rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -28,12 +28,12 @@ void _bsbflip_802A2DC0(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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f32 sp20[3];
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
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animctrl_setDuration(aCtrl, 2.2f);
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animctrl_setStart(aCtrl, 0.8566f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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animctrl_start(aCtrl, "bsbflip.c", 0x69); //nice
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anctrl_reset(aCtrl);
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anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
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anctrl_setDuration(aCtrl, 2.2f);
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anctrl_setStart(aCtrl, 0.8566f);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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anctrl_start(aCtrl, "bsbflip.c", 0x69); //nice
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baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
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baphysics_set_target_horizontal_velocity(0.0f);
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ml_vec3f_clear(sp20);
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@@ -43,14 +43,14 @@ void _bsbflip_802A2DC0(void){
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void bsbflip_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
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animctrl_setDuration(aCtrl, 2.3f);
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animctrl_setSubRange(aCtrl, 0.0f, 0.7866f);
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animctrl_setStart(aCtrl, 0.0f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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animctrl_start(aCtrl, "bsbflip.c", 0x80);
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anctrl_reset(aCtrl);
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anctrl_setSmoothTransition(aCtrl, 0);
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anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
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anctrl_setDuration(aCtrl, 2.3f);
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anctrl_setSubRange(aCtrl, 0.0f, 0.7866f);
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anctrl_setStart(aCtrl, 0.0f);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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anctrl_start(aCtrl, "bsbflip.c", 0x80);
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func_8029C7F4(1,1,2, BA_PHYSICS_LOCKED_ROTATION);
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func_8029B324(0, 0.03f);
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func_8029B324(1, 1.0f);
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@@ -63,16 +63,16 @@ void bsbflip_update(void){
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enum bs_e sp24 = 0;
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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if( animctrl_isAt(aCtrl, 0.2394f)
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&& animctrl_getPlaybackType(aCtrl) != 2
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&& animctrl_getIndex(aCtrl) == 0x4B
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if( anctrl_isAt(aCtrl, 0.2394f)
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&& anctrl_getPlaybackType(aCtrl) != 2
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&& anctrl_getIndex(aCtrl) == 0x4B
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){
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func_8030E760(SFX_2_CLAW_SWIPE, 0.558f, 22000);
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}
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switch(D_8037D310){
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case 0://L802A2FD4
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if(animctrl_isAt(aCtrl, 0.1837f)){
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if(anctrl_isAt(aCtrl, 0.1837f)){
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if(func_8029B2E8() != 0.0f){
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yaw_setUpdateState(2);
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func_8029957C(3);
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@@ -91,20 +91,20 @@ void bsbflip_update(void){
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baphysics_set_vertical_velocity(D_80364A20);
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baphysics_set_gravity(D_80364A24);
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baphysics_set_terminal_velocity(D_80364A28);
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animctrl_setDuration(aCtrl, 1.9f);
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anctrl_setDuration(aCtrl, 1.9f);
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func_8030E4E4(SFX_33_BANJO_AHOO);
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D_8037D310 = 1;
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}
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break;
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case 1://L802A30F8
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_bsbflip_802A2D60();
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if(animctrl_isStopped(aCtrl)){
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setIndex(aCtrl, ASSET_4C_ANIM_BSBFLIP_HOLD);
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animctrl_setDuration(aCtrl, 0.13f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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animctrl_start(aCtrl, "bsbflip.c", 0xd9);
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if(anctrl_isStopped(aCtrl)){
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anctrl_reset(aCtrl);
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anctrl_setSmoothTransition(aCtrl, 0);
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anctrl_setIndex(aCtrl, ASSET_4C_ANIM_BSBFLIP_HOLD);
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anctrl_setDuration(aCtrl, 0.13f);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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anctrl_start(aCtrl, "bsbflip.c", 0xd9);
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D_8037D310 = 2;
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}//L802A316C
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if(should_beak_bust()){
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@@ -115,12 +115,12 @@ void bsbflip_update(void){
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if(player_isFallTumbling())
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sp24 = BS_3D_FALL_TUMBLING;
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if(button_released(BUTTON_A)){
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setIndex(aCtrl, ASSET_61_ANIM_BSBFLIP_EXIT);
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animctrl_setDuration(aCtrl, 0.8f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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animctrl_start(aCtrl, "bsbflip.c", 0xee);
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anctrl_reset(aCtrl);
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anctrl_setSmoothTransition(aCtrl, 0);
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anctrl_setIndex(aCtrl, ASSET_61_ANIM_BSBFLIP_EXIT);
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anctrl_setDuration(aCtrl, 0.8f);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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anctrl_start(aCtrl, "bsbflip.c", 0xee);
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baphysics_reset_terminal_velocity();
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D_8037D310 = 3;
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}//L802A320C
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@@ -147,7 +147,7 @@ void bsbflip_update(void){
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}
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break;
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case 4://L802A32C0
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if(animctrl_isStopped(aCtrl))
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if(anctrl_isStopped(aCtrl))
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sp24 = BS_2_WALK_SLOW;
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sp24 = func_8029C9C0(sp24);
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break;
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