Bool values naming
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@@ -35,7 +35,7 @@ void _chchimpystump_80386CA0(Actor *this){
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void chchimpystump_update(Actor *this){
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if(!this->initialized){
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actor_collisionOff(this);
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this->initialized = 1;
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this->initialized = TRUE;
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this->unk28 = this->position_y;
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this->position_y -= 134.0f;
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this->marker->propPtr->unk8_3 = 1;
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@@ -222,7 +222,7 @@ void func_803876D0(Actor *this){
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if(!this->initialized){
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((ActorLocal_Conga *)&this->local)->unkC = 1;
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this->unk16C_0 = 1;
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this->initialized = 1;
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this->initialized = TRUE;
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this->velocity_x = 0.0f;
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this->unk28 = 0.0f;
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node_prop = func_80304C38(0x150, this);
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@@ -73,8 +73,8 @@ void chhut_update(Actor *this){
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return;
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if(!this->initialized){
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this->marker->collidable = 0;
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this->initialized = 1;
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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}
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switch(this->state){
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case HUT_STATE_INTACT:
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@@ -71,7 +71,7 @@ void func_803890A0(ActorMarker *marker, s32 arg1){
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position[2] = actorPtr->position_z;
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for(i = 0; i < 4; i++){
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jujuPtr = func_8032813C(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
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jujuPtr->marker->collidable = 0;
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jujuPtr->marker->collidable = FALSE;
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actorPtr = marker_getActor(marker);
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func_80388DE8(actorPtr, i, jujuPtr);
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@@ -120,7 +120,7 @@ void func_80388E20(Actor *this){
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jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
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if(!this->initialized){
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this->initialized = 1;
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this->initialized = TRUE;
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this->unk138_24 = 0;
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jujuCtlPtr->unk18 = 0.5f;
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}
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@@ -73,7 +73,7 @@ void MM_func_80387FF4(Actor * this){
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break;
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case ORANGE_LANDED_STATE:
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if(this->unk60 < 324.0){
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this->marker->collidable = 0;
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this->marker->collidable = FALSE;
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}
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this->unk60 -= 4.0;
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if(this->unk60 < 4.0){
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@@ -104,7 +104,7 @@ void func_80386768(Actor * this){
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if(!this->initialized){
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOff(this);
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this->initialized = 1;
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this->initialized = TRUE;
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}//L803867B0
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if(!this->unk16C_4){
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