doc ch/snowmanhat.c
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@@ -701,7 +701,7 @@ segments:
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- [0xFAF6A0, c, code_59D40] #DONE
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- [0xFB0490, c, ch/snowman] #DONE
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- [0xFB1000, c, ch/snowball] #DONE
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- [0xFB16F0, c, code_5BD90] #DONE
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- [0xFB16F0, c, ch/snowmanhat] #DONE
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- [0xFB1810, c, code_5BEB0]
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- [0xFB1BA0, c, code_5C240] #DONE
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- [0xFB21D0, c, code_5C870] #DONE
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@@ -997,7 +997,7 @@ segments:
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- [0x1036FA0, .data, code_59D40]
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- [0x1037020, .data, ch/snowman]
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- [0x10370E0, .data, ch/snowball]
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- [0x1037190, .data, code_5BD90]
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- [0x1037190, .data, ch/snowmanhat]
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- [0x10371C0, .data, code_5C870]
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- [0x1037200, .data, code_5DBC0]
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- [0x1037220, .data, code_66D90]
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@@ -3794,6 +3794,7 @@ enum marker_e{
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MARKER_B0_MAGIC_CARPET_2,
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MARKER_B1_SIR_SLUSH,
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MARKER_B2_SNOWBALL,
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MARKER_B3_SIR_SLUSH_HAT,
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MARKER_B5_RED_FEATHER_COLLECTABLE = 0xB5,
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@@ -2,18 +2,18 @@
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#include "functions.h"
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#include "variables.h"
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void func_802E2D20(Actor *this);
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void chSnowmanHat_update(Actor *this);
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/* .data */
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ActorInfo D_803687C0 = {
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0xB3, 0x126, 0x379,
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ActorInfo chSnowmanHat = {
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MARKER_B3_SIR_SLUSH_HAT, ACTOR_126_SIR_SLUSH_HAT, ASSET_379_MODEL_SIRSLUSH_HAT,
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0x1, NULL,
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func_802E2D20, func_80326224, func_80325888,
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chSnowmanHat_update, func_80326224, func_80325888,
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4500, 0, 1.0f, 0
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};
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/* code */
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void func_802E2D20(Actor *this){
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void chSnowmanHat_update(Actor *this){
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switch(this->state){
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case 1:
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this->position[0] += this->velocity[0];
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@@ -123,7 +123,7 @@ extern ActorInfo D_803685A0; //mumbotoken
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extern ActorInfo D_80368620; //snacker
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extern ActorInfo chSnowman; //sirslush
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extern ActorInfo chSnowball; //snowball
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extern ActorInfo D_803687C0; //sir_slush_hat
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extern ActorInfo chSnowmanHat; //sir_slush_hat
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extern ActorInfo D_80372810;
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extern ActorInfo D_80372840; //grillchompa
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extern ActorInfo D_80372870; //clucker
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@@ -289,7 +289,7 @@ void spawnQueue_reset(void){
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spawnableActorList_add(&D_803677F0, actor_new, 0x8680);
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spawnableActorList_add(&D_803731B0, actor_new, 0x0);
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spawnableActorList_add(&chSnowball, actor_new, 0x100044);//snowball
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spawnableActorList_add(&D_803687C0, actor_new, 0x4);//sir_slush_hat
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spawnableActorList_add(&chSnowmanHat, actor_new, 0x4);//sir_slush_hat
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spawnableActorList_add(&gChDripsInfo, actor_new, 0x400);//water_drops
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spawnableActorList_add(&D_80372BA4, actor_new, 0x2020141);//ice_cube
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spawnableActorList_add(&D_8036804C, actor_new, 0x508604);//GAME_OVER
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