Renaming gcdialog_showText function
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@@ -57,7 +57,7 @@ void chLeaky_update(Actor *this) {
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&& !this->is_first_encounter
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&& func_80329530(this, 250) && !func_80329530(this, 160)
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&& !func_8028ECAC()
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&& func_80311480(0xA1A, 0, NULL, NULL, NULL, NULL)
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&& gcdialog_showText(0xA1A, 0, NULL, NULL, NULL, NULL)
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){
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this->is_first_encounter = TRUE;
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}
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@@ -111,6 +111,6 @@ bool chLeaky_eggCollision(ActorMarker *marker){
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levelSpecificFlags_set(2, TRUE);
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levelSpecificFlags_set(5, TRUE);
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func_80311480(ASSET_A28_TEXT_LEAKY_DONE, 0x2a, this->position, this->marker, __chLeaky_startCutscene, NULL);
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gcdialog_showText(ASSET_A28_TEXT_LEAKY_DONE, 0x2a, this->position, this->marker, __chLeaky_startCutscene, NULL);
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return TRUE;
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}
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