document: SM characters

This commit is contained in:
Bl00D4NGEL
2024-10-15 20:59:24 +02:00
parent d1b41e109d
commit 543fee63e4
13 changed files with 1238 additions and 902 deletions

View File

@@ -2,249 +2,248 @@
#include "functions.h"
#include "variables.h"
/* extern functions */
void timed_exitStaticCamera(f32);
void func_8028F918(s32);
/* chAttackTutorial - controls bottle teaching moves in spiral */
/* public functions */
void chAttackTutorial_talk(ActorMarker *);
void chAttackTutorial_setState(Actor *this, s32 state);
void chAttackTutorial_update(Actor *);
extern void timed_exitStaticCamera(f32 time);
extern void func_8028F918(s32);
/* .data */
enum chAttackTutorial_state_e {
ATTACK_TUTORIAL_STATE_1_UNKNOWN = 1,
ATTACK_TUTORIAL_STATE_2_UNKNOWN,
ATTACK_TUTORIAL_STATE_3_UNKNOWN,
ATTACK_TUTORIAL_STATE_4_UNKNOWN,
ATTACK_TUTORIAL_STATE_5_UNKNOWN
enum ch_attack_tutorial_states {
CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN = 0x1, // L80387610
CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE, // L803873E0
CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES, // L8038742C
CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED, // L80387454
CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG // L80387680
};
ActorInfo D_8038AC20 = {
static void __chAttackTutorial_showDialogText(ActorMarker *);
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state);
static void __chAttackTutorial_update(Actor *);
/* .data */
ActorInfo gChAttackTutorial = {
MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
1, NULL,
chAttackTutorial_update, actor_update_func_80326224, func_80325340,
__chAttackTutorial_update, actor_update_func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
void __chAttackTutorial_enemy(ActorMarker *marker, enum actor_e enemy_id) {
Actor *actor = marker_getActor(marker);
static void __chAttackTutorial_spawnEnemyActorForMarker(ActorMarker* marker, enum actor_e enemy_id) {
Actor* actor = marker_getActor(marker);
s32 pad;
Actor *enemy = spawn_child_actor(enemy_id, &actor);
Actor *other = spawn_child_actor(enemy_id, &actor);
actor->unk100 = enemy->marker;
enemy->unk100 = actor->marker;
if (actor->unk10_12 == VEGETABLE_3_COLLY_WOBBLE && actor->unk38_31 == 1) {
enemy->unk38_31 = 1;
}
else {//L803871D4
enemy->unk38_31 = 0;
actor->unk100 = other->marker;
other->unk100 = actor->marker;
if (actor->unk10_12 == 3 && actor->unk38_31 == 1) {
other->unk38_31 = 1;
} else {
other->unk38_31 = 0;
}
enemy->unk10_12 = VEGETABLE_1_TOPPER;
other->unk10_12 = 1;
if (marker);
}
s32 __chAttackTutorial_spawnEnemy(Actor *this, enum vegetable_e vegetable_id) {
volatile enum actor_e enemy_id;
enemy_id = vegetable_id == VEGETABLE_1_TOPPER ? ACTOR_166_TOPPER_A :
vegetable_id == VEGETABLE_2_BAWL ? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A;
__spawnQueue_add_2(__chAttackTutorial_enemy, this->marker, enemy_id);
// spawn topper, bawl or collywobble based on already_killed_enemies (actor->unk10_12)
static s32 __chAttackTutorial_spawnEnemyActor(Actor *this, s32 already_killed_enemies) {
volatile enum actor_e sp1C;
s32 tmp_v0;
if (already_killed_enemies == 1) {
sp1C = ACTOR_166_TOPPER_THE_CARROT_A;
} else {
sp1C = tmp_v0 = (already_killed_enemies == 2)
? ACTOR_165_BAWL_THE_ONION_A
: ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A;
}
__spawnQueue_add_2(__chAttackTutorial_spawnEnemyActorForMarker, this->marker, sp1C);
}
void __chAttackTutorial_learnedTextActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
chAttackTutorial_setState(marker_getActor(marker), ATTACK_TUTORIAL_STATE_2_UNKNOWN);
static void __chAttackTutorial_advanceMarkToState2(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
__chAttackTutorial_setState(marker_getActor(marker), CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
}
void __chAttackTutorial_learnedTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
static void __chAttackTutorial_learnAbilityBasedOnDialog(ActorMarker *marker, enum asset_e dialog_id, s32 arg2) {
Actor* actor = marker_getActor(marker);
func_8028F918(0);
switch (text_id) {
case ASSET_E15_TEXT_UNKNOWN://L803872C8
switch(dialog_id) {
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_TEXT_UNKNOWN://L803872E4
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
}//L803872FC
}
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_setState(Actor *this, s32 state) {
switch (state) {
case ATTACK_TUTORIAL_STATE_5_UNKNOWN:
if (this->unk10_12 == NULL) {
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state) {
switch (state)
{
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
if (this->unk10_12 == 0) {
ability_unlock(ABILITY_4_CLAW_SWIPE);
gcdialog_showText(ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, __chAttackTutorial_learnedTextActions);
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, __chAttackTutorial_advanceMarkToState2);
}
else {
gcdialog_showText(this->unk10_12 == VEGETABLE_1_TOPPER ? ASSET_E15_TEXT_UNKNOWN : ASSET_E17_TEXT_UNKNOWN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, NULL);
else{
gcdialog_showText(
(this->unk10_12 == 1) ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, NULL
);
}
break;
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L803873E0
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
this->unk38_31 = 0;
__chAttackTutorial_spawnEnemy(this, ++this->unk10_12);
__chAttackTutorial_spawnEnemyActor(this, ++this->unk10_12);
break;
case ATTACK_TUTORIAL_STATE_3_UNKNOWN://L8038742C
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
case CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, 1);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
marker_despawn(this->marker);
break;
case ATTACK_TUTORIAL_STATE_4_UNKNOWN://L80387454
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)) {
this->unk10_12 = VEGETABLE_3_COLLY_WOBBLE;
case CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLLIWOBBLE)) {
this->unk10_12 = 3;
this->unk38_31 = 1;
__chAttackTutorial_spawnEnemy(this, this->unk10_12);
__chAttackTutorial_spawnEnemyActor(this, this->unk10_12);
}
break;
}//L803874A8
}
subaddie_set_state(this, state);
}
int __chAttackTutorial_isEveryAbilitiesUnlocked(void) {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE) &&
ability_isUnlocked(ABILITY_C_ROLL) &&
ability_isUnlocked(ABILITY_B_RATATAT_RAP);
static bool __chAttackTutorial_areLearnableAbilitiesUnlocked() {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
void chAttackTutorial_update(Actor *this) {
f32 distance_to_bottles;
Actor *bottles_ptr;
if (!this->initialized) {
bottles_ptr = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &distance_to_bottles);
if (bottles_ptr != NULL) {
this->unk1C_x = bottles_ptr->position_x;
this->unk1C_y = bottles_ptr->position_y;
this->unk1C_z = bottles_ptr->position_z;
}
else {
static void __chAttackTutorial_update(Actor *this) {
f32 minimum_distance;
Actor *bottles;
if (!this->initialized) {
bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &minimum_distance);
if (bottles != NULL) {
this->unk1C_x = bottles->position_x;
this->unk1C_y = bottles->position_y;
this->unk1C_z = bottles->position_z;
} else {
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
}
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL) ? VEGETABLE_2_BAWL :
ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ? VEGETABLE_1_TOPPER : NULL;
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL)
? 2
: ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
? 1
: 0;
this->initialized = TRUE;
}
switch (this->state) {
case ATTACK_TUTORIAL_STATE_1_UNKNOWN://L80387610
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_5_UNKNOWN);
}
if (__chAttackTutorial_isEveryAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_4_UNKNOWN);
}
switch(this->state) {
case CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG);
if (__chAttackTutorial_areLearnableAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED);
break;
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L80387658
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
chAttackTutorial_talk(this->marker);
__chAttackTutorial_showDialogText(this->marker);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
}
break;
case ATTACK_TUTORIAL_STATE_5_UNKNOWN://L80387680
break;
}////L80387680
}
void __chAttackTutorial_attackTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
switch (text_id) {
case ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN:
func_8028F918(0);
break;
case ASSET_E14_TEXT_UNKNOWN:
case ASSET_E16_TEXT_UNKNOWN:
case ASSET_E18_TEXT_UNKNOWN:
__chAttackTutorial_spawnEnemy(actor, actor->unk10_12);
break;
case ASSET_E15_TEXT_UNKNOWN:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
case ASSET_E17_TEXT_UNKNOWN:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
case ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES:
case ASSET_E19_TEXT_UNKNOWN:
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_3_UNKNOWN);
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
break;
}
}
static void __chAttackTutorial_handleDialog(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor* actor = marker_getActor(marker);
switch(text_id) {
case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN:
func_8028F918(0);
break;
case ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // WOW...NICE ONE! TRY ANOTHER!
case ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // BULLS-EYE! ONE MORE...
case ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // MMMM...NOT BAD, FEATHER FACE!
__chAttackTutorial_spawnEnemyActor(actor, actor->unk10_12);
break;
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
case ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES:
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES);
break;
}
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_talk(ActorMarker *marker) {
s32 text_id;
int try_count;
s32 text_flags = 4;
Actor *actor = marker_getActor(marker);
try_count = BOOL(actor->unk38_31);
if (try_count) {
text_flags = 0xE;
static void __chAttackTutorial_showDialogText(ActorMarker* marker) {
s32 dialog_text;
bool has_killed_enemy;
s32 dialog_flag = 0x4;
Actor* actor = marker_getActor(marker);
has_killed_enemy = actor->unk38_31 ? TRUE : FALSE;
if (has_killed_enemy) {
dialog_flag = 0xE;
}
switch (actor->unk10_12) {
case VEGETABLE_1_TOPPER: //L803877D8
text_id = try_count ? ASSET_E15_TEXT_UNKNOWN : ASSET_E14_TEXT_UNKNOWN;
case 1:
dialog_text = has_killed_enemy ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_2_BAWL: //L803877F4
text_id = try_count ? ASSET_E17_TEXT_UNKNOWN : ASSET_E16_TEXT_UNKNOWN;
case 2:
dialog_text = has_killed_enemy ? ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP : ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_3_COLLY_WOBBLE: //L80387810
text_id = try_count ? ASSET_E19_TEXT_UNKNOWN : ASSET_E18_TEXT_UNKNOWN;
case 3:
dialog_text = has_killed_enemy ? ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES : ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
default:
//sp34 = actor->unk38_31;
break;
}//L8038782C
}
if (text_id == ASSET_E19_TEXT_UNKNOWN) {
if (dialog_text == ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES) {
func_8028F94C(2, actor->unk1C);
}//L80387848
}
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && try_count) {
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && has_killed_enemy) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
text_id = ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES;
}//L80387898
dialog_text = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
}
if (try_count) {
if (has_killed_enemy) {
timed_setStaticCameraToNode(0.0f, 6);
}//L803878B0
}
gcdialog_showText(text_id, text_flags, actor->unk1C, actor->marker, __chAttackTutorial_attackTextCallback, NULL);
gcdialog_showText(dialog_text, dialog_flag, actor->unk1C, actor->marker, __chAttackTutorial_handleDialog, NULL);
actor->unk38_31++;
}