Renaming gcdialog_showText function

This commit is contained in:
Nabnut
2024-09-19 12:32:04 +02:00
parent db8a200799
commit 6cf31d1df0
100 changed files with 386 additions and 312 deletions

View File

@@ -81,7 +81,7 @@ static void __chsnacker_start_dialog(Actor *this) {
text_index = mapSpecificFlags_getN(8, 3);
if( !this->is_first_encounter ) {
if(text_index < 4) {
if(func_80311480(0xA1B + text_index, 0, NULL, NULL, NULL, NULL)){
if(gcdialog_showText(0xA1B + text_index, 0, NULL, NULL, NULL, NULL)){
text_index++;
mapSpecificFlags_setN(8, text_index, 3);
this->is_first_encounter = TRUE;
@@ -157,7 +157,7 @@ static void __chsnacker_ow(ActorMarker *marker, ActorMarker *other){
this = marker_getActor(marker);
if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !player_isDead()){
func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
gcdialog_showText(0xA29, 0, NULL, NULL, NULL, NULL);
}//L802E10A4
if(this->state == 4){