Renaming gcdialog_showText function
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@@ -37,7 +37,7 @@ void chVacationTextTrigger_update(Actor* this) {
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// Start dialog if player is within trigger
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if (__playerIsWithinTrigger(0, -107, 188) != 0) {
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func_80311480(0xDA9, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xDA9, 4, NULL, NULL, NULL, NULL);
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volatileFlag_set(VOLATILE_FLAG_13_HAS_TRIGGERED_MUMBO_VACATION_TEXT, 1);
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}
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}
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