documentations:
- added comments - documented marker struct functions
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@@ -116,7 +116,7 @@ void chGobi1_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, func_803873B0, NULL, NULL);
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marker->unk30 = func_8038736C;
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marker->actorFreeFunc = func_8038736C;
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marker->propPtr->unk8_3 = TRUE;
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marker->collidable = TRUE;
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GV_D_80391A40.unk0 = 0;
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@@ -173,7 +173,7 @@ void chGobi2_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, __chGobi2_ow, NULL, NULL);
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sp34->unk30 = __chGobi2_80387EFC;
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sp34->actorFreeFunc = __chGobi2_80387EFC;
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local->unk4 = skeletalAnim_new();
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local->unk8 = (BKModelBin*) assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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D_80391A50 = 0;
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@@ -99,7 +99,7 @@ void chGobiRock_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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sp34->unk30 = chGobiRock_free;
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sp34->actorFreeFunc = chGobiRock_free;
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sp34->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, NULL, __chGobiRock_destroy);
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local->unkC = particleEmitter_new(20);
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@@ -152,7 +152,7 @@ void chMazeCtrl_update(Actor *this){
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sp34 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->unk30 = __chMazeCtrl_8038F5E4;
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this->marker->actorFreeFunc = __chMazeCtrl_8038F5E4;
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if(this->state == 2){
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comusic_8025AB44(COMUSIC_26_GV_SANDYBUTT_DANGER, 30000, 30000);
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item_set(ITEM_6_HOURGLASS, TRUE);
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@@ -160,7 +160,7 @@ void func_8038CC98(Actor *this){
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if(!this->unk16C_4){
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sp7C = fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2);
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this->unk16C_4 = TRUE;
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this->marker->unk30 = func_8038C880;
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this->marker->actorFreeFunc = func_8038C880;
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local->unk8 = &D_803911F0[this->modelCacheIndex - 0x285];
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local->unk10 = 0;
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local->unk14 = 0;
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@@ -13,6 +13,7 @@ ActorAnimationInfo D_80391340[] ={
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{0xF0, 1.6f},
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};
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// 0x121 - Big Jinxy Head, 0x3E6 - GV Jinxy Head 2
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ActorInfo D_80391358 = { 0xAE, 0x121, 0x3E6,
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0x1, D_80391340,
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func_8038E1A0, func_8038E1A8, actor_draw,
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@@ -490,7 +490,7 @@ void GV_func_8038F154(void)
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spawnableActorList_add(&D_8039123C, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_11 | ACTOR_FLAG_UNKNOWN_19);
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spawnableActorList_add(&D_80391260, actor_new, ACTOR_FLAG_UNKNOWN_7);
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spawnableActorList_add(&D_80391318, actor_new, ACTOR_FLAG_UNKNOWN_1 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_80391358, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_4 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_80391358, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_4 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_10); // Big Jinxy Head ?
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spawnableActorList_add(&D_803912B8, actor_new, ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&GV_D_80391390, actor_new, ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_803913B4, actor_new, ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_10);
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