Renaming gcdialog_showText function
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@@ -61,7 +61,7 @@ void func_8038CEB0(Actor *this, s32 next_state) {
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this->marker->propPtr->unk8_3 = FALSE;
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skeletalAnim_set(this->unk148, 0x1A7, 0.2f, 3.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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func_80311480(0xCD0, 0x24, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCD0, 0x24, NULL, NULL, NULL, NULL);
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}
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if (next_state == 3) {
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skeletalAnim_set(this->unk148, 0x1A8, 0.2f, 0.5f);
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@@ -117,7 +117,7 @@ void func_8038CFB4(Actor *this) {
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if (!this->is_first_encounter) {
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player_getPosition(sp60);
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if (ml_distance_vec3f(this->position, sp60) < 900.0f) {
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func_80311480(0xCCF, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCCF, 4, NULL, NULL, NULL, NULL);
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this->is_first_encounter = TRUE;
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}
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}
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