Bool values naming
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@@ -24,8 +24,8 @@ f32 D_8037DE20[3];
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void chBadShad_update(Actor *this){
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s32 iVar1;
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if(!this->initialized){
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this->initialized = 1;
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this->marker->collidable = 0;
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this->initialized = TRUE;
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this->marker->collidable = FALSE;
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}
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if(!this->despawn_flag && this->unk1C_x < (f32)(globalTimer_getTime() - 1) ){
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//unlink
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@@ -34,7 +34,7 @@ void func_802CD8C0(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->unk2C_1 = 1;
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this->marker->collidable = 0;
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this->marker->collidable = FALSE;
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*(s32*)this->unkBC = 0; //TODO Make struct
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if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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@@ -30,7 +30,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
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Actor *thisActor = marker_getActor(this);
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if(!thisActor->initialized){
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thisActor->initialized = 1;
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thisActor->initialized = TRUE;
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return thisActor;
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}
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else{
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@@ -41,7 +41,7 @@ Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3
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void __chJigsawDance_update(Actor * this){
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AnimCtrl *plyrMvmt;
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this->marker->collidable = 0;
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this->marker->collidable = FALSE;
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switch(this->state){
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case 1:
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break;
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@@ -53,7 +53,7 @@ void __chJinjo_802CDBA8(ActorMarker *this, ActorMarker *other){
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if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->id + 6) ) == 0x1f)
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localPtr->unk4 = 1;
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actor_loopAnimation(actorPtr);
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this->collidable = 0;
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this->collidable = FALSE;
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}
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}
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@@ -104,7 +104,7 @@ void chJinjo_update(Actor * this){
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local = &this->jinjo;
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if(!this->initialized){
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this->initialized = 1;
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this->initialized = TRUE;
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local->unk0 = 1;
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local->unk4 = 0;
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local->unk8 = (this->position_y < func_80309B24(this->position));
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@@ -69,7 +69,7 @@ void chOverlayPressStart_func_802DCC78(ActorMarker *this){
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void chOverlayPressStart_update(Actor *this){
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if(!this->initialized){
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this->initialized = 1;
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this->initialized = TRUE;
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this->depth_mode = MODEL_RENDER_DEPTH_NONE;
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actor_collisionOff(this);
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subaddie_set_state_with_direction(this, 1, 0.0f, 1);
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