identified/labeled camera functions
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@@ -48,7 +48,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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func_80335924(this->unk148, ASSET_22D_ANIM_NABNUT_BACKFLIP, 0.2f, 3.13f);
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func_80335A8C(this->unk148, 2);
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 0xB);
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timed_setStaticCameraToNode(0.0f, 0xB);
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func_80311480(0xCCC, 0x20, this->position, NULL, NULL, NULL);
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}
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@@ -65,7 +65,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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if (next_state == NABNUT_STATE_6_DESPAWN) {
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func_80324E38(0.0f, 0);
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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marker_despawn(this->marker);
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}
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