Files
banjo-kazooie/src/CCW/code_5540.c
2023-03-10 21:52:35 -06:00

172 lines
5.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
s32 returned_acorn_count;
}ActorLocal_CCW_5540;
void chnabnut_setState(Actor *this, s32 next_state);
Actor *chnabnut_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void chnabnut_update(Actor *this);
enum nabnut_state_e{
NABNUT_STATE_1_SAD = 1,
NABNUT_STATE_2_WAIT,
NABNUT_STATE_3_BACKFLIP,
NABNUT_STATE_4_THANK_PLAYER,
NABNUT_STATE_5_EXIT,
NABNUT_STATE_6_DESPAWN
};
/* .data */
f32 D_8038F350[3] = {0.0f, 0.0f, 0.0f};
ActorInfo D_8038F35C = {
MARKER_1BB_NABNUT, ACTOR_2A8_NABNUT, ASSET_502_MODEL_NABNUT,
0x0, NULL,
chnabnut_update, chnabnut_update, chnabnut_draw,
0, 0, 1.2f, 0
};
/* .code */
void __chnabnut_setState_method(ActorMarker* marker, s32 next_state) {
chnabnut_setState(marker_getActor(marker), next_state);
}
void chnabnut_setState(Actor *this, s32 next_state) {
if (next_state == NABNUT_STATE_1_SAD) {
func_80335924(this->unk148, ASSET_22C_ANIM_NABNUT_CRY, 0.2f, 10.6f);
}
if (next_state == NABNUT_STATE_2_WAIT) {
timedFunc_set_2(1.0f, (GenMethod_2)__chnabnut_setState_method, (s32)this->marker, NABNUT_STATE_3_BACKFLIP);
}
if (next_state == NABNUT_STATE_3_BACKFLIP) {
this->marker->propPtr->unk8_3 = FALSE;
func_80335924(this->unk148, ASSET_22D_ANIM_NABNUT_BACKFLIP, 0.2f, 3.13f);
func_80335A8C(this->unk148, 2);
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(0.0f, 0xB);
func_80311480(0xCCC, 0x20, this->position, NULL, NULL, NULL);
}
if (next_state == NABNUT_STATE_4_THANK_PLAYER) {
func_80335924(this->unk148, ASSET_22E_ANIM_NABNUT_STAND, 0.2f, 3.53f);
func_80335A8C(this->unk148, 1);
func_802C8F70(this->yaw - 40.0f);
jiggySpawn(JIGGY_4A_CCW_NABNUT, this->position);
}
if (next_state == NABNUT_STATE_5_EXIT) {
func_80335924(this->unk148, ASSET_22F_ANIM_NABNUT_RUN, 0.2f, 0.34f);
}
if (next_state == NABNUT_STATE_6_DESPAWN) {
func_80324E38(0.0f, 0);
timed_exitStaticCamera(0.0f);
marker_despawn(this->marker);
}
this->state = next_state;
}
Actor *chnabnut_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
Actor *out;
void *sp24;
f32 temp_f2;
this = marker_getActor(marker);
func_8033A45C(3, 0);
func_8033A45C(4, 0);
func_8033A45C(5, 1);
func_8033A45C(6, 0);
func_8033A45C(7, 1);
func_8033A45C(8, 1);
func_8033A45C(9, 0);
func_8033A45C(0xA, 1);
if (this->state == 1) {
temp_f2 = func_80335684(this->unk148);
if ((0.116 <= temp_f2) && (temp_f2 <= 0.32)) {
sp24 = this->unk130;
this->unk130 = NULL;
func_8033A45C(1, 4);
out = func_80325888(marker, gfx, mtx, vtx);
out->unk130 = sp24;
return out;
}
}
return func_80325888(marker, gfx, mtx, vtx);
}
void func_8038BC50(f32 dst[3]){
dst[0] = D_8038F350[0];
dst[1] = D_8038F350[1];
dst[2] = D_8038F350[2];
}
void chnabnut_update(Actor *this) {
ActorLocal_CCW_5540 *local;
f32 sp30[3];
f32 sp2C;
f32 sp28;
f32 sp24;
local = (ActorLocal_CCW_5540 *)&this->local;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
D_8038F350[0] = this->position[0];
D_8038F350[1] = this->position[1];
D_8038F350[2] = this->position[2];
if (this->state == 0) {
this->unk138_24 = FALSE;
local->returned_acorn_count = NULL;
}
chnabnut_setState(this, 1);
if(jiggyscore_isSpawned(JIGGY_4A_CCW_NABNUT)) {
marker_despawn(this->marker);
}
return;
}
if (this->state == NABNUT_STATE_1_SAD) {
player_getPosition(sp30);
if (!this->unk138_24 && (ml_distance_vec3f(this->position, sp30) < 400.0f)) {
this->unk138_24 = TRUE;
func_80311480(0xCCA, 0xE, this->position, NULL, NULL, NULL);
}
if (item_getCount(ITEM_23_ACORNS) > 0) {
func_80258A4C(this->position, this->yaw - 90.0f, sp30, &sp2C, &sp28, &sp24);
this->yaw += sp24 * 10.0f;
}
if (this->unk138_24 && !func_803114B0()) {
func_8028F364(this->position, 500.0f, 200.0f, ACTOR_2A9_ACORN, &this);
if ((carriedObj_getActorId() == ACTOR_2A9_ACORN) && (ml_distance_vec3f(this->position, sp30) < 300.0f) && func_8028FC34()) {
func_8028FA54(D_8038F350);
local->returned_acorn_count++;
if (local->returned_acorn_count == 6) {
chnabnut_setState(this, NABNUT_STATE_2_WAIT);
} else if (item_getCount(ITEM_23_ACORNS) == 1) {
func_80311480(0xCCB, 0x20, this->position, NULL, NULL, NULL);
}
}
}
}
if ((this->state == NABNUT_STATE_3_BACKFLIP) && (func_80335794(this->unk148) > 0)) {
chnabnut_setState(this, NABNUT_STATE_4_THANK_PLAYER);
}
if ((this->state == NABNUT_STATE_4_THANK_PLAYER) && (func_80335794(this->unk148) > 0)) {
chnabnut_setState(this, NABNUT_STATE_5_EXIT);
}
if (this->state == NABNUT_STATE_5_EXIT) {
func_80326224(this);
func_8028FC8C(this->position);
if (0.99 < this->unk48) {
chnabnut_setState(this, NABNUT_STATE_6_DESPAWN);
}
}
func_8028E668(this->position, 300.0f, -50.0f, 120.0f);
}