Renaming gcdialog_showText function
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@@ -81,7 +81,7 @@ static void __chsnacker_start_dialog(Actor *this) {
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text_index = mapSpecificFlags_getN(8, 3);
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if( !this->is_first_encounter ) {
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if(text_index < 4) {
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if(func_80311480(0xA1B + text_index, 0, NULL, NULL, NULL, NULL)){
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if(gcdialog_showText(0xA1B + text_index, 0, NULL, NULL, NULL, NULL)){
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text_index++;
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mapSpecificFlags_setN(8, text_index, 3);
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this->is_first_encounter = TRUE;
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@@ -157,7 +157,7 @@ static void __chsnacker_ow(ActorMarker *marker, ActorMarker *other){
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this = marker_getActor(marker);
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if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !player_isDead()){
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func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xA29, 0, NULL, NULL, NULL, NULL);
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}//L802E10A4
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if(this->state == 4){
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