modelRender.c documentation
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@@ -51,8 +51,8 @@ Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
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actorPtr = func_80325300(this, sp34);
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jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
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if(jujuPtr->unk0 != 2){
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set_model_render_mode(1);
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func_803391A4(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, func_80330B1C(this));
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, func_80330B1C(this));
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}
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return actorPtr;
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}
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@@ -86,8 +86,8 @@ Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
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sp48[1] = actorPtr->unk1C_y + 3.0f;
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sp48[2] = actorPtr->position_z;
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func_8033A410( (s32) MIN(255.0f, actorPtr->unk60) );
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set_model_render_mode(1);
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func_803391A4(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
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actorPtr->position_y -= 1.9;
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if(actorPtr->unk28 < 2.428){
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actorPtr->unk28 += 0.1;
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