48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void chAnchorSwitch_update(Actor *this);
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/* .data */
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ActorInfo D_80390A80 = {
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0x2F, 0x1C7, 0x41B, 0x0, NULL,
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chAnchorSwitch_update, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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void __chAnchorSwitch_setState(Actor *this, s32 arg1){
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if(arg1 == 2){
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if(this->state == 1){
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func_8030E6D4(SFX_90_SWITCH_PRESS);
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}
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actor_collisionOff(this);
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this->position_y -= 35.0f;
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if(this->state == 1){
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levelSpecificFlags_set(0x30, TRUE);
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func_803204E4(0xe, 1);
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timedFunc_set_0(1.0f, func_803228D8);
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timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
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}
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}
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this->state = arg1;
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}
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void __chAnchorSwitch_press(ActorMarker *marker, s32 arg1){
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Actor *actor = marker_getActor(marker);
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__chAnchorSwitch_setState(actor, 2);
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}
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void chAnchorSwitch_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->propPtr->unk8_3 = 1;
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marker_setCollisionScripts(this->marker, NULL, __chAnchorSwitch_press, NULL);
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if(jiggyscore_isSpawned(JIGGY_53_RBB_SNORKEL))
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__chAnchorSwitch_setState(this, 2);
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else
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__chAnchorSwitch_setState(this, 1);
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}
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}
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