Renaming gcdialog_showText function
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@@ -142,7 +142,7 @@ void func_8038F6A4(Actor *this)
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{
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if ((((ml_distance_vec3f(local->unk18, sp48) < 250.0f) && (ml_distance_vec3f(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
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{
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func_80311480(0xC7E, 0, 0, 0, 0, 0);
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gcdialog_showText(0xC7E, 0, 0, 0, 0, 0);
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this->is_first_encounter = TRUE;
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}
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}
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@@ -163,7 +163,7 @@ void func_8038F6A4(Actor *this)
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if ((!this->unk138_23) && (!local->unk14))
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{
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if (func_80311480(0xC80, 0, 0, 0, 0, 0))
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if (gcdialog_showText(0xC80, 0, 0, 0, 0, 0))
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{
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this->unk138_23 = 1;
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}
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@@ -214,7 +214,7 @@ void func_8038F6A4(Actor *this)
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func_8028F918(0);
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if (jiggyscore_isCollected(JIGGY_26_BGS_TANKTUP) == 0)
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{
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func_80311480(0xC7F, 0xF, this->position, this->marker, func_8038F5E4, 0);
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gcdialog_showText(0xC7F, 0xF, this->position, this->marker, func_8038F5E4, 0);
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}
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else
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{
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