animation struct documentation
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@@ -7,7 +7,7 @@ void chAnchorSwitch_update(Actor *this);
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/* .data */
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ActorInfo D_80390A80 = {
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0x2F, 0x1C7, 0x41B, 0x0, NULL,
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chAnchorSwitch_update, NULL, func_80325888,
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chAnchorSwitch_update, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -23,7 +23,7 @@ void __chAnchorSwitch_setState(Actor *this, s32 arg1){
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levelSpecificFlags_set(0x30, TRUE);
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func_803204E4(0xe, 1);
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timedFunc_set_0(1.0f, func_803228D8);
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timedFunc_set_3(1.0f, (GenMethod_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
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timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
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}
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}
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this->state = arg1;
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