Renaming gcdialog_showText function

This commit is contained in:
Nabnut
2024-09-19 12:32:04 +02:00
parent db8a200799
commit 6cf31d1df0
100 changed files with 386 additions and 312 deletions

View File

@@ -61,7 +61,7 @@ void func_8038CEB0(Actor *this, s32 next_state) {
this->marker->propPtr->unk8_3 = FALSE;
skeletalAnim_set(this->unk148, 0x1A7, 0.2f, 3.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
func_80311480(0xCD0, 0x24, NULL, NULL, NULL, NULL);
gcdialog_showText(0xCD0, 0x24, NULL, NULL, NULL, NULL);
}
if (next_state == 3) {
skeletalAnim_set(this->unk148, 0x1A8, 0.2f, 0.5f);
@@ -117,7 +117,7 @@ void func_8038CFB4(Actor *this) {
if (!this->is_first_encounter) {
player_getPosition(sp60);
if (ml_distance_vec3f(this->position, sp60) < 900.0f) {
func_80311480(0xCCF, 4, NULL, NULL, NULL, NULL);
gcdialog_showText(0xCCF, 4, NULL, NULL, NULL, NULL);
this->is_first_encounter = TRUE;
}
}