Renaming gcdialog_showText function
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@@ -48,7 +48,7 @@ void CCW_func_8038868C(Actor *this, s32 next_state) {
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}
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if (next_state == 2) {
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if (local->unk0->unk4 != 0) {
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func_80311480(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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}
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skeletalAnim_set(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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@@ -73,7 +73,7 @@ void CCW_func_8038868C(Actor *this, s32 next_state) {
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}
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if (next_state == 5) {
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if (local->unk0->unk6 != 0) {
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func_80311480((s32) local->unk0->unk6, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText((s32) local->unk0->unk6, 4, NULL, NULL, NULL, NULL);
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}
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skeletalAnim_set(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.23f, 0.5f);
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timed_setStaticCameraToNode(0.0f, 3);
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@@ -163,7 +163,7 @@ void chGobiCCW_update(Actor *this) {
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player_getPosition(sp48);
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if (ml_distance_vec3f(this->position, sp48) < 600.0f) {
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if (local->unk0->unk2 != 0) {
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func_80311480((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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}
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this->is_first_encounter = TRUE;
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}
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