Bool values naming
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@@ -30,7 +30,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
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Actor *thisActor = marker_getActor(this);
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if(!thisActor->initialized){
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thisActor->initialized = 1;
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thisActor->initialized = TRUE;
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return thisActor;
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}
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else{
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@@ -41,7 +41,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
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void __chJigsawDance_update(Actor * this){
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AnimCtrl *plyrMvmt;
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this->marker->collidable = 0;
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this->marker->collidable = FALSE;
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switch(this->state){
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case 1:
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break;
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