void func_80338AE8(Gfx **gfx, Mtx **mtx, void *arg2){
if(D_80370990){
gSPDisplayList((*gfx)++, osVirtualToPhysical(D_80383718->list + ((GeoCmd7*)arg2)->unkA));
gSPDisplayList((*gfx)++, osVirtualToPhysical(modelRenderDisplayList->list + ((GeoCmd7*)arg2)->unkA));
}
}
@@ -996,7 +997,7 @@ void func_80339124(Gfx ** gfx, Mtx ** mtx, BKGeoList *geo_list){
}while(1);
}
BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin){
BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin){
f32 camera_focus[3];
f32 spF0;
f32 padEC;
@@ -1010,10 +1011,10 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
f32 tmp_f0;
f32 padB8;
if( (!model_bin && !D_803837C8.unk0)
|| (model_bin && D_803837C8.unk0)
if( (!model_bin && !D_803837C8.model_id)
|| (model_bin && D_803837C8.model_id)
){
func_80338390();
modelRender_reset();
return 0;
}
@@ -1047,7 +1048,7 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
|| ((camera_focus[1] < -17000.0f) || (17000.0f < camera_focus[1]))
|| ((camera_focus[2] < -17000.0f) || (17000.0f < camera_focus[2]))
){
func_80338390();
modelRender_reset();
return 0;
}
@@ -1068,7 +1069,7 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
if(model_bin){
verts = D_80383728 ? D_80383728 : (BKVertexList *)((s32)model_bin + model_bin->vtx_list_offset_10);
verts = modelRenderVextureList ? modelRenderVextureList : (BKVertexList *)((s32)model_bin + model_bin->vtx_list_offset_10);
spD0 = verts->unk16;
spD4 = verts->unk12;
}
@@ -1082,13 +1083,13 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
if(D_80383708 <= spF0){
func_80338390();
modelRender_reset();
return 0;
}
D_80370990 = (D_80383704) ? func_8024DB50(camera_position, spD0*scale) : 1;
if(D_80370990 == 0){
func_80338390();
modelRender_reset();
return 0;
}
@@ -1097,13 +1098,13 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
func_80349AD0();
if(model_bin == NULL){
model_bin = assetcache_get(D_803837C8.unk0);
model_bin = assetcache_get(D_803837C8.model_id);
}
D_80383C54 = model_bin;
D_80383718 = D_80383718 ? D_80383718 : (BKGfxList *)((s32)D_80383C54 + D_80383C54->gfx_list_offset_C),
D_80383720 = D_80383720 ? D_80383720 : (BKTextureList *)((s32)D_80383C54 + D_80383C54->texture_list_offset_8),
D_80383728 = D_80383728 ? D_80383728 : (BKVertexList *)((s32)D_80383C54 + D_80383C54->vtx_list_offset_10),
D_8038372C = (D_80383C54->unk20 == NULL) ? NULL : (BKModelUnk20List *)((u8*)model_bin + model_bin->unk20);
modelRenderModelBin = model_bin;
modelRenderDisplayList = modelRenderDisplayList ? modelRenderDisplayList : (BKGfxList *)((s32)modelRenderModelBin + modelRenderModelBin->gfx_list_offset_C),
modelRenderTextureList = modelRenderTextureList ? modelRenderTextureList : (BKTextureList *)((s32)modelRenderModelBin + modelRenderModelBin->texture_list_offset_8),
modelRenderVextureList = modelRenderVextureList ? modelRenderVextureList : (BKVertexList *)((s32)modelRenderModelBin + modelRenderModelBin->vtx_list_offset_10),
D_8038372C = (modelRenderModelBin->unk20 == NULL) ? NULL : (BKModelUnk20List *)((u8*)model_bin + model_bin->unk20);
if(D_80383710){
tmp_f0 = D_80383708 - 500.0f;
@@ -1125,20 +1126,20 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
// Set up segments 1 and 2 to point to vertices and textures respectively
gSPSegment((*gfx)++, 0x01, osVirtualToPhysical(&D_80383728->vtx_18));
gSPSegment((*gfx)++, 0x02, osVirtualToPhysical(&D_80383720->tex_8[D_80383720->cnt_4]));
gSPSegment((*gfx)++, 0x01, osVirtualToPhysical(&modelRenderVextureList->vtx_18));
gSPSegment((*gfx)++, 0x02, osVirtualToPhysical(&modelRenderTextureList->tex_8[modelRenderTextureList->cnt_4]));
if(D_80383724){
int i;
int i_segment;
s32 texture_offset;
for(i = 0; i < 4; i++){
if(func_80349BB0(D_80383724, i, &texture_offset))
gSPSegment((*gfx)++, 15-i, osVirtualToPhysical((u8*)&D_80383720->tex_8[D_80383720->cnt_4] + texture_offset));
for(i_segment = 0; i_segment < 4; i_segment++){
if(func_80349BB0(D_80383724, i_segment, &texture_offset))
gSPSegment((*gfx)++, 15 - i_segment, osVirtualToPhysical((u8*)&modelRenderTextureList->tex_8[modelRenderTextureList->cnt_4] + texture_offset));
}
}
if(D_803837D8){
if(modelRenderDepthMode != MODEL_RENDER_DEPTH_NONE){
gSPSetGeometryMode((*gfx)++, G_ZBUFFER);
}
else{
@@ -1146,15 +1147,15 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
// Pick a table of render modes for opaque and translucent rendering
if(D_803837D8 == 0){ // No depth buffering
if(modelRenderDepthMode == MODEL_RENDER_DEPTH_NONE){ // No depth buffering
rendermode_table_opa = renderModesNoDepthOpa;
rendermode_table_xlu = renderModesNoDepthXlu;
}
else if(D_803837D8 == 1){ // Full depth buffering
else if(modelRenderDepthMode == MODEL_RENDER_DEPTH_FULL){ // Full depth buffering
rendermode_table_opa = renderModesFullDepthOpa;
rendermode_table_xlu = renderModesFullDepthXlu;
}
else if(D_803837D8 == 2){ // Depth compare but no depth write
else if(modelRenderDepthMode == MODEL_RENDER_DEPTH_COMPARE){ // Depth compare but no depth write
rendermode_table_opa = renderModesDepthCompareOpa;
rendermode_table_xlu = renderModesDepthCompareXlu;
}
@@ -1198,11 +1199,11 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
gSPSegment((*gfx)++, 0x03, osVirtualToPhysical(rendermode_table_xlu));
}
if(D_80383C54->geo_typ_A & 2){ //trilinear mipmapping
if(modelRenderModelBin->geo_typ_A & 2){ //trilinear mipmapping
gSPDisplayList((*gfx)++, mipMapWrapDL);
}
if(D_80383C54->geo_typ_A & 4){ //env mapping
if(modelRenderModelBin->geo_typ_A & 4){ //env mapping
if(0.0f == camera_focus[2]){
camera_focus[2] = -0.1f;
}
@@ -1217,10 +1218,10 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
D_803837E0.cur_lookat = D_803837E0.lookat_buffer;
}
if(D_8038371C && !D_80383C54->animation_list_offset_18){
if(D_8038371C && !modelRenderModelBin->animation_list_offset_18){
D_8038371C = 0;
}
else if(D_8038371C == 0 && D_80383C54->animation_list_offset_18){
else if(D_8038371C == 0 && modelRenderModelBin->animation_list_offset_18){
if(D_80383700 == 0){
func_802EA060(&D_80383730, (u8*)model_bin + model_bin->animation_list_offset_18);
}
@@ -1235,7 +1236,7 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
}
if(model_bin->unk28 != NULL && D_8038371C != NULL){
func_802E6BD0((s32)D_80383C54 + D_80383C54->unk28, D_80383728, D_8038371C);
func_802E6BD0((s32)modelRenderModelBin + modelRenderModelBin->unk28, modelRenderVextureList, D_8038371C);
}
mlMtxIdent();
@@ -1271,11 +1272,11 @@ BKModelBin *func_803391A4(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f3
D_80383790.unk8(D_80383790.unkC);
}
if(D_803837C8.unk0){
func_8033BD4C(model_bin);
if(D_803837C8.model_id){
func_8033BD4C(model_bin); //assetCache_free
}
func_80338390();
modelRender_reset();
return model_bin;
}
@@ -1318,7 +1319,7 @@ f32 func_8033A0CC(UNK_TYPE(void *) arg0){
return *(f32 *)((s32)arg0 + 0x34);
}
BKAnimationList *func_8033A0D4(BKModelBin *arg0){
BKAnimationList *model_getAnimationList(BKModelBin *arg0){
if(arg0->animation_list_offset_18 == 0)
return NULL;
@@ -1329,7 +1330,7 @@ s32 func_8033A0F0(s32 arg0){
return D_80383658[arg0];
}
BKTextureList *func_8033A104(BKModelBin *arg0){
BKTextureList *model_getTextureList(BKModelBin *arg0){
return (BKTextureList *)((s32)arg0 + arg0->texture_list_offset_8);
}
@@ -1363,7 +1364,7 @@ void func_8033A17C(void){
}
void func_8033A1A4(void){
func_80338390();
modelRender_reset();
D_80383758.unk18 = 0;
D_803837E0.cur_lookat = D_803837E0.lookat_buffer;
D_803837E0.lookat_buffer_end = D_803837E0.cur_lookat + ARRAYLEN(D_803837E0.lookat_buffer);
@@ -1418,8 +1419,8 @@ void func_8033A2E8(void(*func)(ActorMarker *), ActorMarker* marker){
D_80383790.unkC = marker;
}
void func_8033A2FC(BKGfxList *gfx_list){
D_80383718 = gfx_list;
void modelRender_setDisplayList(BKGfxList *gfx_list){
modelRenderDisplayList = gfx_list;
}
void func_8033A308(f32 arg0[3]){
@@ -1478,26 +1479,26 @@ void func_8033A470(s32 arg0, s32 arg1){
D_80383658[arg0] = -arg1;
}
void func_8033A488(BKTextureList *arg0){
D_80383720 = arg0;
void modelRender_setTextureList(BKTextureList *textureList){
modelRenderTextureList = textureList;
}
void func_8033A494(s32 arg0){
D_80383724 = arg0;
}
void func_8033A4A0(enum asset_e model_id, f32 arg1, f32 arg2){
D_803837C8.unk0 = model_id;
void func_8033A4A0(enum asset_e modelId, f32 arg1, f32 arg2){
D_803837C8.model_id = modelId;
D_803837C8.unk4 = arg1;
D_803837C8.unk8 = arg2;
}
void func_8033A4C0(BKVertexList *vertex_list){
D_80383728 = vertex_list;
void modelRender_setVertexList(BKVertexList *vertexList){
modelRenderVextureList = vertexList;
}
void set_model_render_mode(s32 renderMode){
D_803837D8 = renderMode;
void modelRender_setDepthMode(enum model_render_depth_mode_e renderMode){
modelRenderDepthMode = renderMode;
}
void func_8033A4D8(void){

View File

@@ -19,8 +19,8 @@ Actor *chbossshadow_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3)
Actor *this;
this = func_80325300(marker, sp34);
sp30 = this->scale * ml_map_f(this->unk1C[0], 0.0f, 1000.0f, 1.75f, 0.9f);
set_model_render_mode(2);
func_803391A4(gdl, mptr, this->position, sp34, sp30, NULL, func_80330B1C(marker));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gdl, mptr, this->position, sp34, sp30, NULL, func_80330B1C(marker));
return this;
}

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@@ -76,7 +76,7 @@ void chspellbarrier_update(Actor *this){
actor_collisionOn(this);
local->unk0 = 0;
local->unk4 = 1;
this->unk124_9 = 0;
this->depth_mode = 0;
this->scale = 0.0f;
this->unk44_31 = func_8030ED2C(SFX_142_GRUNTY_LAUGH_3, 3);
func_8030DB04(this->unk44_31, 32000, this->position, 4000.0f, 12000.0f);

View File

@@ -1823,7 +1823,7 @@ void func_8038A014(Actor *this)
void func_8038A034(Actor *this)
{
this->unk124_9 = 2;
this->depth_mode = 2;
func_80389FA8(this, BKPROG_C4_STATUE_EYE_BROKEN);
}

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@@ -904,7 +904,7 @@ marker_setCollisionScripts = 0x803300A8;
map_get = 0x803348C0;
exit_get = 0x803348CC;
jiggySpawn = 0x803330C0;
set_model_render_mode = 0x8033A4CC;
modelRender_setDepthMode = 0x8033A4CC;
assetcache_release = 0x8033B3D8;
assetcache_update_ptr = 0x8033B574;
assetcache_get = 0x8033B798;