documentations:
- added comments - documented marker struct functions
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@@ -116,7 +116,7 @@ void chGobi1_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, func_803873B0, NULL, NULL);
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marker->unk30 = func_8038736C;
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marker->actorFreeFunc = func_8038736C;
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marker->propPtr->unk8_3 = TRUE;
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marker->collidable = TRUE;
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GV_D_80391A40.unk0 = 0;
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@@ -173,7 +173,7 @@ void chGobi2_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, __chGobi2_ow, NULL, NULL);
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sp34->unk30 = __chGobi2_80387EFC;
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sp34->actorFreeFunc = __chGobi2_80387EFC;
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local->unk4 = skeletalAnim_new();
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local->unk8 = (BKModelBin*) assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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D_80391A50 = 0;
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@@ -99,7 +99,7 @@ void chGobiRock_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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sp34->unk30 = chGobiRock_free;
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sp34->actorFreeFunc = chGobiRock_free;
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sp34->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, NULL, __chGobiRock_destroy);
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local->unkC = particleEmitter_new(20);
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@@ -152,7 +152,7 @@ void chMazeCtrl_update(Actor *this){
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sp34 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->unk30 = __chMazeCtrl_8038F5E4;
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this->marker->actorFreeFunc = __chMazeCtrl_8038F5E4;
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if(this->state == 2){
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comusic_8025AB44(COMUSIC_26_GV_SANDYBUTT_DANGER, 30000, 30000);
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item_set(ITEM_6_HOURGLASS, TRUE);
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