Renaming gcdialog_showText function
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@@ -157,10 +157,10 @@ void chmole_healthRefill(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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if( arg1 == moleTable[actor->unkF4_8-9].learn_text
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&& item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL)
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){
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func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions);
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gcdialog_showText(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions);
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}//L802D9738
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else if(arg1 == moleTable[actor->unkF4_8-9].learn_text || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
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func_80311480(chmole_learnedAllGameAbilities()? 0xa87 : chmole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, chmole_healthRefill, NULL);
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gcdialog_showText(chmole_learnedAllGameAbilities()? 0xa87 : chmole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, chmole_healthRefill, NULL);
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}
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else{//L802D97BC
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if(actor->is_first_encounter){
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@@ -242,7 +242,7 @@ int chmole_learnAbility(Actor *this){
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break;
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}
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}//L802D9A9C
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func_80311480(sp2C, sp28, this->position, this->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions);
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gcdialog_showText(sp2C, sp28, this->position, this->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions);
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return TRUE;
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}
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