fix: rename function references from previous refactors
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@@ -93,7 +93,7 @@ extern void chTooth_update(Actor * this){
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sp24[1] = 1470.0f;
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func_80333388(local->unk0->jiggy_id);
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func_803331D8(local->unk0->jiggy_id, sp24);
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codeABC00_spawnJiggyAtLocation(local->unk0->jiggy_id, sp24);
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}
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}
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}
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@@ -715,7 +715,7 @@ void func_802D4D3C(enum actor_e arg0, enum actor_e arg1) {
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f32 sp40[3];
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if (nodeProp_findPositionFromActorId(arg1, sp5C)) {
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func_803331D8(arg0, sp5C);
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codeABC00_spawnJiggyAtLocation(arg0, sp5C);
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func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 0x7FFF);
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if (arg0 == 0x36) {
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@@ -334,7 +334,7 @@ void func_80296608(void){
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break;
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case BS_INTR_2C: //L80296738
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item_set(ITEM_14_HEALTH, 0);
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func_80291930(1);
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codeA960_forceLoadzone(1);
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sp2C = 2;
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break;
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case BS_INTR_13: //L80296760
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