Files
banjo-kazooie/src/MM/ch/orange.c
2022-12-01 00:21:11 -06:00

98 lines
2.8 KiB
C

/*!!!DONE!!!*/
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#ifndef MIN
#define MIN(s,t) ((s < t)?(s):(t))
#endif
/* extern functions */
f32 func_80309724(f32*);
/* public functions */
void MM_func_80387FF4(Actor *this);
Actor* func_80388188(ActorMarker *, Gfx **, Mtx**, Vtx**);
/* .data */
ActorInfo chorangeInfo = { MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
1, NULL,
MM_func_80387FF4, func_80326224, func_80388188,
0, 0, 0.6f, 0
};
f32 D_803899F4[3] = {0.0f,-8.0f, 0.0f};
f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
void func_80387F90(ActorMarker *arg0, ActorMarker *other_marker){
if( !func_8028F22C(arg0)
&& !mapSpecificFlags_get(mapflag_mm_main_hit_with_orange)
&& func_80311480(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)
){
mapSpecificFlags_set(mapflag_mm_main_hit_with_orange, 1);
}
if(arg0);
}
void MM_func_80387FF4(Actor * this){
f32 temp_f2;
f32 temp_f0;
if(!this->initialized){
this->marker->unk2C_1 = 1;
marker_setCollisionScripts(this->marker, NULL, func_80387F90, NULL);
}
switch(this->state){
case 1://L80388060
this->position_x += this->velocity_x;
temp_f0 = this->velocity_y - 5.0;
this->velocity_y = temp_f0;
this->position_y += temp_f0;
this->position_z += this->velocity_z;
temp_f2 = func_80309724(this->position);
if(this->position_y < temp_f2){
this->position_y = temp_f2;
this->unk1C_y = temp_f2;
func_8030E6D4(SFX_2F_ORANGE_SPLAT);
this->unk28 = 1.0f;
this->unk60 = 340.0f;
this->state = 2;
}
break;
case 2://L8038810C
if(this->unk60 < 324.0){
this->marker->collidable = 0;
}
this->unk60 -= 4.0;
if(this->unk60 < 4.0){
marker_despawn(this->marker);
}
break;
}
}
Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
Actor* actorPtr = func_80325E78(this, dl, mptr, vtx);
f32 sp60[3] = D_803899F4;
f32 sp54[3] = D_80389A00;
f32 sp48[3];
if(actorPtr->state == 2){
sp48[0] = actorPtr->position_x;
sp48[1] = actorPtr->unk1C_y + 3.0f;
sp48[2] = actorPtr->position_z;
func_8033A410( (s32) MIN(255.0f, actorPtr->unk60) );
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
actorPtr->position_y -= 1.9;
if(actorPtr->unk28 < 2.428){
actorPtr->unk28 += 0.1;
}
}
return actorPtr;
}