Renaming gcdialog_showText function

This commit is contained in:
Nabnut
2024-09-19 12:32:04 +02:00
parent db8a200799
commit 6cf31d1df0
100 changed files with 386 additions and 312 deletions

View File

@@ -96,7 +96,7 @@ void chLMonkey_update(Actor *this){
if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_2_UNKNOWN)) {
subaddie_set_state(this, 4);
if (!jiggyscore_isCollected(JIGGY_9_MM_CHIMPY)) {
func_80311480(ASSET_B40_DIALOG_CHIMPY_COMPLETE, 0xE, this->position, this->marker, __chLMonkey_complete, NULL);
gcdialog_showText(ASSET_B40_DIALOG_CHIMPY_COMPLETE, 0xE, this->position, this->marker, __chLMonkey_complete, NULL);
}
else {//L803886E8
__chLMonkey_complete(this->marker, ASSET_B40_DIALOG_CHIMPY_COMPLETE, -1);
@@ -109,7 +109,7 @@ void chLMonkey_update(Actor *this){
&& !item_getCount(ITEM_19_ORANGE)
&& !this->is_first_encounter
) {
func_80311480(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
gcdialog_showText(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
this->is_first_encounter = TRUE;
}//L80388774
actor_loopAnimation(this);