Files
banjo-kazooie/src/GV/ch/gobi2.c
mariob92 b5c7accc37 documentations:
- added comments
- documented marker struct functions
2024-09-08 00:55:04 +02:00

239 lines
7.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
u8 pad0[4];
SkeletalAnimation *unk4;
BKModelBin *unk8;
}ActorLocal_Gobi2;
void chGobi2_setState(Actor *this, s32 next_state);
void chGobi2_update(Actor *this);
Actor *chGobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo chGobi2 = { MARKER_BF_GOBI_2, ACTOR_131_GOBI_2, ASSET_3E0_MODEL_GOBI,
0x0, NULL,
NULL, chGobi2_update, chGobi2_draw,
0, 0x533, 0.0f, 0
};
/* .bss */
u8 D_80391A50;
/* .code */
void GV_func_80387960(void){
static f32 D_80390CD4[3] = {1475.0f, 442.0f, 8870.0f};
func_8028F490(D_80390CD4);
}
void func_80387984(ActorMarker *this){
mapSpecificFlags_set(0xC, 1);
}
void __chGobi2_spawnJIggy(void){
static f32 jiggy_position[3] = {1150.0f, 1150.0f, 9200.0f};
jiggy_spawn(JIGGY_45_GV_GOBI_2, jiggy_position);
}
void func_803879D4(ActorMarker *this_marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, this_marker));
chGobi2_setState(this, 4);
}
void GV_func_80387A00(ActorMarker *this_marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, this_marker));
chGobi2_setState(this, 7);
}
void func_80387A2C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
timed_setStaticCameraToNode(0.0f, 0xC);
timedFunc_set_1(0.5f, (GenFunction_1) func_80387984, reinterpret_cast(s32, caller));
timed_playSfx(0.5f, SFX_2C_PULLING_NOISE, 0.9f, 32000);
timed_playSfx(1.8f, SFX_2C_PULLING_NOISE, 1.0f, 32000);
timed_playSfx(2.5f, SFX_2C_PULLING_NOISE, 1.1f, 32000);
timed_setStaticCameraToNode(3.0f, 0xd);
timedFunc_set_0(3.5f, __chGobi2_spawnJIggy);
timed_exitStaticCamera(6.0f);
timedFunc_set_1(6.0f, (GenFunction_1) GV_func_80387A00, reinterpret_cast(s32, caller));
func_80324E38(6.0f, 0);
}
void chGobi2_setState(Actor *this, s32 next_state){
static f32 D_80390CEC[3] = {1145.0f, 443.0f, 9197.0f};
ActorLocal_Gobi2 *local = (ActorLocal_Gobi2 *)&this->local;
if(next_state == 1)
actor_collisionOff(this);
if(this->state == 1)
actor_collisionOn(this);
if(next_state == 2){
this->marker->propPtr->unk8_3 = TRUE;
skeletalAnim_set(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f);
}
if(next_state == 3){
timedFunc_set_0(0.05f, GV_func_80387960);
timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000);
func_80324E38(0.051f, 1);
timedFunc_set_1(0.06f, (GenFunction_1)func_803879D4, reinterpret_cast(s32, this->marker));
timed_setStaticCameraToNode(0.86f, 0xb);
timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000);
func_80324DBC(3.0f, ASSET_A72_TEXT_TRUNKER_HELPED, 0x2A, D_80390CEC, this->marker, func_80387A2C, NULL);
}//L80387C94
if(next_state == 4){
skeletalAnim_set(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f);
skeletalAnim_set(local->unk4, ASSET_100_ANIM_GOBI_SPIT, 0.0f, 3.0f);
}
if(next_state == 5){
skeletalAnim_set(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.43f, 0.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(next_state == 6){
skeletalAnim_set(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.4f, 0.71f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
}
if(next_state == 7){
marker_despawn(this->marker);
}
if(next_state == 8){
FUNC_8030E8B4(SFX_84_GOBI_CRYING, 0.9f, 20000, this->position, 1500, 2500);
skeletalAnim_set(this->unk148, ASSET_242_ANIM_GOBI_RELAXING, 0.2f, 0.5f);
}
this->state = next_state;
}
Actor *chGobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
ActorLocal_Gobi2 *local = (ActorLocal_Gobi2 *)&this->local;
f32 sp3C[3];
if(this->state == 0 || this->state == 1){
return this;
}
if(this->state == 6)
func_8033A280(2.0f);
sp3C[0] = this->pitch;
sp3C[1] = this->yaw;
sp3C[2] = this->roll;
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, marker_loadModelBin(this_marker));
if(this->state == 4){
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(local->unk4));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, local->unk8);
}
return this;
}
void __chGobi2_80387EFC(Actor *this){
ActorLocal_Gobi2 *local = (ActorLocal_Gobi2 *)&this->local;
chGobi2_setState(this, 0);
skeletalAnim_free(local->unk4);
assetcache_release(local->unk8);
}
void __chGobi2_ow(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
enum hitbox_e hitbox;
hitbox = player_getActiveHitbox(NULL);
if(hitbox == HITBOX_1_BEAK_BUSTER)
D_80391A50 = TRUE;
else if(hitbox == HITBOX_A_FAST_FALLING){
this->unk1C[0] = 1.0f;
}
}
void chGobi2_update(Actor *this){
ActorMarker *sp34;
ActorLocal_Gobi2 *local = (ActorLocal_Gobi2 *)&this->local;
f32 sp2C;
sp34 = this->marker;
sp2C = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
marker_setCollisionScripts(this->marker, __chGobi2_ow, NULL, NULL);
sp34->actorFreeFunc = __chGobi2_80387EFC;
local->unk4 = skeletalAnim_new();
local->unk8 = (BKModelBin*) assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
D_80391A50 = 0;
this->unk1C[0] = 0.0f;
this->unk1C[1] = 0.0f;
chGobi2_setState(this, 1);
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2))
marker_despawn(this->marker);
return;
}//L80388060
if(this->state == 1){
if(jiggyscore_isCollected(JIGGY_44_GV_GOBI_1))
chGobi2_setState(this, 2);
}
if(this->state == 2){
if(this->unk1C[0] != 0.0f && this->unk1C[1] == 0){
chGobi2_setState(this, 8);
}
else if(D_80391A50){
chGobi2_setState(this, 3);
}
}//L80388114
if(this->state == 2){
if(!this->unk138_24){
if(func_80329530(this, 0xFA) && !func_80329530(this, 0x50)){
if(func_8028F2A0()){
if(func_80311480(ASSET_A75_TEXT_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
this->unk138_24 = TRUE;
}
}
}
}//L80388194
if(this->state == 4){
skeletalAnim_update(local->unk4, sp2C, 1);
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 5);
}
}
if(this->state == 5){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 6);
}
}
if(this->state == 6){
func_80326224(this);
}
if(this->state == 8){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
chGobi2_setState(this, 2);
}
}
D_80391A50 = FALSE;
this->unk1C[1] = this->unk1C[0];
this->unk1C[0] = 0.0f;
}