rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -28,12 +28,12 @@ void _bsbflip_802A2DC0(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 sp20[3];
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
animctrl_setDuration(aCtrl, 2.2f);
animctrl_setStart(aCtrl, 0.8566f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsbflip.c", 0x69); //nice
anctrl_reset(aCtrl);
anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
anctrl_setDuration(aCtrl, 2.2f);
anctrl_setStart(aCtrl, 0.8566f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0x69); //nice
baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_target_horizontal_velocity(0.0f);
ml_vec3f_clear(sp20);
@@ -43,14 +43,14 @@ void _bsbflip_802A2DC0(void){
void bsbflip_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
animctrl_setDuration(aCtrl, 2.3f);
animctrl_setSubRange(aCtrl, 0.0f, 0.7866f);
animctrl_setStart(aCtrl, 0.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsbflip.c", 0x80);
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
anctrl_setDuration(aCtrl, 2.3f);
anctrl_setSubRange(aCtrl, 0.0f, 0.7866f);
anctrl_setStart(aCtrl, 0.0f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0x80);
func_8029C7F4(1,1,2, BA_PHYSICS_LOCKED_ROTATION);
func_8029B324(0, 0.03f);
func_8029B324(1, 1.0f);
@@ -63,16 +63,16 @@ void bsbflip_update(void){
enum bs_e sp24 = 0;
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
if( animctrl_isAt(aCtrl, 0.2394f)
&& animctrl_getPlaybackType(aCtrl) != 2
&& animctrl_getIndex(aCtrl) == 0x4B
if( anctrl_isAt(aCtrl, 0.2394f)
&& anctrl_getPlaybackType(aCtrl) != 2
&& anctrl_getIndex(aCtrl) == 0x4B
){
func_8030E760(SFX_2_CLAW_SWIPE, 0.558f, 22000);
}
switch(D_8037D310){
case 0://L802A2FD4
if(animctrl_isAt(aCtrl, 0.1837f)){
if(anctrl_isAt(aCtrl, 0.1837f)){
if(func_8029B2E8() != 0.0f){
yaw_setUpdateState(2);
func_8029957C(3);
@@ -91,20 +91,20 @@ void bsbflip_update(void){
baphysics_set_vertical_velocity(D_80364A20);
baphysics_set_gravity(D_80364A24);
baphysics_set_terminal_velocity(D_80364A28);
animctrl_setDuration(aCtrl, 1.9f);
anctrl_setDuration(aCtrl, 1.9f);
func_8030E4E4(SFX_33_BANJO_AHOO);
D_8037D310 = 1;
}
break;
case 1://L802A30F8
_bsbflip_802A2D60();
if(animctrl_isStopped(aCtrl)){
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_4C_ANIM_BSBFLIP_HOLD);
animctrl_setDuration(aCtrl, 0.13f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
animctrl_start(aCtrl, "bsbflip.c", 0xd9);
if(anctrl_isStopped(aCtrl)){
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_4C_ANIM_BSBFLIP_HOLD);
anctrl_setDuration(aCtrl, 0.13f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
anctrl_start(aCtrl, "bsbflip.c", 0xd9);
D_8037D310 = 2;
}//L802A316C
if(should_beak_bust()){
@@ -115,12 +115,12 @@ void bsbflip_update(void){
if(player_isFallTumbling())
sp24 = BS_3D_FALL_TUMBLING;
if(button_released(BUTTON_A)){
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_61_ANIM_BSBFLIP_EXIT);
animctrl_setDuration(aCtrl, 0.8f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsbflip.c", 0xee);
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_61_ANIM_BSBFLIP_EXIT);
anctrl_setDuration(aCtrl, 0.8f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0xee);
baphysics_reset_terminal_velocity();
D_8037D310 = 3;
}//L802A320C
@@ -147,7 +147,7 @@ void bsbflip_update(void){
}
break;
case 4://L802A32C0
if(animctrl_isStopped(aCtrl))
if(anctrl_isStopped(aCtrl))
sp24 = BS_2_WALK_SLOW;
sp24 = func_8029C9C0(sp24);
break;