Renaming gcdialog_showText function
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@@ -84,7 +84,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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timed_playSfx(1.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 32000);
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}
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if(!levelSpecificFlags_get(0x16)){
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func_80311480(ASSET_A82_TEXT_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A82_TEXT_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
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levelSpecificFlags_set(0x16, TRUE);
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}
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}//L8038F794
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@@ -134,7 +134,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
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if(!levelSpecificFlags_get(0x17)){
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func_80311480(ASSET_A83_TEXT_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A83_TEXT_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
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levelSpecificFlags_set(0x17, TRUE);
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}
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}
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@@ -176,7 +176,7 @@ void chMazeCtrl_update(Actor *this){
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}
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if( !levelSpecificFlags_get(0x15)
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&& ml_timer_update(&local->unk8, sp34)
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&& func_80311480(ASSET_A81_TEXT_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
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&& gcdialog_showText(ASSET_A81_TEXT_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
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){
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levelSpecificFlags_set(0x15, TRUE);
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}
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