Renaming gcdialog_showText function
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@@ -681,7 +681,7 @@ void __sandcastleCodes_eraseGameDialogCallback(ActorMarker *caller, enum asset_e
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if (confirmed == 1) {
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__sandcastleCodes_setNumberEntered(3);
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func_8038B800(D_8038CAD4);
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func_80311480(0xFBF, 0xC, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_FBF_TEXT_UNKNOWN, 0xC, NULL, NULL, NULL, NULL);
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gameFile_clear(func_802C5A30());
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gameFile_8033CFD4(func_802C5A30());
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func_802C5A3C(-1);
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@@ -710,11 +710,11 @@ void TTC_func_8038BBA0(s32 secretCodeIndex) {
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__sandcastleCodes_setNumberEntered(2);
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func_8038B800(secretCodeIndex);
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func_8038B5B4();
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func_80311480(0xFBE, 0xC, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_FBE_TEXT_UNKNOWN, 0xC, NULL, NULL, NULL, NULL);
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return;
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case 2:
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D_8038CAD4 = secretCodeIndex;
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func_80311480(0xE38, 0xC, NULL, NULL, __sandcastleCodes_eraseGameDialogCallback, NULL);
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gcdialog_showText(ASSET_E38_TEXT_UNKNOWN, 0xC, NULL, NULL, __sandcastleCodes_eraseGameDialogCallback, NULL);
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return;
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}
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return;
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