identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -48,7 +48,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
func_80335924(this->unk148, ASSET_22D_ANIM_NABNUT_BACKFLIP, 0.2f, 3.13f);
func_80335A8C(this->unk148, 2);
func_80324E38(0.0f, 3);
timed_setCameraToNode(0.0f, 0xB);
timed_setStaticCameraToNode(0.0f, 0xB);
func_80311480(0xCCC, 0x20, this->position, NULL, NULL, NULL);
}
@@ -65,7 +65,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
if (next_state == NABNUT_STATE_6_DESPAWN) {
func_80324E38(0.0f, 0);
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
marker_despawn(this->marker);
}