Renaming gcdialog_showText function
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@@ -49,7 +49,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.0f, 0xB);
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func_80311480(0xCCC, 0x20, this->position, NULL, NULL, NULL);
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gcdialog_showText(0xCCC, 0x20, this->position, NULL, NULL, NULL);
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}
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if (next_state == NABNUT_STATE_4_THANK_PLAYER) {
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@@ -135,7 +135,7 @@ void chnabnut_update(Actor *this) {
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player_getPosition(sp30);
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if (!this->is_first_encounter && (ml_distance_vec3f(this->position, sp30) < 400.0f)) {
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this->is_first_encounter = TRUE;
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func_80311480(0xCCA, 0xE, this->position, NULL, NULL, NULL);
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gcdialog_showText(0xCCA, 0xE, this->position, NULL, NULL, NULL);
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}
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if (item_getCount(ITEM_23_ACORNS) > 0) {
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func_80258A4C(this->position, this->yaw - 90.0f, sp30, &sp2C, &sp28, &sp24);
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@@ -149,7 +149,7 @@ void chnabnut_update(Actor *this) {
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if (local->returned_acorn_count == 6) {
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chnabnut_setState(this, NABNUT_STATE_2_WAIT);
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} else if (item_getCount(ITEM_23_ACORNS) == 1) {
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func_80311480(0xCCB, 0x20, this->position, NULL, NULL, NULL);
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gcdialog_showText(0xCCB, 0x20, this->position, NULL, NULL, NULL);
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}
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}
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}
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