Renaming gcdialog_showText function
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@@ -170,7 +170,7 @@ void chTermite_update(Actor *this) {
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&& func_8028ECAC() == 0
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&& player_getTransformation() == TRANSFORM_1_BANJO
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) {
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func_80311480(ASSET_B43_DIALOG_TERMITE_MEET_AS_BEAR, 7, this->position, this->marker, __chTermite_testCallback, NULL);
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gcdialog_showText(ASSET_B43_DIALOG_TERMITE_MEET_AS_BEAR, 7, this->position, this->marker, __chTermite_testCallback, NULL);
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mapSpecificFlags_set(0, TRUE);
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levelSpecificFlags_set(0xD, TRUE);
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this->is_first_encounter = TRUE;
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@@ -182,11 +182,11 @@ void chTermite_update(Actor *this) {
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&& player_getTransformation() == TRANSFORM_2_TERMITE
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) {
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if (!levelSpecificFlags_get(0xB)) {
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if (func_80311480(ASSET_B41_DIALOG_TERMITE_COOL_SHORTS, 0, NULL, NULL, NULL, NULL)) {
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if (gcdialog_showText(ASSET_B41_DIALOG_TERMITE_COOL_SHORTS, 0, NULL, NULL, NULL, NULL)) {
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levelSpecificFlags_set(0xB, TRUE);
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this->unk138_23 = TRUE;
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}
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} else if (!levelSpecificFlags_get(0xC) && !this->unk138_23 && (func_80311480(ASSET_B42_DIALOG_TERMITE_COOL_BACKPACK, 0, NULL, NULL, NULL, NULL))) {
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} else if (!levelSpecificFlags_get(0xC) && !this->unk138_23 && (gcdialog_showText(ASSET_B42_DIALOG_TERMITE_COOL_BACKPACK, 0, NULL, NULL, NULL, NULL))) {
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levelSpecificFlags_set(0xC, TRUE);
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}
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}
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