animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -7,7 +7,7 @@ void chAnchorSwitch_update(Actor *this);
/* .data */
ActorInfo D_80390A80 = {
0x2F, 0x1C7, 0x41B, 0x0, NULL,
chAnchorSwitch_update, NULL, func_80325888,
chAnchorSwitch_update, NULL, actor_draw,
0, 0, 0.0f, 0
};
@@ -23,7 +23,7 @@ void __chAnchorSwitch_setState(Actor *this, s32 arg1){
levelSpecificFlags_set(0x30, TRUE);
func_803204E4(0xe, 1);
timedFunc_set_0(1.0f, func_803228D8);
timedFunc_set_3(1.0f, (GenMethod_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
}
}
this->state = arg1;