refac: rename init overlay init functions

This commit is contained in:
Bl00D4NGEL
2024-09-10 00:38:45 +02:00
parent 2a0d1eacd5
commit aedd993cd9
2 changed files with 98 additions and 36 deletions

View File

@@ -7,67 +7,67 @@
void __overlay_mmm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_mmm_release(void);
void func_80322960(void);
void overlay_mmm_init(void);
void __overlay_mmm_update(void);
void func_803229C0(s32, s32);
void __overlay_cc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_cc_release(void);
void func_80322A28(void);
void overlay_whale_init(void);
void __overlay_cc_update(void);
void func_80322A78(s32, s32);
void __overlay_gv_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_gv_release(void);
void func_80322ACC(void);
void overlay_gv_init(void);
void __overlay_gv_update(void);
void func_80322B3C(s32, s32);
void __overlay_ttc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_ttc_release(void);
void func_80322B78(void);
void overlay_ttc_init(void);
void __overlay_ttc_update(void);
void func_80322BB8(s32, s32);
void __overlay_mm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_mm_release(void);
void func_80322CD0(void);
void overlay_mm_init(void);
void __overlay_mm_update(void);
void func_80322CE0(s32, s32);
void __overlay_bgs_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_bgs_release(void);
void func_80322D38(void);
void overlay_bgs_init(void);
void __overlay_bgs_update(void);
void func_80322D94(s32, s32);
void __overlay_sm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_sm_release(void);
void func_80322BDC(void);
void overlay_sm_init(void);
void __overlay_sm_update(void);
void func_80322BEC(s32, s32);
void __overlay_lair_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_lair_release(void);
void func_80322C38(void);
void overlay_lair_init(void);
void __overlay_lair_update(void);
void func_80322C78(s32, s32);
void __overlay_fight_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_fight_release(void);
void func_80322C9C(void);
void overlay_fight_init(void);
void __overlay_fight_update(void);
void func_80322CAC(s32, s32);
void __overlay_intro_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_intro_release(void);
void func_80322D04(void);
void overlay_intro_init(void);
void __overlay_intro_update(void);
void func_80322D14(s32, s32);
void __overlay_fp_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_fp_release(void);
void func_80322DE8(void);
void overlay_fp_init(void);
void __overlay_fp_update(void);
void func_80322E58(s32, s32);
@@ -77,7 +77,7 @@ typedef struct{
}level_overlay_map_elem;
typedef struct{
s16 unk0;
s16 overlay_id;
u8 unk2;
u8 unk3;
void (*init)(void);
@@ -106,17 +106,17 @@ level_overlay_map_elem D_8036E2C0[] = {
};
level_overlay_update_struct D_8036E2F8[] = {
{ OVERLAY_2_WHALE, 1, 0, func_80322A28, __overlay_cc_update, __overlay_cc_release, __overlay_cc_draw, func_80322A78},
{ OVERLAY_3_HAUNTED, 1, 0, func_80322960, __overlay_mmm_update, __overlay_mmm_release, __overlay_mmm_draw, func_803229C0},
{ OVERLAY_4_DESERT, 1, 0, func_80322ACC, __overlay_gv_update, __overlay_gv_release, __overlay_gv_draw, func_80322B3C},
{ OVERLAY_5_BEACH, 1, 0, func_80322B78, __overlay_ttc_update, __overlay_ttc_release, __overlay_ttc_draw, func_80322BB8},
{ OVERLAY_6_JUNGLE, 1, 0, func_80322CD0, __overlay_mm_update, __overlay_mm_release, __overlay_mm_draw, func_80322CE0},
{ OVERLAY_7_SWAMP, 1, 0, func_80322D38, __overlay_bgs_update, __overlay_bgs_release, __overlay_bgs_draw, func_80322D94},
{ OVERLAY_B_TRAINING, 1, 0, func_80322BDC, __overlay_sm_update, __overlay_sm_release, __overlay_sm_draw, func_80322BEC},
{ OVERLAY_C_INTRO, 1, 0, func_80322D04, __overlay_intro_update, __overlay_intro_release, __overlay_intro_draw, func_80322D14},
{ OVERLAY_D_WITCH, 1, 0, func_80322C38, __overlay_lair_update, __overlay_lair_release, __overlay_lair_draw, func_80322C78},
{ OVERLAY_E_BATTLE, 1, 0, func_80322C9C, __overlay_fight_update, __overlay_fight_release, __overlay_fight_draw, func_80322CAC},
{ OVERLAY_9_SNOW, 0, 1, func_80322DE8, __overlay_fp_update, __overlay_fp_release, __overlay_fp_draw, func_80322E58},
{ OVERLAY_2_WHALE, 1, 0, overlay_whale_init, __overlay_cc_update, __overlay_cc_release, __overlay_cc_draw, func_80322A78},
{ OVERLAY_3_HAUNTED, 1, 0, overlay_mmm_init, __overlay_mmm_update, __overlay_mmm_release, __overlay_mmm_draw, func_803229C0},
{ OVERLAY_4_DESERT, 1, 0, overlay_gv_init, __overlay_gv_update, __overlay_gv_release, __overlay_gv_draw, func_80322B3C},
{ OVERLAY_5_BEACH, 1, 0, overlay_ttc_init, __overlay_ttc_update, __overlay_ttc_release, __overlay_ttc_draw, func_80322BB8},
{ OVERLAY_6_JUNGLE, 1, 0, overlay_mm_init, __overlay_mm_update, __overlay_mm_release, __overlay_mm_draw, func_80322CE0},
{ OVERLAY_7_SWAMP, 1, 0, overlay_bgs_init, __overlay_bgs_update, __overlay_bgs_release, __overlay_bgs_draw, func_80322D94},
{ OVERLAY_B_TRAINING, 1, 0, overlay_sm_init, __overlay_sm_update, __overlay_sm_release, __overlay_sm_draw, func_80322BEC},
{ OVERLAY_C_INTRO, 1, 0, overlay_intro_init, __overlay_intro_update, __overlay_intro_release, __overlay_intro_draw, func_80322D14},
{ OVERLAY_D_WITCH, 1, 0, overlay_lair_init, __overlay_lair_update, __overlay_lair_release, __overlay_lair_draw, func_80322C78},
{ OVERLAY_E_BATTLE, 1, 0, overlay_fight_init, __overlay_fight_update, __overlay_fight_release, __overlay_fight_draw, func_80322CAC},
{ OVERLAY_9_SNOW, 0, 1, overlay_fp_init, __overlay_fp_update, __overlay_fp_release, __overlay_fp_draw, func_80322E58},
{0}
};
@@ -141,7 +141,7 @@ void __overlay_mmm_release(void){
func_8038A994();
}
void func_80322960(void){
void overlay_mmm_init(void){
func_80389544();
func_80389CE0();
func_8038A9B4();
@@ -166,7 +166,7 @@ void __overlay_cc_release(void){
func_803880D4();
}
void func_80322A28(void){
void overlay_whale_init(void){
func_80388D54();
func_80388104();
}
@@ -189,7 +189,7 @@ void __overlay_gv_release(void){
gv_waterCtrl_end();
}
void func_80322ACC(void){
void overlay_gv_init(void){
func_8038FF68();
func_80390100();
gv_matchingGame_init(); //gv_matchingGame_init
@@ -211,7 +211,7 @@ void __overlay_ttc_release(void){
func_8038B04C();
}
void func_80322B78(void){
void overlay_ttc_init(void){
func_8038B094();
}
@@ -225,7 +225,7 @@ void __overlay_sm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_sm_release(void){ return; }
void func_80322BDC(void){ return; }
void overlay_sm_init(void){ return; }
void __overlay_sm_update(void){ return; }
@@ -239,7 +239,7 @@ void __overlay_lair_release(void){
lair_func_8038CD48();
}
void func_80322C38(void){
void overlay_lair_init(void){
lair_func_8038CF18();
}
@@ -254,7 +254,7 @@ void __overlay_fight_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_fight_release(void){ return; }
void func_80322C9C(void){ return; }
void overlay_fight_init(void){ return; }
void __overlay_fight_update(void){ return; }
@@ -264,7 +264,7 @@ void __overlay_mm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_mm_release(void){ return; }
void func_80322CD0(void){ return; }
void overlay_mm_init(void){ return; }
void __overlay_mm_update(void){ return; }
@@ -274,7 +274,7 @@ void __overlay_intro_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_intro_release(void){ return; }
void func_80322D04(void){ return; }
void overlay_intro_init(void){ return; }
void __overlay_intro_update(void){ return; }
@@ -284,7 +284,7 @@ void __overlay_bgs_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_bgs_release(void){ return; }
void func_80322D38(void){
void overlay_bgs_init(void){
if( map_get() == MAP_10_BGS_MR_VILE
&& volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)
&& volatileFlag_get(VOLATILE_FLAG_7_HAS_SEEN_VILE_FF_MINIGAME)
@@ -306,7 +306,7 @@ void __overlay_fp_release(void){
func_8039195C();
}
void func_80322DE8(void){
void overlay_fp_init(void){
fp_sirslushgame_init();
fp_snowmanButtonGame_init();
func_8038B7A4();
@@ -374,8 +374,8 @@ void func_80322FE4(void){
D_80383350.init = D_80383350.update = D_80383350.release = NULL;
D_80383350.draw = NULL;
D_80383350.unk14 = NULL;
for(i = 0; D_8036E2F8[i].unk0 != 0; i++){
if(overlay_id == D_8036E2F8[i].unk0){
for(i = 0; D_8036E2F8[i].overlay_id != 0; i++){
if(overlay_id == D_8036E2F8[i].overlay_id){
D_80383350.unk0 = D_8036E2F8[i].unk2;
D_80383350.unk1 = D_8036E2F8[i].unk3;
D_80383350.init = D_8036E2F8[i].init;